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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
whitebeard wrote:Thank you for running the contest Decipher.
whitebeard wrote:I give you "Unrest"
Gold Bearer wrote:Wandering monster: pit trap, nice. Did you get the ideas for the movable blocks and undead chaos warriors from my recent quests?whitebeard wrote:I give you "Unrest"
This might show up in a sequel to the Lost Bretonnian Armoury that I'm slowly finishing the details of. The idea was that there would be another board with three levels before this one but it works as it is. I don't know how to make PDFs. Don't worry about putting me in the draw either, it's just to contribute.
Daedalus wrote:Thanks for the contest, Decipher! All entries were fine submissions, as you'd expect from Inn members. I have some comments.whitebeard wrote:I give you "Unrest"
Gotta love those sliding blocks, but do the ever turn out to be deadly! "All monsters, heroes, and dungeon features are restored to their pre-encounter state." At first, I took this to mean the entire board is immediately adjusted, whether visible to the Heroes or not. That way the necessary, sole route for escape can be deduced and Pass Through Rock isn't as likely to be wasted on an incorrect route.
However, following movement rules, monsters and blocked squares shouldn't be placed until they come into view of a Hero. Pass Through Rock gets a Hero past the first blocked square in the middle corridor, but it seems unlikely to me that the second blocked square obstructing the exit in the top corridor will be anticipated by most groups without actually seeing it moved on the board. A TPK would then result with everybody stranded.
Placing everything back immediately is the safer option to finish this Quest, so I'd go with mechanics over the 'realism' of LoS (apparently your intent.) A small addition can clarify the difference: "All monsters, heroes, and dungeon features are restored to their pre-encounter state." > All monsters, heroes, and dungeon features on the gameboard are restored to their pre-encounter state.
To avoid a TPK, a single Hero must make it back to the party alone through at least a respawning Skeleton and undead Chaos Warrior--EVIL! Well, a good challenge can be satisfying. How well equipped should the Heroes be to survive this trap?
j_dean80 wrote:I present Scavenger Hunt.
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