Now this quest was a breeze despite having 5 Chaos Warriors, the

was hitting some massive damage with his Battle Axe. I don't think any of the

s got more then 1 attack in.
It started off all well and good with the heroes clearing out the first room of undead, however

lost Rock Skin early on due to the pit trap. In the next Room A

wasn't able to help, he couldn't get a clear shot with his Crossbow. But

,

and

did most of the fighting, Ball of Flame helped take out a

. Once they cleared out the monsters casual searches were made. Not expecting to find a secret door

and

left after searching for Traps and Treasure, but the

found the Secret Door. The

discovered the falling block trap and would successfully disarm it on his Next Turn.
Meanwhile

and

took the long way around. 2 attacks and a Tempest would quell the

.

had no trouble with the

in the Fireplace room; he rolled

and

had no

s.

and

finished off the 2

s and made careful searches before a

around the corner, but a head shot from a crossbow did him in. The next

had its arm chopped off from the

's axe, but it kept coming. A 2nd attack was necessary to kill it. The

had Borin's Armor and Rock Skin (

stored that in his spell ring for this quest), and it really came in handy. 3 times this quest I a monster would've landed a blow if not for that extra dice (after rolling the initial 5 for defense I needed to roll another one and it came out to be a needed white shield).

and

killed one

in the corridor but then saw the undead in the alcove and decided to run past them as they are rather slow... but the

kept tipping over his Cape (poor movement roll). It took 3 attacks to kill the leading

.
Once clearing out all the

s around the central room the

opened the door, and fired a crossbow at one of the

s, which was blocked. The

rolled short and wasn't even able to enter the room, so

attacked the

through the door, only dealing 1 damage. On

s next turn he backed away and fired a shot dealing 1 damage.

steps up to the door and swings his mighty battle Axe taking off the

's head.
When the

made it around to the central hallway he told the

to help out

, crossbows work better on the slow undead. When

caught up he cast Courage on the

to help take out the last

in the central room.

picked off the undead as the slowly stumbled up the hallway.

found the inscription on the tomb, but also drew a Wandering Monster card, which the

killed before he could attack again.
This was a very easy quest... or maybe the heroes just got really lucky, they didn't even have to use Water of Healing or Heal Body. I think a couple of traps in the corridors would help spruce up potential body point loss... maybe change the Wandering monster from a skeleton to a Zombie.

, haven't the key necklace was one space shy from the door, so he passed the key to the

who went in and found the Lord Lane's Quiver.
Question about the Quiver, though:
I know it goes through one monster and into the other in a straight line, so potentially it can take out more then one monster. Does 1 attack roll count for all monsters or does each monster get a different attack?
If it goes through one monster, is blocked by the 2nd one, does it still go to the 3rd?