• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Yeti in soloquest = instadeath

Discuss Quests, Cards, Monsters etc, from the Barbarian Quest Pack: The Frozen Horror.

Re: Yeti in soloquest = instadeath

Postby Anderas » Sunday November 24th, 2019 2:34am

One of every type should do the job


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3397
Images: 73
Joined: Saturday September 20th, 2014 7:02am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Yeti in soloquest = instadeath

Postby Kurgan » Monday November 25th, 2019 1:43am

So 8 more body points total? (2 each) Or were you thinking 4 extra total? (1 body point each)


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 6079
Images: 85
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Yeti in soloquest = instadeath

Postby Anderas » Monday November 25th, 2019 4:49am

8 more Body Points.

It's not just the BP. The Swordsman brings a good attack, Halberdier and Crossbowman good flank support and the Scout is best when he saves a turn searching.

They're all going to die, no matter what. The quest takes too many BP anyway. But it's more fun for you and your friend if the helmsmen die and not the Barbarian.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3397
Images: 73
Joined: Saturday September 20th, 2014 7:02am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member
Champion Group Member

Re: Yeti in soloquest = instadeath

Postby Kurgan » Wednesday November 27th, 2019 8:02pm

It feels like cheating, but I would hate to make it take a dozen or more tries.... so I do have an interesting idea to piggy-back on yours...

The point of the quest is to rescue a prisoner, right? Well how about some more "prisoners" who don't care if they "don't make it out alive" so long as they "just get a crack at the scum who did this?"


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 6079
Images: 85
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Yeti in soloquest = instadeath

Postby Kurgan » Wednesday December 11th, 2019 7:59am

Wow, so I took your advice, and gave him 4 mercs (freed prisoners). He took the option of using the small potions that were dangling in front of them instead of healing them up (to 2 each), so they each had only 1 BP. He discovered the Weapons Rack (Armory) and used it to equip each with a weapon and some with armor.

Even though I re-arranged things, this time he managed to avoid triggering the "monster" traps (by that I mean the hidden Yeti and the hidden Chaos Warrior).

I made the men generic (Movement 6, Attack 1, Defend 2, Body 1 with 2 maximum)
Merc #1: Battle Axe + helmet (Attack 4, Defend 3)
Merc #2: Broadsword + Shield (Attack 3, Defend 3)
Merc #3: Crossbow (Attack 3, ranged, 1 adjacent, Defend 2)
Merc #4: 2 daggers + cloak (Attack 1, Defend 3, killed by pit trap)

They make their way to the room where Gothar is being held...

So far the Barbarian has absorbed 12 BP of damage (6 BP, no more healing options remaining). It's fairly even now with 9 BP worth of enemies and 9 BP for the good guys... not counting the 2 he'd get for Gothar (who only gets rescued if the two Chaos Warriors are killed). I plan to let him have one more potion with Gothar and that's that. Anything else will have to be luck of the draw from Treasure searches.


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 6079
Images: 85
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Yeti in soloquest = instadeath

Postby Stig » Monday April 6th, 2020 2:47am

Here's my 2C for the Yeti:

Hero cannot leave combat
Hero fights with only their base attack/defence (my homebrew uses base stat + weapon, as many others do)
Hug ends if the Yeti loses 1BP or Attacks another opponent

I'm also using Knightcrawler's stats

Yeti.png
You do not have the required permissions to view the files attached to this post.


Rewards:
Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Killed a mighty Fimir! Destroyed a Zombie! Smashed a massive Gargoyle!
User avatar
Stig

Ogre Lord
Ogre Lord
 
Posts: 272
Joined: Wednesday December 23rd, 2015 5:12am
Location: London, United Kingdom
Forum Language: British English
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Yeti in soloquest = instadeath

Postby Kurgan » Monday April 6th, 2020 1:33pm

I forgot to add, my Barbarian player survived the Quest. Two of his mercs died by falling into traps in the last room, but the mission was a success. So now he's completed the Solo Quests. I gave him one mulligan but overall he survived (would have been pretty tough without the mercs at the end!). From here, he'll be substituting up to 3 black dice when attacking with any sword or axe, and get a random draw on a Combat potion at the start of each new quest. I'm also letting him draw 3 random Combat cards instead of 2.


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 6079
Images: 85
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Yeti in soloquest = instadeath

Postby wallydubbs » Thursday June 11th, 2020 6:51am

Can other monsters attack a here while he's in the Yeti hug?
Like Quest 2: Trial by Ice, Krag and the Yeti are in the same room. So if the Yeti grabs the Barbarian, can Krag attack the Barbarian if he's trapped in the Yeti hug?


Rewards:
Wizard of Zargon Group Member
wallydubbs

Halberdier
Halberdier
 
Posts: 1352
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: Yeti in soloquest = instadeath

Postby Kurgan » Saturday June 27th, 2020 2:18pm

Oooh, nasty. I mean the Hero can attack only the Yeti in this situation (to free the victim). One could argue that the Yeti, being bigger, takes up the target area, so maybe it's too hard to target only the Hero and it would do damage to both? Then again I guess you can do what you like.


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 6079
Images: 85
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Yeti in soloquest = instadeath

Postby therealshrek » Tuesday November 30th, 2021 1:24pm

Old thread, but. Ive played all of the quest, and even revisited these recently with the new release.
Because of the "HUG" situation, I allowed the Dwarf to go with the Barbarian on the solo quest, and
the Wizard to go with the elf on his solo quest. They are still both very difficult.

These were designed expecting people to use Mercs, but that doesnt fix the Hug problem.
Especially if you actually want to do the Solo quest solo.

An easy fix that I use is the Strength check as written in the Ogre Hoard to move Stone doors.
Barbarian gets 3 dice, Dwarf and Elf get 2 Dice, and must roll 2 skulls to break free. Wizard is not strong enough
and must depend on someone else to free him.
User avatar
therealshrek

Chaos Warrior
Chaos Warrior
 
Posts: 112
Joined: Wednesday December 18th, 2013 8:05pm
Location: NW Ohio, near Perrysburg
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

PreviousNext

Return to The Frozen Horror

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests