Sjeng wrote:nice legs

Those are cool cards you have, them light spells

and a female barby! sweet!
She plays the Barbarian perfectly.

Yeah, I'm pretty happy with how the Light Spells cards finally turned out. That is version three, by the way, ha ha. I originally printed front and back on separate pieces of card stock and glued them together. Not only were they overly thick for cards, but I had sized them wrong and they were smaller than I'd expected AND terrible quality. So I redid them to get the right size and right thickness... and they were... but the image quality was terrible. So I started over completely from scratch starting out with much higher resolutions; I had stupidly thought that the higher the resolution, the bigger the cards would print.

They ended up looking and feeling just like the other cards, so I'm glad I went through all that work.
The Elf Spells are also a print out job, and also look and feel legit. The players were shocked when I told them that they were printed out at the local copy shop.

Tomorrow we start in on Keller's Keep!
I printed out the quest book at work yesterday. Not the best print job, but it doesn't really matter much (the colors were a bit dull, I think we're low on ink). But I'm heading to the copy shop tonight after work to print out the new Artifact Cards and the tiles. I assume that the PDF on this site has the tiles sized correctly so that when I print it out they will be the right size? We'll see!

Also, I'm going to have them play KK a little bit differently: there will be no recovering of Body Points in between quests. I'm doing this because as-is, they were practically invincible during the past four or so quests due to all the equipment and the Cleric's Light Spells (he has three different types of healing spells and one resurrection spell). Instead, every time they discover an Alchemist's Bench (every other quest or so) they will be able to purchase from the Alchemist's Shop provided in KK along with my addition of Potions of Healing. This will give them something to spend their gold on and force them to play a bit more conservatively and strategically. I still haven't figured out what I'm doing about spells though. I suppose I could just restore those in between quests. But I feel like that doesn't make much sense and I'd like to find a way for them to be restored. Maybe I can add in Sorcerers Tables every other quest or so and when they find those their spells are restored? Or something?