Re: [WIP] custom questpack [9 quests] by unknown author
Posted: February 16th, 2020, 5:03 pm
QUEST 1 : Anderas, I like the idea of giving that Goblin a small bow, so he can walk around the corridors and the heroes must trap him from 2 directions (the goblin is usually faster than a standard Hero movement roll).
I usually apply a mix of US+EUR rule for falling rocks: when there is an arrow it indicates the point where the rock falls and the rock icon is only the trigger (but is a safe area). If there is no arrow, the rock falls on the same tile that triggers the trap.
I thought that US version was the same. In both situations the rock icon is the trigger.
So now there is the chance that the first Hero goes outside the door and move to the right side so the rock will not fall for now and other heroes can go outside the room OR he moves to the left side triggering the trap and blocking the others inside and finding himself alone; at this point there are several situations that could happen:
1. Wizard cast Pass Through Rock on someone to go helping the first hero, not leaving him alone.
2. a Ring of Return (if he owns one) is invoked to come back inside and everyone else go back to the stairs, they exit all together (mission failed) and re-play the quest from beginning.
3. the solo Hero will continue the quest on his own until he will find the passage or, again the ring of return will help to be teleported inside or pass through rock if he is a spell caster and has it.
Quest 4: for the riddle in the tomb room I was also thinking to put another line, saying something that indicates that you need some friend to go on.
Anyway only 3 corners must be stepped on, I considered the chance that someone could be died during the quest.
I was also considering to create a tile appositely that could give some hints on where to step on.
We should make an artifact card for the FIMIR-FIGHTING HAT!
I usually apply a mix of US+EUR rule for falling rocks: when there is an arrow it indicates the point where the rock falls and the rock icon is only the trigger (but is a safe area). If there is no arrow, the rock falls on the same tile that triggers the trap.
I thought that US version was the same. In both situations the rock icon is the trigger.
So now there is the chance that the first Hero goes outside the door and move to the right side so the rock will not fall for now and other heroes can go outside the room OR he moves to the left side triggering the trap and blocking the others inside and finding himself alone; at this point there are several situations that could happen:
1. Wizard cast Pass Through Rock on someone to go helping the first hero, not leaving him alone.
2. a Ring of Return (if he owns one) is invoked to come back inside and everyone else go back to the stairs, they exit all together (mission failed) and re-play the quest from beginning.
3. the solo Hero will continue the quest on his own until he will find the passage or, again the ring of return will help to be teleported inside or pass through rock if he is a spell caster and has it.
Quest 4: for the riddle in the tomb room I was also thinking to put another line, saying something that indicates that you need some friend to go on.
Anyway only 3 corners must be stepped on, I considered the chance that someone could be died during the quest.
I was also considering to create a tile appositely that could give some hints on where to step on.
Pancho wrote:Let’s hope that Hero has his Fimir-fighting hat on that day.
We should make an artifact card for the FIMIR-FIGHTING HAT!