• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Dark Company - Complete Checklist

Discuss the Dark Company Advanced Quest from the Advanced/Master Game Systems

Dark Company - Complete Checklist

Postby Once was Mortimer » Saturday February 22nd, 2020 7:00pm

Have you ever wondered just how many bits and pieces you'd need to run a full game of the Dark Company without reusing anything? No? Just me?

Well as one who obviously has to much time on their hand I went and figured out how many tiles/furniture you'd actually need for this, without recycling stuff from prior parts of the board.

4 Heroquest Gameboards (Which I'm surprised to say I can almost manage, having a UK, US and Advanced version).
51 Single Rubble/Block Tiles
10 Double Rubble/Block Tiles
17 Secret Door Tiles
13 Pit Tiles
3 Alchemist's Benches
10 Bookcases
3 Cupboards
3 Fireplaces
4 Racks
4 Sorcerer's Tables
12 Tables
5 Thrones
2 Tombs
14 Treasure Chests
3 Weapon Racks

Now if you had manage to get a hold of 4 sets of Heroquest the above furniture and tiles isn't to undoable, you'd need to get yourself some extra bookcases, tables a throne and some more chests, but the real killer is.

114 to 130 Doors*.

Even with those four sets, you'd have about 64 Open Doors and 20 Closed Doors.

*Depending if you wanted to have a door sat on the board edge between two boards, or try and do the little mini-passages shown on the quest map, in which case you may also want 16 short passage tiles to connect each board section.

Although less necessary as Monsters typically don't stay on the board for that long (unless the players are doing a weird passive sightseeing tour of Dark Company's map) here is a complete list of monsters too.

26 Goblins
55 Orcs
21 Fimir
6 Zombies (1 being Vadim Gorfell)
6 Mummies
3 Gargoyles
49 Men-at-Arms 'Dark Warriors'
19 Chaos Warriors 'Doom Guard' (1 being Hinsgrim)
1 Chaos Sorcerer (Delzarron)

Surprisingly not, one, single, Skeleton :/

Well I'm not sure this is useful to anyone (who would be crazy enough to try and run it like this :P) but I thought I'd post it up for a laugh if nothing else.
Once was Mortimer

Mummy
Mummy
 
Posts: 82
Joined: Tuesday January 12th, 2016 3:15pm
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Dark Company - Complete Checklist

Postby lestodante » Saturday February 22nd, 2020 7:46pm

yes, nice list! Can be useful if the Heroes split and each one takes their ways!


Rewards:
Participated in four (4) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
lestodante

Halberdier
Halberdier
 
Posts: 1473
Images: 3
Joined: Saturday January 7th, 2017 9:40am
Location: Italy
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Dark Company - Complete Checklist

Postby j_dean80 » Saturday February 22nd, 2020 8:19pm

I actually made sure to acquire all of that to run it.
Blood - Good to the last drop


Rewards:
Participated in four (4) Miniature Exchanges. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Crossbowman
Crossbowman
 
Posts: 1676
Images: 30
Joined: Tuesday December 6th, 2016 2:48pm
Location: Illinois, USA
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Dark Company - Complete Checklist

Postby Pancho » Sunday February 23rd, 2020 4:17am

I agree that it’s the amount of doors needed that makes playing this way impractical. And I don’t ever want to reset the board either.

This is why I decided to redraw this adventure to make it more playable;
viewtopic.php?f=16&t=5013


Rewards:
Participated in three (3) Miniature Exchanges.
User avatar
Pancho
Rock Skin Achieved

Scout
Scout
 
Posts: 1081
Joined: Wednesday April 12th, 2017 10:43am
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Dark Company - Complete Checklist

Postby wallydubbs » Tuesday February 25th, 2020 1:29pm

Yeah, I playtested Dark Company and after having to reset the board several times it grew more painstaking then fun.
After all the heroes have maxed out (certainly after Frozen Horror and Mage of the Mirror) they're very formidable and splitting up is actually a fair option.
I only had 2 boards, but it got to the point that I needed 3 because of split ups and just having to cut through one board to get back to another one. For this purpose I ordered a 3rd board (just the board) and I noticed additional chests were needed, but I never bothered counting up the doors.
Good heavens you're right! I'm going to need to buy a lot more doors for this quest alone.
I noticed some quests in the Frozen Horror required additional open doors then what came with the game, but I had two boards.
For purposes of consistancy, yes, I would rather play this with 4 boards and the accurate # of furniture, tiles, etc. But the odds of the heroes venturing onto all 4 boards at once is very unlikely. Whenever my crew get there I'll have to do with what best I've got. But let me assure you, I will most certainly be ordering more doors.

I too have noticed the lack of skeletons... kinda depressing for a hero itching to use the Bone Wand.
wallydubbs

Archmage
Archmage
 
Posts: 947
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon

Re: Dark Company - Complete Checklist

Postby Oftkilted » Wednesday October 14th, 2020 5:56pm

So, how many of the individual Dark Warrior types do you specifically need?
And the breakdown of the actual types for monsters? (Not just what the picture says it is.)

I saw one section that explicitly requires 5 crossbow men?

In that analysis do you have a breakdown of what is needed to run the game if you don’t actually keep everything built? IE on a zone by zone basis?

According to the rules you clear the board after each zone is cleared, and Warriors have to wait for the group when moving to a new zone. Any “backtracking” means that all the monsters are returned, do you need to keep track of doors opened etc.? Or would it just be simpler to ‘reset’ the area and then open it up as players went back through previously cleared areas?
Oftkilted

Orc Shaman
Orc Shaman
 
Posts: 369
Joined: Tuesday October 6th, 2020 2:04pm
Evil Sorcerer: Morcar
Hero:

Re: Dark Company - Complete Checklist

Postby wallydubbs » Wednesday October 14th, 2020 9:32pm

Oftkilted wrote:So, how many of the individual Dark Warrior types do you specifically need?


There appears to be about 50 Dark Warriors. Oddly enough there are no Dark Warriors on Map #1. The types of Dark Warriors, however, is up to Zargon. Only on a few occasions are Crossbowmen specified for certain scenarios. All other Dark Warriors are unspecified and it's up to Zargon to decide.
wallydubbs

Archmage
Archmage
 
Posts: 947
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon

Re: Dark Company - Complete Checklist

Postby Kurgan » Monday December 7th, 2020 11:28am

Zargon's assistant. Or else maybe this is the time that Zargon and Mentor finally meet! (from parallel HQ worlds)
User avatar
Kurgan

Swordsman
Swordsman
 
Posts: 1929
Images: 74
Joined: Saturday February 23rd, 2019 7:08pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:


Return to The Dark Company

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests