Well, this week had to be SUNDAY night dungeon, and since I had finally remembered my own camera, the pix were many...

I need a better way to store these! I'm running out of room!
Beernut gets ready for his DM duties...

The first wimpy few creatures were easy to kill off. With 4 heros playing tonite, ZEBS of DOOOOM, Georgeous Gorge, Korisu, and yours truly, El Flesh, we quickly did the stupid thing and split up into groups of two.

What's more, the stronger bruisers, Zebs and Korisu went off together...

and I ran into a particularly tough Orc (upgraded by our DM I think...)
Good thing Georgeous was there to help!

They made short work of what they found...

All the while we enjoyed weekend treats! - You can't see the BEER tho!
Georgeous Gorge checks his char sheet...
which you can see is
alot more involved than the standard ones that ship in the game! Thanx to
Beernut!

I was back up and summoning.

They went around. Korisu had found the last map piece rather quickly.

We were able to use the new Gargoyle fig our DM, Beernut, got!

He didn't want it to just stand there and be a let-down - so he DID bring it to life anyway!
Too bad it didn't last long with all four of us around it.

So then we backtracked to a door we'd left...

One of the newly painted Orcs gets sliced from crotch to crown.

Korisu had caused the ceiling to collapse, so it took me and my skel half the time to double dig it away (7 turns instead of 15)

Another Chaos Knight from the new group #2 didn't make much of a challenge...

E to na! Deguchi ja NAI! Kusssso....

Nor did the room, empty of treasure, that they found. They
waited 3 turns for us to get alot closer!

After the fun trap sequence (this game seemed to be the game of traps) we had one last Orc Archer. Who got his ASS kicked.
This weekend had seen another ruleset change. I now had to be within a 10 space limit of my skels for them to stay animated! Also, some special abilities per class now cost Chi.
At least with these rule revisions I wasn't ridiculously swarming the board with skels! Version 2.0 is coming - with D10s instead of skull dice!
This adventure was very fun, even though it had wound up taking four hours!