Now this one played out very unusually, as things that wouldn't normally happen happened and the amount of
s rolled was just alarming...
We started off with
running off to find some action, but he wasted stung by the Spear Trap on his first move.
,
and
followed more cautiously.
A gem and a Wandering monster were drawn from the Treasure deck on the first two rooms, the
took another BP from
.
Strategy took over when they opened the door to the 2
a. The plan was maneuver the Elf in line with them to get a shot from Lord Lane's quarrel, but the
fell in the pit trap.
cast Tempest on one of them as the
decided to go with a regular crossbow shot, but
blocked it.
did 1 damage to the
. Said
then attacked
in the pit dropping him to 3BP.
failed to land a hit, while
cast Ball of Flame on the other one, rolling
.
finished off 1
but it took another round of turns to quell the other. After
disarmed the other pit trap
once again drew a Wandering monster, but he failed to land any damge.
Before moving onto the next room
cast Heal Body on
from his Spell Ring.
After charging into the next room
flopped while attacking an
and the
attacked the
for 1
, but
rolled
.
Noticing the delema
cast Veil of Mist to get the
in on the action, but
rolled
on his movement and failed to join the fray. The
and
hit and run, allowing another pair to run and hit, although
blocked
took 2 hits.
killed a
on his next turn,
flopped and ran,
used Lord Lane's quarrel to kill an
and
,
took out the other
.
By the time they were ready for the next room
killed a
, the
had Rock Skin and the
was 35 gold richer.
Despite rolling
on his attack, the orc in the next room inexplicably rolled
on defence.
tried for Fire of Wrath on
but a
was rolled.
managed to snipe a
and all
hits were blocked by
.
takes another hit from an
and
blocks the
's attack.
once again blocks
's attack, but
managed to get him.
managed
from his crossbow on
and got the kill.
found the room safe of traps.
found more gold in the deck, but not wishing to waste his movement opted to go out the room and check the hallway. Seeing the 2 crossbow
s he properly went back in the room and warned the others.
cast Swift Wind on
since they were 9 spaces away from him.
popped out and shot one down,
made it to the Southern
and chopping him down before a shot could be fired.
rolled short, when
went out the door he triggered the spear trap but rolled
.
went up to the northern corner, saw the
,
,
, and fired another one of Lord Lane's quarrel's getting
. The first
,
but it managed to kill the last
. The
then promptly attacked
but didn't do anything damage.
failed to tell enough movement to help, but
managed to make the diagonal attack and kill the
, opening up a space for the
to fire his crossbow... but the
blocked again and made a poor attack.
Meanwhile the
went scouring the middle portion of the board, spotting no traps until he he reached the hallway with the falling block trap, which he did disarm. In the empty room at northern end of the corridor he drew a Wandering monster from the Treasure deck, but killed it on his next turn.
After
killed the
the
spotted the falling block trap all the way down the hall, but the
was nowhere to be found, fortunately the
had a tool kit. The 3 cautiously approached and
gave
his healing potion. Unfortunately
rolled
and caused the tunnel to cave in, crashing down on the
. I allowed the
to cast Pass Through Rock on
even though line of sight was now blocked, but this meant that the
had to take the long way around.
was the first to make it to the line of
s, but was soon followed by
and
from the other end.
failed to kill an
and
was first turn order so he has to wait until
moved to get an adequate attack in. But
was rolling good defense and fair offense.
rolled
on movement after failing to kill the
again and decided to scopd out the Southern hallway, alerting the
, which would slowly give chase.
and
cleared out the
s by the time the
made it to them and they all regrouped to go after the central Chamber.
made first attack, defeating a
.
cast Courage on him.
moved up to the corner and fired Lord Lane's quarrel through
,
,
rolling
, though it killed the first 2 the
blocked both hits.
managed to take out a
.
The
from the southern corridor made it up to the central hall.
ran up to the
rolling
, but
failed to block.
and
blocked the remaining
and
.
attacked the
rolling
, but the
rolled
in defense!
and
managed to take out
on their subsequent attacks and
took out the
.
failed to do any damage.
On the next round of turns, despite having Courage
flopped on his attack.
defeated his
while and the
took out the last one in the middle room.
They cut through the 4×5 room.
fell into a pit trap from the Treasure deck. They fought their way through the
s in the throne room and then into Room B. Despite having only 1BP left the
took no damage, but
managed to get 2 hits on the
.
When they made it to the final corridor the
disarmed the pit trap. The undead were of no consequence.
cast Water of Healing on
.
charged the
but flopped on his attack.
rolled short on movement so couldn't cast his Genie spell. But the
did cast Sleep, which miraculously took hold on the
, who rolled
.
was up next and landed 3BP of damage.
turn to break the spell resulted in
, stayed asleep and
rolled
! The
was dead before he could cast spells, summon falling blocks or even defend!
Next came the 2
s and
.
ran in first, failed to get a kill, defending the attacks,
took out the
with a diagonal attack,
cast Genie to defeat 1 mummy,
had a crossbow so couldn't get a shot in, but the
finished off the last one.
After the empty chests were searched they spotted the furrows on the wall. At first the
and
tried attacking the wall to break it down, but no luck. A further search by the
rolled too small to detect the secret door, so the
used his Genie spell scroll to open the door.
This was a really nice quest and didn't quite go the way I planned. I liked it.