As a kid, I only ever played a straight forward, by-the-book campaign. Now, I'm thinking of employing a few minor house rules. I'm going to use EvilWizardCharacter's suggestion of starting heroes off with the Maze > the Trial. If there is any fuss about being the wizard, I'm going to use Bob-Bob's suggestion of beefing him/her up with some of the Japanese rules (i.e., the "beginner" and "intermediate" spells). I don't want to start off with too many house rules right off the bat, as none of my heroes have played HQ before, but I'm sure we will add more as the campaign continues.
I'm also thinking of employing music to set the mood (found at least three threads on that here, so I've got good options). Hopefully my heroes don't find that too geeky.
Any other suggestions on starting fresh? From reading the forum, I can tell most of you are several quests into your campaigns. Do you remember what did/didn't work well in the beginning?
Anyway, I'm super excited and I think my heroes are too! Hope to get some good pics to share with you all!




















Only Miranda the elf survived, and I think it made them too cautious during the Rescue of Sir Ragnar. They didn't explore much and were very goal oriented. Which was fine, still had lots of fun, but I hope they get more adventurous as they get get into the game.










