
This quest was Quest 12, Barrow of the Witch Lord. Right before we started, I realized I'd been allowing them to use daggers incorrectly. They were throwing them causing 1 BP of damage without having to roll and without the monster getting to defend. I'm still not 100% clear, but I think they at least have to roll. But I don't make the monster defend.
I had ordered the Female Barbarian from billdask and it was fun to see it in play!
They got to the Witch Lord and the Cleric threw a dagger at him, but it caused no damage. They weren't paying attention during the quest intro, so they didn't undestand that they couldn't hurt him. The Witch Lord summoned undead and completely filled the room up with monsters. On his next turn he tried to cast Command on the Barbarian, but she broke the spell instantly.

In fact, no died in this quest. Only once did the barbarian come sort of close, but the cleric was able to heal her and himself with ease. :/ I suppose I need to beef up the enemies in the next quest.
Anyway, they eventually remembered that there was "a magic knife" that could kill the Witch Lord and went searching through the rest of the dungeon for it, only then discovering the three doors which cannot be opened. Eventually they decided to just make their way back to the stairs. All the while the Witch Lord stumbled one square at a time trying to reach them, to no avail.
They kept taking about how frustrating it was that they couldn't kill him and that they wish they could. If only they knew that in two weeks they'll get their wish!
