Pancho wrote:Quest 1 - I now agree with Drew that Potion of Counterattack is a better name. I Have no problem with it being moved to quest one and I think the rule tweak makes the power level just right.
Quest 4 - Of the riddle versions you posted I prefer "Only fools stand in the centre of the battle. The smartest stay in a corner to find their path".
The current riddle ("Being egocentric doesn't pay. When you'll see you in a corner you'll find your path"), has potential to be the better option but the second sentence doesn't make sense grammatically. It could be "When you're in a corner you'll find your path", or "When backed into a corner you'll find your path".
I'd actually prefer a combination of the two options - "Only fools stand in the centre of the battle. When backed into a corner you'll find your path".
Quest 7 - I like how you've changed the key-holders to any orc, rather than just a wandering monster orc. The problem is that there is only one orc in the quest!
Edit - I just noticed that a genie can be used to open a locked door. I think the balance is about right now.
Quest 8 - I like that there are so many monsters! Is there a specific reason why the Spirit Blade was lost to the Hero's? I might have missed it in the text. I think there needs to be a reason linked to previous events.
Quest 9 - Very interesting quest. I share your concern that the damage to mind as well might make it too difficult. We need a playtester or two...
Quest 10 - Is there going to be a tenth?
Quest 4: I'll update the riddle with "Only fools stand in the centre of the battle. When backed into a corner you'll find your path".
Quest 7: I forgot to update the map, I added 3 more orcs wandering along the corridors to increase the chances to find all the 3 keys (key 1 is unuseful anyway).
Quest 8: The Spirit Blade was lost in Quest 3, I had to update the intro specifying that "the Fimir are hunters of magical items which they often gift to powerful sorcerers to earn their goodwill". So it is supposed that after stealing the Heroes' equipment they forwarded the Spirit Blade to someone else and it ends into Gegel's hands.
Quest 9: I added "Mind Recovery" scroll in quest 3 with the purpose to come in help in then last quest. I know mitchiemasha and wallydubbs are good playtesters... Also Anderas is an expert in calculating % of success in a quest. He was present once into this topic, maybe he will do once more I hope.
Quest 10? No, I think I will not make a Quest 10. It is supposed the Heroes killed Gegel already when they found the Spirit Blade in Quest 8. Quest 9 is just a continuation of the previous one. It is like the sword itself is asking help to the Heroes to recover its power by teleporting them in another dimension where they are able to interfere with the Chaos power.
Also I prefer to dedicate some time to a new project; I had "The Amulet of the Underworld" questpack in development which I never finished (6 quests already exist) and the Wizard's Staffs which are a basic idea for some kind of Wizard solo adventure.