Here is my suggestions (and the thought process behind them) for corridor creation
Starting in a hallway the following options can happen;
-corridor continues
-corridor turns left or right
-corridor continues straight AND branches left or right
-corridor branches both left and right, but dead ends
-corridor dead ends
In addition to these the following can also take place
-nothing
-one or more doors
-one or more monsters
-one or more traps
-one or more secret doors (
will not be represented by a card)
So here is how I suggest we make this work.
You will need multiple corridor tiles of the following sizes:
- 2x1, 3x1, 4x1, 5x1, and 5x2
To make the corridor deck gather all 2s, 3s, 4s, 5s, and the 6 of diamonds (can be any 6 but I chose diamonds for simplicity sake.)
When a corridor is needed follow the following steps to determine what and how it gets placed
-Draw a card and place a tile of that size into play (6 of diamonds stands for a 5x2 hallway)
-If entering a new corridor from a room, a red cards will have it's corridor run along the wall of the room being exited while black card's corridor will run perpendicular.
-Draw another card and follow the chart to see what direction the corridor travels at the current end of the corridor tile.
-Corridors that turn are marked with open doors until heroes get close enough to look down them.
-Draw yet another card to see the contents of the current tile, following the directions pertaining to the following chart with the following rules;
--Only one trap can be sprung at a time. If additional trap cards are sprung treat them as Nothing, draw again instead.
--Blocked squares caused by falling block traps can be cleared, to do this heroes must accumulate 4 skulls (Barbarian and dwarf can roll 3 dice when attempting this while elf and wizard roll 2 dice)
--If you draw a second door for the same side of the corridor, treat it as a nothing or nothing, draw again depending if the door card had draw again on it.
-Repeat as necessary if the corridor continues straight or if you just entered the corridor from a room and you need to see in the other direction as well.
Card drawn | At End of Current Tile | Contents of Current Tile |
2 of diamonds | corridor continues straight | nothing |
2 of hearts | corridor continues straight | nothing |
2 of clubs | corridor continues straight | nothing |
2 of spades | corridor continues straight | nothing |
3 of diamonds | corridor continues straight | nothing |
3 of hearts | corridor continues straight | nothing |
3 of clubs | corridor branches left and continues straight | nothing |
3 of spades | corridor branches right and continues straight | nothing |
4 of diamonds | corridor turns to the left | door on the left, draw again |
4 of hearts | corridor turns to the left | door on the left |
4 of clubs | corridor turns to the right | door on the right, draw again |
4 of spades | corridor turns to the right | door on the right |
5 of diamonds | corridor dead ends | monster in corridor, draw again |
5 of hearts | corridor dead ends | monster in corridor, draw again |
5 of clubs | corridor dead ends | a spear trap is sprung by exploring hero, draw again |
5 of spades | corridor dead ends | a pit trap is sprung by the exploring hero, draw again |
6 of diamonds | corridor branches left and right | a falling block trap is sprung by exploring hero, draw again |
Note: You will be going through the corridor deck like crazy. I hope you like shuffling.
Second Note: When using the joker for the exit door, whenever it is drawn the exit door will be in that tile placed. Draw again for whichever step you were on and place the exit door when everything is complete.
And obviously this information could easily be put onto corridor cards that do not have suits and the such like others were talking about room cards and the such.
Hope this makes sense.
-JasonMCM
P.S. The table function isn't as functional as one would hope. (or there was some user error that made it so.)
P.P.S This was supposed to be a quick post that turned out that it was going to take 1/2 my shift to complete. (It's a good thing that I don't do much while at work
)