Playtest Quest 3: Fimir's Burrow
Posted: February 14th, 2020, 10:27 pm
So this was a good one.
The initial plan was for to charge the as soon as he left the cell, but due to poor movement roll he couldn't make it.
So went next and took out the with Fire of Wrath. left the cell next and decided to peek around the corner but fell into the pit trap.
was last out and searched the hall for traps, spotting the spear trap.
Since he already fell victim to the pit trap scouted the Western Corridor, finding that the connected pathway led to a dead end. , and followed the right pathway. even cast Swift Wind on the so he could catch up.
The had the higher die rolls and was the first to encounter the . cast Rock Skin for the assist and the unarmed rolled and killed the on his first try.
The natural assumption was that the big boss would be in the central room so the heroes took the first door.
It took a few turns for , and to kill , , so the used Pass Through Rock to check out the Central Roon and saw the weapons rack. So was the next stop for the heroes.
The rest of the quest went pretty normal. They discovered the secret door and used "Clairvoyance" to see Draakgur and his army waiting for them, so they picked the other door first. As soon ran into Rugfus' room he was hit by sleep, but fought it off, rolling but as soon as the heroes got to him he was dead. They found their stuff, went back to deal with Draakgur. opened the door but rolled too short to enter the room, cast Courage on the . stepped in first, sniped an with his crossbow, ran in next and took out 2 s with Orc's Bane and Courage. Despite Draakgur rolling in his attack against , was his defence (originally the Dwarf would be wearing Borin's Armor but Draakgur had it). When summoned a Genie to attack Draakgur he rolled . But to my surprise, Draakgur defended with . Wow! Borin's Armor was super effective. The heroes had to clear out all the s and hack away at the to get defeat him. It took a while. This quest came close to killing the . Not bad.
1.) So, question on your Clairvoyance spell: when played on the room, does it reveal traps and Treasure as well?
2.) For room B with Rugfus, does the Hero's turn as soon. As he enters the room, or if he successfully beats the Sleep spell can he continue his turn?
The initial plan was for to charge the as soon as he left the cell, but due to poor movement roll he couldn't make it.
So went next and took out the with Fire of Wrath. left the cell next and decided to peek around the corner but fell into the pit trap.
was last out and searched the hall for traps, spotting the spear trap.
Since he already fell victim to the pit trap scouted the Western Corridor, finding that the connected pathway led to a dead end. , and followed the right pathway. even cast Swift Wind on the so he could catch up.
The had the higher die rolls and was the first to encounter the . cast Rock Skin for the assist and the unarmed rolled and killed the on his first try.
The natural assumption was that the big boss would be in the central room so the heroes took the first door.
It took a few turns for , and to kill , , so the used Pass Through Rock to check out the Central Roon and saw the weapons rack. So was the next stop for the heroes.
The rest of the quest went pretty normal. They discovered the secret door and used "Clairvoyance" to see Draakgur and his army waiting for them, so they picked the other door first. As soon ran into Rugfus' room he was hit by sleep, but fought it off, rolling but as soon as the heroes got to him he was dead. They found their stuff, went back to deal with Draakgur. opened the door but rolled too short to enter the room, cast Courage on the . stepped in first, sniped an with his crossbow, ran in next and took out 2 s with Orc's Bane and Courage. Despite Draakgur rolling in his attack against , was his defence (originally the Dwarf would be wearing Borin's Armor but Draakgur had it). When summoned a Genie to attack Draakgur he rolled . But to my surprise, Draakgur defended with . Wow! Borin's Armor was super effective. The heroes had to clear out all the s and hack away at the to get defeat him. It took a while. This quest came close to killing the . Not bad.
1.) So, question on your Clairvoyance spell: when played on the room, does it reveal traps and Treasure as well?
2.) For room B with Rugfus, does the Hero's turn as soon. As he enters the room, or if he successfully beats the Sleep spell can he continue his turn?