
Through the fog of war, we have entirely lost sight of
Korisu.
Sunshine is still off scouting somewhere. There are only four of us now!

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ORCUS smashes thru the West gate, throwing humans all over! There is a pause. Everything is quiet as all the warriors on the battle field – hero and chaos alike take in the awesome power of the godlike being.

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It is reaction time.
Ninja notices that something at the East gate smells like rotten bodies – something he is familiar with!
Ninja elects to climb the wall to see what is coming from the outside. DM: “Lots of undead are starting to advance. Some of them are equipped, and they are pretty fresh. The noise of them is really loud.” So we are quite fraggled with our previous army now turning to attack US! Desperately,
Georgeous hits the door –6 HP, (after the door’s natural resistance) puts many holes in it, but it still holds. The farthest Orc advances on
Zebs since it knows it can’t attack the ghost.
Zebs loses two HP to the encounter. The Ogre that had eaten the two cavalry men rolls and decides to go for army men instead of
El Flesh, standing out in the open. But the two head giant comes for him! The elves on the south wall are shooting Orcs while they attack the peasants. The two head whax
Flesh – I get two damage and lose 2 action next turn from being dazed.

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Now the cavalry finally charge and 3 lances break inside the body of the Ettin. They also entirely kill an Orc slayer Elite! Another Orc gets a lance through its leg, and another through its butt to its hip – butt it still stands – holding the headless body of its snack!
The heavy Orc is impaled from the back – one of them putting a lance right up its Butt and exiting out its mouth, Vlad the Impaler style.
Zebs attax the creature in front of him, killing it. My phylactery dagger goes thru the two head creature’s belly like butter; but it is still up. I stab a second time. “Imagine hitting something, then it all dries up and sinks into itself, tumbling to the ground with all the blood in it gone.” Ooooo! I’m gonna like this slayer alright…but
ORCUS is still there…
I can sense a big struggle on other planes – then suddenly,
ORCUS vanishes and several people come in thru the West gate behind him. There is a lot of undead power there, but nothing on the scale of
ORCUS, merely a mage to rival myself.

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Screamer zombies rush in, and we notice all the dead soldiers are stirring in their places. I raise Lord Boner again, who rushes to the South gate, in an attempt to hold it as best he can. His attack does no damage, merely the backswing of his vicious double scythe does a little. The wounded Ogre grabs another army man and eats him, then it turns, swiping at a cavalry, removing the rider’s face; only the horse is left. Because the main cavalry commander screams out a RETREAT order, the army is now running to the castle keep – which still has locked reinforced doors that
Georgeous is battering! The cavalry has drawn their swords – they attack the rear of my own summons in a state of utter, panic driven desperation! The great Ogre is finally slain!
But the caster that came in thru the West gate now chants an incantation. The bones rip out of the dead bodies and create a BONE COLLECTOR. This is a spell I simply
must learn!
Georgeous hammers the door as mightily as he can manage, yet the barricade
still holds by one hard splinter of wood!
Flesh’s ghost, which has arrived in the area, simply floats thru the wall, looking from the other side! EVERYONE freax out – why didn’t I do this sooner?!? It simply hadn’t occurred to me. Be that as it may, the ghost cannot open the door; the barrier piece is too heavy, and he merely attax spirit whenever he interacts with creatures! But he can see what is inside! There is a
party going on inside. The commander of the fourth legion, Inda Mardoux, is eating a
feast that somehow includes
Ken’s sausages. (not
his “
sausage”!) There are dancing girls entertaining him. The two royal guards are trembling at the great noise outside.

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At the South gate, the very weakened Lord Boner makes a 4 skull swipe, killing a green Orc, the backswing slashes the pec muscles on the purple.

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My bone wizard, with little magic left, shoots a high heatball deep into the invaders. It wipes out eight of them in one blow, but also killing the wizard himself. The wizard detonates, releasing the magic energy he contains, killing the three cavalry immediately behind him, and reducing Lord Boner to a mere 3 HP! The eight undead have been wiped out at a hefty cost!
Georgeous finally breaks open the door; he says he is “Buh-LIND with rage, now that I see this *Play-Doh factory* sitting there and eating without even opening the DOOR while we were DYING outside!”
(We love the way
Georgeous emphasizes just the right words every time! It makes everything, including going to the loo, an adventure.)
Georgeous storms into the keep, belting a guard out of the way and knocking him on his ass, where he stays, afraid to get up, and making a stinky mess in his armor. Mardoux says “
HALT FIEND. I am in sharge!”
Georgeous whips his magic axe 3 spaces and does four damage to Mardoux, who is utterly outraged, but winded, and suffering a big gash on his face.
Ninja runs into the keep at my behest to stop
Georgeous from outright MURDERING Inda Mardoux - our reputation is bad enough, AND he might have some information that we can use. Seriously maiming him would of course be OK. While running in,
Ninja spots the weapons rack, and true to his thieving form, diverts right the heck to that instead! He finds a potion of restoration that is very powerful. Also a spiked mace of swiftness giving +3 reaction time, +1 action and +1D counter attack. But none of us have specialized in Mace training, with a 5250
Ag value.

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The purple Fimir advances on the retreating human army, killing some men. The enchanter chars the cavalry charging him down; they are burned in their trax, including the cavalry commander! ANOTHER Bone Collector rises from the now dead cavalry!

__________________________________________________________________________________________
Flesh goes into the keep, calling to
Georgeous NOT to kill Mardoux, but to only beat him up plenty; bing bang boom!
Georgeous just rolls enough to stop his blind rage. The last of the cavalry kills the purple Fimir.

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* * * *
(Light elevator muzak)
Supper break! We have excellent cold cuts, with emmental cheese, tomato and spicy mushrooms along with strawberry Margueritas;
Ninja and
Georgeous are discussing how greedy video game co’s are waiting for our generation to be done and gone with gaming so that the kids born today will think that paying monthly fees and for every little DLC is
normal.
Beernut tells us this is why he didn’t go near “DC Universe”.
Ninja says that Marvel vs Capcom 2 had ~60 fighters in it, and MvC 3 has a roster of maybe 20; none of the extras being unlockable in-game; but must be
bought!! He says that kids born today will think this is
normal!
We go back to the game.
(/Light elevator muzak)
* * * *
Ninja goes to search the fireplace instead of helping me move the dinner table to the door! Beside the fireplace he finds a Brigandine armor and Helmet of defense. Both of them are magical.
Armor : +2 def, -3 action +2 all chex; 1600
Ag.
Visored helm: +3 def (wow!), -2 vision; missed the value; but it’s going to
Zebs anyway!
El Flesh commands Mardoux and his guards to help barricade the door if they want to live. Mardoux obstinately does the opposite of what I tell him just to prove he is in command and tells his guards to arrest us instead. They are pissing in their armor on the spot in fear and indecision. I pull the table as far as possible, which is only a few spaces. Outside, Red skeleton attax the bone collector, none of his attax or burning special have any effect on the bone collector – it is still too freshly wet to burn!
It is the enemy summoner’s turn: our army men fall very fast.
Zebs suggests very excitedly that we take Mardoux outside and make HIM fight since he is so sure of himself!
The army is streaming in through the broken doors, in utter panic; searching for a miraculous lifeline they know does not exist in here! We have to control this mob somehow! A lot of ideas are bounced back and forth. Finally,
Georgeous runs out thru the crowd to try and hold the door, encouraging everyone to retreat behind him while attacking a zombie.
Zebs gets so pissed with Mardoux being a total butt, that he jumps over the table to shout at him; but Mardoux draws his sword and attax! The bone collector outside goes for the heavy cavalry and kills him! The horse goes flying with its broken legs flailing all over; the knight still astride him with his guts flinging across the sky! An elf archer, in the rear of his group, gets his head removed as he is being chased to the keep!
Mardoux attax
Zebs! 3 defense shields STILL gets 2 damage! On his next swing 2 def allows a counter attack, but
Zebs 2 skulls are defended by Mardoux. Looks like the blankhole does have some actual backup to his haughty attitude. Lord Boner is dragged to the ground by 4 skeletons. The sun is now halfway under the horizon.

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Georgeous keeps missing the zombie heads, and instead only ‘wounds’ their wet bodies that absorb the damage as if it were nothing. Since
Ninja is small, a pickpocket and slippery, he can get through the crowd easily. He searches for secret doors for us to escape. But he finds nothing.
Zebs doesn’t zerx, but his 6 skull hit cuts the throat of Mardoux, who dies in utter shocked amazement. Since
Zebs wants to avoid the utter pain in the ass of a zombie Mardoux, he he holds him by his hair, and decapitates him. Lord Boner is destroyed.
The bodies on the ground are bubbling, and now they have finished coming together to form…

We are definitely in de Marde.
