Yikes. Not only has the group been playing this game very infrequently, but I have been failing to update when we do play.
This particular group of friends I've been playing with also does a lot of camping adventures during the summer so we were pretty busy with that. And then they also HAD started to resume their D&D campaign... but that fell to the wayside for some reason or other. So we finally got a chance to play some more HeroQuest. A couple months ago we played:
Quest 8: Malediction of DarknessHowever my memory is terrible and I really can't remember anything of note that occurred during that quest. :/ It's a pretty straight forward quest where there are four Chaos Warriors guarding the corners surrounding the central room and only after defeating all four is a magical barrier lowered allowing the Heroes inside to rescue a cursed Lord Godor who gives them their first of the Legendary Weapons to be used to defeat the Chaos God.
So since I can't remember what happened and no longer have the pics from that one (new phone) let's skip to...
Quest 9: Valor ValleyThis quest happened this past Saturday after a facebook post by that gaming group indicated that their usual game they've been playing that I have no interest in (RoboWars or RoboTech or something like that) was not able to occur due to some of the key players having other obligations. I pounced on the post and suggested HeroQuest at my place.
It was a chaotic event because one of the players had to bring his infant son and young daughter along as his wife was working, and he also brought a bunch of other games that he really wanted to play first, so we played some boring zombie game that I didn't find all that interesting, and then his daughter wanted to play some cute Chicken boardgame (a lot like Candyland but with chickens). THEN we finally started HeroQuest after one of the other players already had to head home.
The "benefit" of this is that there were only two Heroes playing, so the daughter took on the Wizard character (who was the guy who had to leave early) and one of the other players took on the Elf, so we had a full four Heroes on the board.
I'm assuming she's about five or six (I'm terrible at guessing the age of children) and she was surprisingly deft at the basic strategies! Her dad helped her quite a bit of course, but he always allowed her to make up her own mind as far as where she wanted to explore. She was adorably terrible at counting out movement, however.
As far as the quest itself, it's quite a unique one. The basic concept is that there's a curse across the land that affects mind and body, so at the start of each of their turns the Heroes have to roll White Dice equal to their Mind Points: if they roll any White Shields, they're fine--otherwise they suffer one point of Body Damage. As you can guess, only about three or four times did the Heroes suffer damage, but I think that's okay. That added bit isn't really meant to kill them but simply to add to the tone, I think. The Barbarian (played by the dad) did end up dying, however. And the family of dad/daughter/infant had to leave JUST before the quest was over to pick up the mom, so the remaining player took over for all the surviving Heroes and completed the quest.
This was one of the most unique HeroQuesting experiences I'd ever had because of getting to introduce it to a new generation and because the quest itself was very well designed and had some unique factor. Fun!
Hopefully I'll have more quests to report before several months pass again.