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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
whitebeard wrote:Wow, that is one tough chaos warrior!! When large monster BP must be tracked we put the skulls in an unused corner of the board (like an inverse life meter).



and Balur rolled
, and that was the end of that. 


Anderas wrote:He uses the normal Karlen Zombie but that one lives already through his third turn, making difficulties for Amy the Amazon.
Yeah! Also my zombie's still alive because the Gargoyle hunted the rest of the party outside in the corridors.




cornixt wrote:Unless the party was on their last legs, giving Balur a sneaky extra body point would have made the game a bit more interesting. I guess I am more in the line that the GM has the power to change anything they like within reason, although it should be done very rarely lest the actions of the party become meaningless.
even commented on how anticlimactic it was to take out Balur so quickly.
lucasdp wrote:I had already told my heroes that Balur had three body points, and maybe that was a mistake. I want the heroes to know what they're up against when they find a boss, but maybe some details should be kept to Zargon until necessary.


) was captured along with Tangerine the Barbarian, Miranda the Elf, and Lady Darwin the Dwarf.
searched for treasure and pulled a Heroic Brew, then the team moved forward to the eastern side of the board, even farther from their equipment.
and Lady Darwin
led the way in the beginning, with their higher BP. But following the center room battle, all the heroes were down to 3 BP or less, except Gizzard
who was still at his full 4 BP. So Gizzard takes the lead and takes out the goblins. What fun to see the Wizard charging into combat! And doing well at that!
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