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Zargon Goes Online

Share your game nights with everyone by posting images and captions, or just tell us about the exciting events that happened in your games here. Even if it's not from Saturday night, we'd like to see them!

Re: Zargon Goes Online

Postby Teldurn » Wednesday January 8th, 2014 11:59am

HeroQuest portmortem
Quest 4: Prince Magnus' Gold (Third Time's the Charm)

After taking a few weeks off due to the holidays, last night we finally got back together to get our game on.

When last we left our intrepid Heroes, they were twice routed from the dungeons of Gulthor, the Chaos Warrior who was leading the band of thieves that stole the Prince's gold.

As once again we were slated for a full roster to plumb the depths of this dungeon, I was notified in the afternoon prior to starting that this game would be the last for our Elf player unfortunately, as his work schedule had changed so he would not be able to make it in the future. So this would be his last hurrah before handing the reigns over to a replacement.

Thankfully, I knew of someone who had called dibs on an open spot if one should open up (thus saving me the trouble of open recruitment within my circles and various communities). Nevertheless, I invited him to join us as a spectator, and it's a good thing I did.

Fifteen minutes past starting time, we had a no-show with the Dwarf's player so I went ahead and appropriated control of the Dwarf to "the new guy" (even though he's a long-time HQ veteran and is working on a HeroQuest side project of his own, too). So that meant we actually had a complete party. Huzzah!

A short introduction to a couple of the houserules in place as well as a refresher for everyone else, and off we went!

As seems to be par for the course, the Elf cast Light of the Moon* again thus rendering any traps and secret doors to the revealed. But even with that, it seemed the traps wasn't going to be a big hindrance, since the first three or four treasure card pulls were all Wandering Monsters in a row. Fimirs galore! So much so that they started referring to it as "searching for monsters" instead of for treasure. :D

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The Fimir were slowly bringing the pain and between them and the other monsters they were fighting, they had to burn some healing and a Potion of Defense. The one Fimir in the northern hallway in the first picture was trying to be sneaky by running back and forth around the corner to try and lure them into the spear traps, but the Heroes proved smarter and were able to kill it before falling for the traps.

Shortly afterward, however, our Wizard player said "brb" but later dropped out and a couple turns had passed with no Wizard participation. When he dropped, I gave control of him to anyone who wanted it, and we continued on.

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Through a mistake on my part, I forgot to reveal the secret door by the bottom of the map (in the room with the decoy, empty chests!), which funnily enough made the Heroes go through the other corridors and rooms to try and find a way forward. As a side effect, this made the Dwarf have to try and disarm two pit traps and he failed a couple times before finally succeeding.

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After making their way through the secret door, they came upon Gulthor at last and also found the real treasure chests with the Prince's gold. The Wizard cast Genie on the Chaos Warrior and was almost successful in dropping him in one hit, but the roll just wasn't good enough (he had 1BP left after the Genie). In retaliation, he tried getting the jump on the Wizard at the door before any other Heroes could get in the room, but was dropped quickly afterward.

The Wizard was particularly shining at the last battle because he then blew a fire spell at the Fimir (which he was unable to defend) and dropped him in one hit as well! That left only the two Goblins, who were dispatched pretty quickly, and the entire party survived and brought the Prince's gold back, earning their reward of 240 Gold, which they split amongst themselves.

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And then they went shopping for new stuff!

All in all, it was another great evening. And although I am sad to see Tim leave, I thought this was an appropriately good send-off as his final game.

What new dangers will Mentor have for the Heroes next week? We will have to wait and see.


*This spell will really need to be reworked, I think. It's too powerful.
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Re: Zargon Goes Online

Postby Teldurn » Wednesday January 8th, 2014 12:58pm

As was suggested to me by the dude that plays Barbarian, the change to Light of the Moon will be that it is now restricted to Elf's line of sight. This keeps the flavor and spirit of the spell intact but really reigns back the OP-ness of it. This will be instituted starting next session.
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Re: Zargon Goes Online

Postby Teldurn » Tuesday February 18th, 2014 12:43pm

So we've had a bit of a dry spell for the last month or so. Two of my players had to drop out in two successive weeks. Finding competent and reliable replacements has not been easy. So in the meantime, we decided I would run a one shot of my other game, Dreaming in Gears. It's a steampunk fantasy RPG, with a skill-based, percentile rule system. That was a lot of fun. Half the group blew up the dirigible holding the other half of the group. Good times. But now that things have seemed to get back on track, we got back to HeroQuest. Our game was actually last Tuesday, but I forgot to update this thread since then, so here it is.

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Since the last session, I had initiated a couple extra tricks to help make the game run smoother. You'll notice each hero has a green bar above their icon. That's their Body Point counter. They can click on their token and change their BP and it will adjust the bar accordingly, for easy, at-a-glance information for others. No more asking, "Hey, how's everyone doing on health?" or something.

If you can't already tell from the map, we're going through Melar's Maze, Quest 5 from the game. (I think next game, I will try reducing the avatar sizes along the bottom left so more of the map shows.)

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They made pretty quick work of the monsters in the center room, effectively keeping the Wizard safe. He was starting to take a beating at that point, down to 2BP.

The introductory text lays out that this is a trap-filled maze, so the group was quite slow going in the beginning, checking for traps everywhere. They knew that pit trap was there, but no one was springing it, just walking around it. Until the Wizard forgot it was there, and walked right through it. The Dwarf then promptly disarmed it. We joked how the the trap was getting disarmed while the Wizard was still inside it. :P

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Here, the Barbarian tried whacking at the Gargoyle statue, to no effect. They suspected some kind of trap but weren't sure what it was, so they left it alone. For now. Meanwhile, the Dwarf was just going around disarming traps left and right as they came across them....sometimes falling into a pit trap. Which is always a good time! :D

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You can see they left quite a number of doors and pathways open as they were making their way forward.

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They made short work of the monsters in the center room while keeping the Wizard safe and out of harm's way. He was starting to get pretty beat up at this point, only 2BP.

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It was at this point when they started spreading out. It was also at this point that I noticed no one was "searching for monsters." I pointed this out to them and turns out it was a conscious decision on their part to not search for treasure, for fear of more wandering monsters when they were already split up. However, a couple brave heroes tried it and were rewarded with a few gold and gem cards back to back.

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The Barbarian did his fair share of falling into traps by rushing headlong into battle, as a true Barbarian should. But he started paying the price for it, too.

In the end, they did pretty well. No one died; they came away with the Talisman of Lore, which they all (smartly) decided should go to the Barbarian. We all had a good time, and we noticed how much of a difference that (lack of) Light of the Moon spell made, because when our Elf player had to be replaced, the new person chose a different set of spells to use, Earth.

Our next game is tonight, so hopefully I will remember to post up an update tomorrow. :D
War is not the answer...unless the question is, 'What is not the answer?'

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Re: Zargon Goes Online

Postby Teldurn » Thursday February 27th, 2014 4:46pm

HeroQuest postmortem
Quest 7: The Lost Wizard

I am sad to say, we have lost yet another player. But thankfully, another was waiting in the wings to take his place, so we weren't delayed any further.

This time, the Heroes set out to find out what happened to an old wizard for the emperor. I should point out that we were playing without a Dwarf, and Wizard's player had to leave early. Fortunately, he was taken up by one of the other players, so at least there were 3 Heroes going through this.

A short while into the game, the Wizard took a little trip through the walls, opening up the rooms with the skellies and with the chest and moseying right on back where he was, avoiding the monsters in the meanwhile.

The group decided to take the path toward the right instead of exploring the bottom left corner of the map. It was not soon after when they came across a room with a mummy and two skeletons. The mummy was promptly one-shotted before it could activate. The weapon rack they were guarding held the artifact known as Borin's Armor.

And not long after that, they encountered a withered zombie. It provided no difficulty, and after a search through the room, they discovered that that was in fact Wardoz, the wizard they were looking for. It seems in his magical experimentation, he had accidentally turned himself into a mindless zombie!

With the main objective complete, the group decided to explore the remainder of the dungeon before heading back to the stairs to claim their reward.

The pit trap in the chest room proved useful in being able to squeeze two Heroes in the same space! Additionally, one of the very few times anyone searched for monsters (and found one), Wizard came close to dying - with 1BP left! But miraculously, the wandering monster didn't go for the kill. Zargon was not happy to learn of that, and he assures the Heroes that next time there will be no mercy!

Until next time, Heroes!

The four Chaos Warriors in this roundabout have +1 Defense, and were causing quite a bit of trouble for the three Heroes.
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Here, the Barbarian buffed with Courage and a 4CD Greatsword couldn't land a single hit on a 1BP skeleton. You can see me lol-ing. It was glorious.
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Barbarian totally one-shot that gargoyle before it even got a turn to activate! So not glorious. :/
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Trying to decide how to tackle this pit trap, which they found by searching.
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Wizard was down to 1BP and almost completely out of spells. He should have died, but somehow didn't. Then he rolled a 12 to get away.
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War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


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Re: Zargon Goes Online

Postby Teldurn » Sunday March 9th, 2014 10:26pm

HeroQuest postmortem
Quest 8: The Fire Mage

Coming in late here, because I could have sworn I wrote this up yesterday, but in actuality I had not, so here goes.

The game started out with 2 players missing. Normally this would cancel the game for the evening and push it off for the following week. But thankfully, there was another player available to jump in.

After a stroll through a long corridor, they came to a room with 4 skeletons and the Fire Mage! Shortest. Quest. Ever. Right? Nope. Seeing as how the Wall-o-Skellies™ didn't hold up, the mage cast Escape and poofed out of there.

As the Heroes progressed, they kept encountering groups of undead. But that didn't stop them from mowing through them in every room they passed.

They were careful and made sure to check for traps and secret doors often, and they were duly rewarded. They kept finding many of the traps and were able to either ignore some (because of poor placement on the part of the quest designer) or bypass some (by disarming them), but they did manage to take some damage from a couple of traps that could not be searched for with a monster in the room.

The Barbarian was doing his Barbarian thing quite well, by not only raging headlong into rooms with monsters but also opening more than one door at a time, inviting EVAN MOAR monsters to come at him, bro.

The Elf cast Pass Through Rock in the corridor surrounding the center room and stepped inside to take a gander at what's going on there. When he saw it was loaded with the Fire Mage, 2 Mummies, and 2 Zombies, he zoinked right back out of the room to warn the others.

Barbarian was like, whatever dude. He kicked the door down and bum rushed right into the Fire Mage....who promptly summoned 4 Orcs and completely surrounded him. Zargon's forces also barred the door with extra bodies to prevent other Heroes from coming to his aid (and would subsequently lose the potential chance to pick up any of Barb's sweet, sweet gear!).

It was completely set to be a BarbBQ. Except he then went and did the unbelievable; he kept rolling freakin' white shields for every goddamn attack made on him! I was like lolwut

He then completely decapitated the Fire Mage. Zargon was not pleased. The mage had a handful of awesome Chaos spells he did not get to use. Oh well, the other monsters should grind through the heroes, right? Nope again.

The tide quickly turned and monsters kept dropping in quick succession, and next thing we know, they've cleared out the level's Big Bad. And they still had one quadrant left to explore.

That was pretty much a cakewalk, even though they took some damage in the process. Definitely did NOT turn out the way I expected. But well played, regardless.

In the room with the chest, the group found another artifact: the Wand of Magic. Wizard should be squeaking joyful sounds right about now.

Until next time, Heroes.
----------------------
Pinging a square during a search where a trap might be in.
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Dropping skeletons left and right, and the Dwarf took a spear in the leg.
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Found the secret door.
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Used Pass Through Rock to peek into the center room. Uh oh!
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This was set up to be a Barbarian slaughter. Call it a BarbBQ if you will. Turned out, not so much.
Image
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


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Re: Zargon Goes Online

Postby Teldurn » Tuesday April 15th, 2014 4:32pm

Wow, have I really been neglecting this thread since quest 8? We're about to start part 2 of quest 11 tonight (last week's game ran way long). I will try to update here and catch up when I can.
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


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Re: Zargon Goes Online

Postby gootchute » Tuesday April 15th, 2014 11:10pm

welcome back!
•==(Broadsword>


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Re: Zargon Goes Online

Postby Teldurn » Wednesday April 16th, 2014 12:29am

Thanks, I had been gone for a while.
War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


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Re: Zargon Goes Online

Postby Teldurn » Wednesday April 16th, 2014 3:15pm

Unfortunately, I don't have the time to regale you all with an elaborate write-up of game events, since I don't remember all the details. But I have a buttload of pictures to share. You can infer what happened with your imagination. :D

Quest 9: Race Against Time
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Quest 10: Castle of Mystery
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Cast ALL THE SPELLS
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Quest 11: Bastion of Chaos, played in two parts, because these guys love chatting it up sometimes, and we get off track. :P
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TEN FRICKEN WHITE SHIELDS IN A ROW. WTF!!
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One dead Wizard
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War is not the answer...unless the question is, 'What is not the answer?'

Check out Broadsword, a love letter to 90s dungeon crawling board games.


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Created a Hot Topic. Destroyed a Zombie!Encountered a menacing Chaos Warlock!
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Re: Zargon Goes Online

Postby Daedalus » Tuesday April 29th, 2014 2:11am

Finally another kill--congrats.
..
UNCLE ZARGON
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WANTS.. YOU


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