Kurgan wrote:There is also a desire by many players to have a single unified ruleset that applies to all HeroQuest campaigns, when in reality these were written at different times and with different rules in mind, so if we are going by "designer intention" that would vary by the pack being played.
I am one of those players who is trying to work towards a single unified ruleset, but it isn't because I am a consistency junkie (or at least not just that), for me it depends on your perspective. If you see HeroQuest primarily as a board game with official expansions that you play through in sequence then the rules being different across the expansions, whilst inconsistent and introducing a little extra complication, isn't unmanageable. If however like me you see the strength of HeroQuest (one of them anyway) is that it is a Game System and much of the fun and long term replayability comes from making your own Quests (and sharing them here at the Inn of course) and using the official ones as examples, then a consistent unified ruleset becomes far more important, having designed a quest against a particular ruleset, you then have to consider, play test and add a volume of disclaimers and explanatory notes against all the possible variations and interpretations that are out there, to ensure that it works as you intended (or just take the risk that someone might pick up and run with your Quest as written but have a negative experience due to rule variations with a set of players that understandable won't want to replay it, which isn't great either!)