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Zargon Goes Online

Share your game nights with everyone by posting images and captions, or just tell us about the exciting events that happened in your games here. Even if it's not from Saturday night, we'd like to see them!

Re: Zargon Goes Online

Postby Teldurn » Sunday June 29th, 2014 5:33pm

HeroQuest postmortem
Quest 13: Quest for the Spirit Blade

It's been a month and a half since our brave Heroes last battled the forces of Chaos. Last time, the heroes entered the tomb of Witch Lord, awakening him! He was pretty much invulnerable to everything except the Spirit Blade, which the Heroes did not possess. After escaping that dungeon, they return once again to search for this powerful blade.

Sadly, we were missing one player (Barbarian), which normally means another player plays dual roles. But this time, the group decided that the Barb would be played by committee! So I gave him access to everyone and they each took turns commanding him on his turn. This had the sometimes funny effect that for a couple rounds, people couldn't decide on what to do, so Barbarian would walk one way one round, then walk the other way the next. It was fine though, since he was a Stunned vegetable during these rounds, as I'll explain below.

After a relatively smooth start, the Heroes found themselves face to face with a Mummy. Mummies in this version of our game attack Mind Points instead of Body Points. Unluckily enough, Barbarian was the first to charge into the room with the first Mummy, who promptly one-shotted his brain away!

Seeing as how he couldn't be damaged any more than what he already was without first raising his MP back up, Barbarian was being used as a literal body shield when the group found the next pair of Mummies.

The Heroes slowly made their way through the dungeon, dispatching all the monsters that came their way. Then...they searched for monsters and found a Chaos Warrior. Unfortunately, that guy didn't last long enough to do much damage in return. And the Heroes were being cautious with the treasure searches.

Luckily for them, they weren't too stingy, otherwise they would have missed the opportunity to find the potion of minor restoration (heals MP).

Later, with the Barbarian back in the fight after having gotten his Mind Points back, the group was ready to finish off the last couple rooms, including the one which contained the Spirit Blade!

Next week, we will embark on our very last quest in this campaign as the group will try to go for the Witch Lord himself and see if they can bring him down once and for all!

Pictures here:
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War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


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Re: Zargon Goes Online

Postby Teldurn » Wednesday July 2nd, 2014 3:03pm

HeroQuest postmortem
Quest 14: Return to Barak Tor

Well, this is it, folks. The final chapter in the quest of our brave Heroes, the Barbarian, Dwarf, Elf, and Wizard, against the forces of the evil wizard Zargon and his army of Chaos.

The good news is that we didn't need to do any musical chairs with players playing Heroes, as the same group as last week showed up. So we had that going for us, which is nice. (And yes, that meant the Barbarian was being played by committee again.)

The bad news, however, is that despite Zargon's best efforts, all four Heroes came out of it at the end with no deaths. The dice simply weren't rolling in my favor for the majority of the game. On the other hand, never have I seen so many 2d6 rolls of 11s and 12s back to back.

For the most part, this dungeon wasn't as difficult as it otherwise would have been if not for the poor luck of dice rolls on my part and the quick dispatching of the handful of Mummies. And because the quest description calls for Wandering Monsters to be Mummies as well, I downplayed the lethality by swapping Mummies for 2 Skellies. In hindsight, this was a poor judgment, since the group has proven to be very stingy in treasure searches.

The majority of the level was pretty straightforward and not very dangerous. Only once was the group in danger of being put out of play (from a mummy attack), but again, the dice were in the group's favor.

The real excitement came from two places of any value worth mentioning. The first was the central room, where the Heroes found a Gargoyle standing between two pools of water. Despite the Gargoyle not having activated on its turn (hint hint), they decided to attack it anyway - using up a potion of strength and a spell in the process! - only to find out it was a waste. It was stone and unactivated.

Suspecting correctly that the trigger to bring the Gargoyle to life would be opening the northern door, they avoided the door and bypassed one encounter there. They also missed an opportunity to find out what would have happened if they searched the two pools.

The second noteworthy encounter came at the very end with the Witch Lord himself - I've devoted numerous screenshots just to that fight. Aside from being statted like a real beast, he also had access to half a dozen spells.

The encounter took many rounds, which was enough time for me to use every single spell in the Witch Lord's arsenal, in addition to making physical attacks, too. In the meantime, I was doing my best to bring down the Heroes as I could, but the dice were simply not rolling in my favor as often as it was doing so in theirs.

If you recall, the Witch Lord can only be damaged by the magical artifact called the Spirit Blade. Originally, the Dwarf had hold of this sword, but a quick Fear spell on him dropped his attack capabilities considerably, plus that he fell in a pit (not that it mattered - White Shields galore). That was when Barbarian grabbed the blade and tried attacking. He got hit with another Fear, so the Elf tried it.

In the end, after two rounds of hits where they thought he should have dropped, the group managed to finally kill the Witch Lord, at which point he poofed away in a cloud of smoke, dropping behind another artifact...which was inconsequential at that point since we wouldn't be playing any further.

However, I realized after everyone left the Hangout that there was this whole long-winded wrap-up text from Mentor that I had to read which I completely neglected to do. It was pretty late anyhow, so I presume that was forgivable.

All in all, it was a very exciting campaign to run. I would like to thank every player that came through my way. The Curse of the Last Five Quests is finally broken. Huzzah!

The next time I run a HeroQuest campaign will be after I've completed working on all the assets for HeroQuest Prime, my set of houserules/complete game overhaul.

'Til then, stay thirsty my friends.

Pictures, activate!

With a Skeleton right outside the first door, it set the proper mood for the rest of the game.
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After opening the central room, the group found two fountains (which they later neglected to search) and a stone Gargoyle (which they managed not to trigger awake).
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This level is surprisingly sparse on traps and secret doors. Meanwhile, the Barbarian is about to get pounded on by a MP-eating Mummy.
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Cleaning out the dungeon is hard work.
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The Spirit Blade-wielding Dwarf enters the Witch Lord's room and falls in a pit!
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Witch Lord summons undead but rolls only the minimal 4 Skeletons. Boo! :(
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Both Barbarian and Dwarf are under the effects of Fear!
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After casting every available spell, the Witch Lord misses a golden opportunity to kill the Wizard in one swift blow and instead attacks another Hero.
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After numerous rounds with the Spirit Blade being swapped between the Barbarian, Dwarf, and Elf, they finally manage to drop the Witch Lord!
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War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

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Posts: 787
Joined: Friday October 18th, 2013 5:22pm
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Hero:
Evil Sorcerer: Zargon
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Re: Zargon Goes Online

Postby joec » Thursday July 3rd, 2014 11:37am

*tear* I'll miss these updates. I can't wait to see more!


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Re: Zargon Goes Online

Postby Teldurn » Thursday July 3rd, 2014 11:48am

joec wrote:*tear* I'll miss these updates. I can't wait to see more!

I'll be honest. I had a freakin' awesome good time running this game. I'll miss it just as much, until I finish HQP properly. In the meantime, I told the people that I could be convinced to run a couple one-shots of my other game Dreaming in Gears. So I think we might do that in a week or two. Maybe even this coming Tuesday if I can get everything settled by then (Doubtful but hopeful).
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

Giant Wolf
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Posts: 787
Joined: Friday October 18th, 2013 5:22pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
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Re: Zargon Goes Online

Postby joec » Thursday July 3rd, 2014 3:05pm

Always a Tuesday... Damn... Tuesdays are the worst for me. But I appreciate the walkthrough of the system!


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Re: Zargon Goes Online

Postby Teldurn » Thursday July 3rd, 2014 3:13pm

Well, it doesn't necessarily have to be Tuesday. That has simply been the day we've settled on that the most people seem to be available. I'm fine switching it to a different day! :) What day works for you? I'm happy to arrange something around that.
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

Giant Wolf
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Posts: 787
Joined: Friday October 18th, 2013 5:22pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
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Re: Zargon Goes Online

Postby TMU » Saturday July 12th, 2014 4:52pm

Did I just see a woman playing HeroQuest? :shock:
"There is no greater danger than playing it safe."


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Slaughtered an Orc! Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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Re: Zargon Goes Online

Postby Teldurn » Saturday July 12th, 2014 4:57pm

I truly, honestly hope you're kidding or being facetious right now, TMU.
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

Giant Wolf
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Posts: 787
Joined: Friday October 18th, 2013 5:22pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
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Re: Zargon Goes Online

Postby TMU » Sunday July 13th, 2014 5:18am

Why so? ;)
"There is no greater danger than playing it safe."


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Slaughtered an Orc! Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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Swordsman
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Posts: 1870
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Joined: Saturday November 17th, 2012 2:55pm
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Evil Sorcerer: Morcar
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Re: Zargon Goes Online

Postby Teldurn » Sunday July 13th, 2014 9:05am

Because our lovely gaming hobby doesn't need exclusiveness or sexism. It has suffered enough of that in the past decades that it makes me sick. This is most clearly evident even in the language used in HeroQuest, where it always says "he" or "his" and seems to exclude girls.

And people who make comments like the one you just made (if they are being serious about it) are very much part of the problem specifically because they don't see anything wrong with their comment, or that it is a problem.

Yes. Girls play games too. Grow up and deal with it!
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


Rewards:
Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
User avatar
Teldurn

Giant Wolf
Giant Wolf
 
Posts: 787
Joined: Friday October 18th, 2013 5:22pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

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