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I sense the Witch Lord's power. There is a scent in the musty air - one of death. We have healed half of our hitpoints, and our chi is restored. It must be an evil spell that has brought us here - to face destruction no doubt. It has also splintered our group! Ninja Singh and Sunshine are nowhere in sight!
Georgeous searches the rack in the room and manages to roll quite high! He finds an artifact right from the off! It is a Giant's Protecting Plate Mail of the Skilled! 2-hand weapons can be wielded one hand; +2 all checks, and +1 AP in shield! Perfect for him!
I check the loo. There are 15 gold pieces in the dried out and mouldy korappu.

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It takes two heroes to lift the Portcullis. Zebs holds it open while Korisu runs down the hall - he hears a far-off scream again; a familiar sounding scream - one of pain. We pass thru, and the Portcullis slams down hard, making a huige noise as Zebs just leaves it drop. A loud scream of pain is heard again from the East corridor at the noise!

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I see the beginning of a room and hear shuffling feet; they are moving fast. There is another scream from far off, and fast moving zombies appear! Georgeous and Flesh (i.e., moi) are quickly surrounded! I take 2 dmg in the initial attack, then roll 2 shields for both subsequent attacks for full defense! They try to wrestle me to the ground, but my body check allows me to throw them back with my stick.

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Georgeous defends two attacks fully, he almost auto fails his body check...the zombies have failed to drag him down! Zebs + Korisu fight off zombies; each one killing a zombie in front of them. Georgeous uses his once per adventure "Blessed Light", which while not harming me, makes me squint and lose 5 vision range. Even with only medium attacks, he is causing BIG damage among the undead that surround him, many of them sizzling...smells like rancid bacon....
My Red Skeleton is raised and his first hit is a whopper - a perfect 7 skulls!

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Georgeous is surrounded - it takes 2 action per defense and it's flat-footed at that! Meanwhile the half-Orc is arguing with the Samurai. All of the zombies manage to wrestle Georgeous to the gound, trying to eat him. His shield and helmet are all that protect him against their ripping undead fingers. I stand back and giggle at the spectacle. Either side winning is fine by me! The zombies (not orcs as in the pic, which is only a representation of the reality...) try it on me too, but cannot drag me down.

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Korisu counters, but with a 50% attack. 1 hit misses. Then he swings his katana again and this time takes the head off the zombie. But the next zombie defends a full attack with 4 shields! Blessed light kills two of the zombies surrounding Georgeous, allowing him to get up and start hewing zombies apart. My attacks fail and Georgeous is surrounded again.

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But three of the four zombies fall apart due to the last of his blessed light, and the fourth one, already sizzling, falls to his ax! The blessed light flickers out, and it is now safe for my skels to traverse the intersection. Korisu goes off on his own...

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They head down the hallway that the screams are emenating from. We find a truly horrific sight – an undead DEFILER. Only this one is made mostly of rotting horse flesh, with their heads embedded in the mass, whinnying in agony. The stench is unbearable. In the center of this mass, we plainly see a human head – the head of the caravan’s peddler! Zebs faints. (Didn't even roll for it.)

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We realize that these are the horses from our caravan! We hear another scream from further down the hall to the right, but Georgeous has almost barfed from the stench! The mass attacks him with flailing tentacles.

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Georgeous and my ‘pebbles’ skel both fail their body check rolls: the tentacles have wrapped around them and are dragging them towards the ‘mouth’ of the mass! Korisu, meanwhile, has found boots in the far tomb; they will allow him to sprint free of chi cost! He can now run everywhere he goes effectively tripling his move! (This might very well get nerfed next time) He also finds a Fairy’s Cloth Undershirt of Sexy Beast; which gives him 2 more body points. Which will take him one more turn to put on.
Zebs, recovered, runs into the room, sees the apparition in the corner, runs right the heck back out and faints again, this time failing his check, therefore barfing into his helmet – luckily he is face down and doesn’t choke on his own vomit.

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My remaining skels attack the mass, only dealing slight damage. Zebs gets up and runs away from the monster. Both Pebbles skel (so named by the 'pebbly' base) and Georgeous are still being dragged inward, and can neither attack nor defend!

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Georgeous does not escape, and is drawn into the mouth of the monstrosity – he is also barfing inside the thing’s “mouth”, which crunches down on him. He has only his armor to protect him in defense rolls! Pebbles is utterly destroyed by the first crunch - sending my life back into me!

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BREAK TIME! MEXICAN PIZZA (delivery...I know...but it was so ass-burning gooood!)

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Korisu uses his new boots to run into the center of the circle he has found. It does nothing though.

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He has enough ability to run right by Zebs and into the room to help us. Three hits fail to kill it and he also barfs. Now my gold skel and I are being dragged in as well.

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Finally we manage to kill the DEFILER before taking too much damage. I raise another pebbles skel from the -thankfully- finally fully dead horse remains. We find all the goods the caravan had been carrying. We have to bring it all with us; for leaving it behind could lose it all. The raised area door cannot be opened.

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I find that the circle’s magic is long dead and inactive.

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Korisu and Georgeous argue over the circle; Georgeous scoffs at the idea of all of us being in the circle at once, since it did nothing...

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When Georgeous makes a search of the door, it occurs to him that we all need to be in the area to open the door…

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Inside the room we find loads of skeletons facing us across it! There is a Chaos knight in the back. Our fellow heroes from the caravan, Ninja, Sunshine, Vampira and Frankyghost are naked and unconscious, tied to the wall, having been tortured! But it is the center of the room that draws our attention! A torso is impaled there head down, with his arms swinging overhead on hooks, and his legs in a pool of blood. It is Boxcutter Steve, His head raises and he screams in utter agony. He is in the beginning stages of undead now.

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The others rush forward, killing what they can as they go. I run by Steve, releasing him from this mortal coil with a smash from my summoning rod. His death makes the door behind us open again. I suggest that we retreat out of it, forming a bottleneck. Zebs agrees but the other two do not; they want to form a protective line for our comerades. I retreat to the back of their line, allowing my skels to absorb the damage. But a Golden Axe skeleton jumps into a spot next to me, and drops me – causing my skels to collapse into piles of bones. But their liberated life flows back into me, returning me to three hitpoints left. The skeleton wizard shoots a black ray at Zebs. A double six roll stuns him for 12 actions! I raise a new red skel. All of the killing keeps me quite well able to continue raising!

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My new red skel finishes off the wizard, and I raise a second gold one. I manage to block an arrow with my lousy low defense rolls. Georgeous makes excellent defense and counters, killing one skeleton and damaging others. Korisu goes after Nfar, the Choas knight, but makes a lousy attack.

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My skels clean house – but then Nfar raises another two Golden Axe skels.

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Korisu makes a regular 9 die attack and kills Nfar – but nothing else dies! My skels clean up more, and I wind up with the maximum 4 again. The two Golden Axe skels attack us.

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Korisu comes to help, but honestly thinks that my mage is one of the enemy and attacks him – when the others tell him it’s my own, the DM does not accept it – Korisu is in a drunken stupor! His attack kills my mage!
Zebs argues with Georgeous meanwhile over his plan to leave an archer behind to go and hit skels that are already covered by us.

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He kills the archer; my skels clean the room! There is nothing left to do but reawaken our friends, dress them and arm them. They stumble into the portal with us.

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