Last night's game.
HeroQuest postmortemQuest 4: Prince Magnus' Gold (Part Deux)Two months. It took us two flippin' months to get all five of us to play together simultaneously. It's about damn time, if you ask me.
Anyhow, last week saw us with a foppish Elf fleeing for his life flailing his arms wildly trying to get away from a Chaos Warrior and a sluggish Fimir. He barely made it out alive, and then came back this week with new homies to try and take down the leader of this gang of thieves and to try and take back the Prince's gold.
Interesting thing to note here before moving further. Roll20 had just updated the software and we spent half an hour trying to get everyone to successfully load it. There were countless log-offs-and-back-ons. After half an hour a strange thing happened - I'm gonna go ahead and call it a bug, not a feature. Other people could see the board I was running and they could move their own dudes on the screen, and I could see them move their own dudes....but their avatars would not show up on my screen like it should. I could only see one other person besides myself. No one else could see me, either. Anyhoo, the important thing was that people could move their icons on the same board so we could finally start this shindig!
Lucky for this group of Heroes, the Elf was carrying around a couple spare Battle Axes, for which the Barbarian and Dwarf were quite grateful.
At the start of the game, The Elf again cast
Light of the Moon. That's okay, as you'll see soon here. After making the secret traps and doors visible -- I expect this will become the Elf's
modus operandi from here on out -- after the secrets were revealed, the group cautiously started making their way through the first few rooms, but were having a tough time of it.
The monsters were hitting well and the Heroes were not defending well enough. 3 rooms in and the Barbarian and Dwarf were already starting to feel the pinch of getting pummeled by Zargon's forces of Chaos!
It also didn't help the Heroes any that they were pulling up Wandering Monster cards (Fimir again, woo!). They were really piling on the hurtpain. Dwarf was down to 1 Body Point at one point early on and had to quaff a healing potion. Barbarian wasn't doing so hot, either.
Then something
magical happened. Through a turn of events led by some sort of real life disturbance, <Dwarf's player> had to suddenly eject himself from the game. I ruled that the Dwarf was all like,
"Screw you guys, I'm going home," and left the dungeon*. He probably said it in Cartman's voice, too.
Now down to just three Heroes effectively, things started to get interesting. Dice rolls were getting ...
dicey. The Elf was down to 1 Body Point and got hit with a couple skulls, but made a lucky defense roll and defended them all. But unfortunately for him, it was still my turn and had one Orc left to hit with. What does he get?
All skulls. Yep... one dead Elf.
Let's also have a moment of silence for the dead Barbarian, too.
This left just the Wizard alone to try and a couple Orcs. Wizard cast one of his fire spells, but the greenskin was tougher than that (He rolled the necessary dice well enough to avoid the damage). So then the Wizard did the only logical thing to do. FLEE~!
The Orcs were on his tail, though. Unfortunately, they were not quick enough to catch (and kill) the Wizard as well. But fortunately (for Zargon), the Wizard was not able to grab any equipment from his comrades, and he himself only had a single dagger and a staff.
So that means next time they try to find the treasure for Prince Magnus, the whole group will basically come in with base stats and gear.
The kicker is that they didn't even make it to the treasure room this time. And they had ALL FOUR OF THEM present. Heh. Maybe the third time's the charm to find the gold, eh?
*But srsly, he would have been killed, too. Sorry, dude.