Re: [WIP] custom questpack [9 quests] by unknown author
Posted: January 29th, 2020, 6:24 pm
Good work has been done here to breathe life into this pack! The new artefacts and bosses especially are very good.
There are some really nice ideas in most of these quests, it just needs a bit of work to link the pack together overall I think.
I want to make some specific suggestions for each quest in another post, these are just my overall suggestion’s;
Quest 9 shouldn’t be the last quest as it has fewer monsters than any other quest except 1 & 3. You could either move it to be the 2nd quest, or use it as the first part of a double quest, i.e. an entrance way into the final quest much like in the Elf & Barbarian expansions.
Quest 7 in my opinion should really be the final quest; Mekis is a real tough bugger to fight, and he’s backed up by a Chaos warlock to defend him further. There are lots of monsters even before the Heroes can get to that pair of bosses, depending on which route they choose. If you put quest 9 immediately before this, with no health recovery, you can make a really challenging adventure.
Quest 8 is just a “clear-out” quest in the same vein as Bastion of Chaos. It needs to appear a bit earlier in the sequence, and certainly not after the quest against Mekis.
My suggestion is to rank these quests by difficulty and importance, and then tweak the stories to link it all together. Have Mekis mentioned earlier on, maybe by Sir Senet or one of the gargoyle bosses, or the Fimir that captures the Heroes.
There are some really nice ideas in most of these quests, it just needs a bit of work to link the pack together overall I think.
I want to make some specific suggestions for each quest in another post, these are just my overall suggestion’s;
Quest 9 shouldn’t be the last quest as it has fewer monsters than any other quest except 1 & 3. You could either move it to be the 2nd quest, or use it as the first part of a double quest, i.e. an entrance way into the final quest much like in the Elf & Barbarian expansions.
Quest 7 in my opinion should really be the final quest; Mekis is a real tough bugger to fight, and he’s backed up by a Chaos warlock to defend him further. There are lots of monsters even before the Heroes can get to that pair of bosses, depending on which route they choose. If you put quest 9 immediately before this, with no health recovery, you can make a really challenging adventure.
Quest 8 is just a “clear-out” quest in the same vein as Bastion of Chaos. It needs to appear a bit earlier in the sequence, and certainly not after the quest against Mekis.
My suggestion is to rank these quests by difficulty and importance, and then tweak the stories to link it all together. Have Mekis mentioned earlier on, maybe by Sir Senet or one of the gargoyle bosses, or the Fimir that captures the Heroes.