Daedalus wrote:Trollslayers are cool Heroes. Have fun with that. What rules/Hero Card will you use? Or do you plan to use Trollslayer as a narrative reskin?
A Trollslayer Hero in our games has +1 Att, -1 Def and +1 Bdy, and so I will immediately transfer those to the Dwarf. Our Slayers also have the following rules so he will have to sell any items that contradict this:
Special Slayer Rules:
Berserk - When attacking in hand to hand combat you must re-roll all black shields and except the new result. If any of those new rolls are a black shield you become berserk. While berserk you roll 1 extra combat die in attack and 1 less combat die in defence. You will always attempt to attack a monster. You will choose the monster with the most starting Body Points. Determine a tie randomly. If a monster cannot be reached, you will move as close as possible to the nearest one. You remain berserk until there are no monsters visible, or in the same room or corridor as you, at the start of your turn.
Equipment - A Slayer has the following equipment restrictions and additions:
A Slayer will not wear Platemail - It cramps their extravagant battle style.
A Slayer will not use a Bow or a Crossbow - Weapons for cowardly peasants.
A Slayer will not use Daggers or a Staff – Weapons for Girls and Wizards.
A Slayer will not use Swords – Weapons for Manlings.
A Slayer will not use a Shield – Hands are for holding weapons!
A Slayer will not wear a Helmet – The hair, the hair!
A Slayer has access to some different items from the armoury:
Warhammer - 250 gold coins. It gives you 3 combat dice in attack. You may throw it at any monster in your line of sight for 6 combat dice, but if you do you will lose it.
Stonebread – 100 gold coins. No one in their right mind would contemplate eating this almost indigestible, jaw breaking substance, except perhaps a Slayer! You may consume a piece of Stonebread as you would a potion. It restores 2 lost Body points, but may not save you from death as it just takes too much time and energy to chew. Stonebread is very heavy; you may not carry more than 5 pieces at any time.
Between quests a Slayer may visit a Dwarven Runesmith who can engrave magical runes on any axe or warhammer they possess. They must be equipped with the inscribed weapon in order to derive the benefits from its rune(s). Each Rune costs 500 gold coins:
Rune of Power - If any damage is inflicted on a monster in hand to hand combat, after defence dice are rolled, then that monster suffers one extra Body Point of damage.
Rune of Accuracy - When attacking in hand to hand combat roll 1d6; if a 6 is rolled, all skulls rolled in that attack are doubled.
Rune of Luck – Once per quest, any one dice roll made by the Slayer may be re-rolled.
One problem I do have is that Dwarves and Slayers have different training paths. The Dwarf has already done some training, so it would be unfair to now let him have access to all the Slayer training as well.