Post from December 10, and this brings us current. Next game is Tuesday, December 17.
HeroQuest post mortemQuest 4: Prince Magnus' GoldOnce more we are thwarted from having a complete 4-man group. No matter. Onward!
Prince Magnus has charged
four three Heroes to find and return his three stolen chests of gold! As the session starts, things were looking grim for Zargon's forces. First of all, the Elf cast a spell that made all secret doors and traps visible (Light of the Moon spell from the Night deck, by Craig Ellsworth). Well played, but that sucks for me. Secondly, for the most part, even when new enemies were encountered, they were being wiped out before I even got a turn. Treasure searching in the rooms were also coming up with gold and gem cards back to back. They were pretty much steamrolling through the beginning rooms - they even joked that if they kept up at that pace, they'd finish quickly enough to get another level played!
But pretty soon, the group got a wandering monster - Fimir! This is about the time the tide of battle started turning in Zargon's favor. Their powerful attacks were good enough to slowly whittle the heroes down.
But not long after that, a hazard and a couple more wandering monsters were able to get the Heroes' body points low enough that they started to get worried. Even, dare I say, desperate?
And then! Then, the Barbarian opens the door to the center room, where they find the Chaos Warrior who led this band of thieves, and there's the stolen treasure chests!
He rushes into the room to try and take them all on at once, where is promptly surrounded and reduced to a limp body on the ground. Meanwhile, Dwarf was trying to reach his buddy to lend a hand, but the goblins were playing interference and prevented Dwarf from moving. A couple rounds later, down goes the stout Dwarf.
Two Heroes down, and a foppish Elf remained standing...who immediately high-tailed it out of there, flailing his arms wildly, trying not to die while being chased by a couple Orcs, a Fimir, and the Chaos Warrior.
The Orcs were the quickest of the bunch and were able to catch up to land a couple blows, but not enough to finish him off, however. A lucky blow on his pursuer and the orcs went down, too. This left only the Fimir and the Chaos Warrior to give chase. And chase they did! They were hoping for a couple low movement rolls.
The Chaos Warrior was able to get within 1 square during the chase, but the Elf sped past him before being able to catch up. The Fimir, unfortunately, was lumbering too slowly behind to ever make up the lost ground.
It came down to the wire at the end, when the Elf just barely made it back to the stairs by the skin of his teeth. Unfortunately for him, he was not able to pick up the equipment and gold his comrades left behind - too bad, too, because it was a somewhere in the range of 800 G.
Pictured: Various stages through the dungeon, and the eventual routing of the Elf being chased by Zargon's forces.Beginning the game with 3 Heroes.
Making pretty good progress, but not doing so hot in health.
Dwarf and Barbarian are dead. The Elf
runs away!The chase is on! The Fimir is lagging behind but the Chaos Warrior is in hot pursuit! A couple good movement rolls put the Elf way ahead and he manages to escape. This time!