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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
gootchute wrote:interesting pass through rock situation you had there. I would not have thought to check the final quest for room layouts behind the false doors. I guess it was always my interpretation tat the doors really did lead to nothing and the two rooms were excavated by the Witchlord while the heroes are retrieving the spirit blade.
bastianbux wrote:gootchute wrote:interesting pass through rock situation you had there. I would not have thought to check the final quest for room layouts behind the false doors. I guess it was always my interpretation tat the doors really did lead to nothing and the two rooms were excavated by the Witchlord while the heroes are retrieving the spirit blade.
That's certainly a valid interpretation. I guess I assume that since it says "sealed by a magical force" or whatever in the Japanese version, then they were actual rooms that are just sealed for whatever reason.
After a few weeks off, we're about to play HeroQuest this weekend. Most of the people who play with me have a weekly D&D session so they haven't been available for HeroQuest. In fact, the only reason they have been free for HeroQuest was that their Dungeon Master needed to take some time off to prepare for their next D&D campaigns.
Unfortunately, the Barbarian won't be able to attend because he and his wife just had their second baby. And the Elf won't be able to attend for some reason or other. And I wouldn't be surprised if the Dwarf couldn't attend. It might just end up being the two wizards, haha.
chaoticprime wrote:Fire your friends.
knightkrawler wrote:Consider falling rock traps metaphorical for decayed wood and secret doors as holes.
You don't fight by rolling dice either, now do you?
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