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Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Wednesday January 29th, 2020 8:09am
by Kurgan
He survived. I made a concession and allowed him to escape after having cleared out all the visible monsters and saving Gothar (two undiscovered enemies this time). Looking ahead, my Zargon cards wouldn't have gotten him (Barbarian was down to 1 BP, one potion of healing +2, and two surviving mercs of 1 BP each). Had I drawn the card to "open a door" though, I would have unleashed the Yeti to chase him down, but he still would gotten Gothar, at least, to the stairs first. He's reached "Knight" level so from now on I'll give him 3 black dice per axe/sword and 1 random (out of 7 cards) Combat potion. I'm giving the Dwarf and Barbarian 3 Combat Cards now instead of two, per quest. They should be powerful enough by then to survive the rest of the BQP/EQP without too much else added. Dwarf needs to two about 3 more quests to reach the same level in my upgrade system.

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Wednesday January 29th, 2020 9:50am
by Anderas
So he barely survived... the mercs are two BP still to be lost, they could have slowed or even killed the Yeti maybe....

3 blacks that's almost like one white more. That should do it for most of the quests, especially if you have two or three Heroes equipped like that. They can probably save the money normally reserved for mercenaries.

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Wednesday January 29th, 2020 8:27pm
by Kurgan
Good points, and I'm glad you think they're ready!

I tried not to make them too powerful, but I'm doing it like this:

Barbarian = 3 black for axe/sword (so a battle axe would be 3 black + 1 white, a longsword would be 3 black, a greatsword would be 3 black + 1 white, shortsword would just be 2 black)
Dwarf = 2 black for axe/hammer (battle axe or war hammer would be 2 black + 2 white, for example) ... in 3 more quests he'll be at this level, right now he uses 1 black die
Wizard = 2 black dice (only if using Wizard's Staff)
Elf = white dice, (right now he gets a bonus spell scroll, in 3 more quests he'll get two scrolls)

Now, I will be having them discover the scrolls of battle which will upgrade their abilities again:

-When four of them flank a single enemy, they will each attack that enemy with up to 3 black dice each! (3 heroes, 2 black, 2 heroes, 1 black each).

-If a bunch of them have projectile weapons and are touching squares, they can each attack ranged with 3 black dice (if four heroes), 2 for three heroes, 1 for two heroes.
The only Merc they can use toward this tactic is the Crossbowman.

-Defense wise, if they cluster together and one of them defends, they get 1 green die each for two heroes, 2 for three heroes, or 3 for all four. It works as long as they some type of armor (other than the helmet/chainmail). Mercs that have a shield depicted on their miniature will also be included (so no archers or crossbowmen).
depicted (so no crossbowman or bowmen). For the sake of the Wizard, I include bracers or the Cloak as well.

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Thursday January 30th, 2020 3:24am
by Anderas
You could make a slightly more expensive Helmsman who knows that tactic/battle scroll, and a normal priced one who doesn't

Re: Surviving the Solo Quests: Xanon Pass

PostPosted: Thursday January 30th, 2020 7:39am
by Kurgan
Cool idea.