by QorDaq » June 2nd, 2022, 5:30 pm
RE: Large Figures
I was going to mention the "Squeezing Rule" as well. Regardless of design house or personnel, other games use this mechanic too, Folklore: The Affliction, being another example.
It makes sense thematically, that larger occupants of places of interest to them, can find a way in or out of tight entrances/ exits. Though it might be fun for the EWP to narrate the contortions required...*Chuckle*...
If AH doesn't cover this specifically, I do feel that there are precedents already in HQ, even FH, as the minis represent a "Character" in the game who are (generally) not as static in shape or stance as a miniature suggests.
In the Classic FH, the miniature is wider than the doors, but we assume that they can turn sideways to "Squeeze" through a door. Ogres from other Quest Packs are represented as very large, despite the size of their bases, the same could be said of the Gargoyle, really. It's wings for example are wider than the doors, but the assumption is that they can fold them or something. The Dragon, while limited to a standard base, is much taller than a door and hanging out on a chunky column or plinth or similar, but we do not expect that the mini is taking their perch with them when they move. Wish it wasn't on a perch, frankly--but it does look cool.
Regardless, the point isn't to belittle the concern/ observation Kurgan raises about the Frozen Horror's 2x2 base, but to make the argument that the physical size or shape of a given mini need not break the game. If AH doesn't address this directly, I feel that it's an easy wave of the hand pass. I don't, personally, feel it's an issue.
Without going down the rabbit hole of what newer, inexperienced, players may or may not think of such considerations, especially if they are not participating in HQ community discussions, I can't see this tripping anyone up. For those of us that are familiar with tweaking HQ (and other games) anyway, hand-waving base size (or miniature pose), is seemingly more straightforward than other things we already adapt to.
maj! = Klingon word for "Good". Used in the context of "I approve".
- vay' DaneHbogh yIchargh!