Quest 5.xmlQuest 5 - The Disappearing of Sir Senet (vers. 2)
"One of the Emperor's best knights disappeared many years ago and the Emperor offered a reward to anyone that could find him but no one could.
Now years later some heroes found proof of him being still alive and they set out to find him in the dark and dreaded Catacombs of Chaos.
They never returned and the Emperor is offering 100 a piece, to any brave hero that can bring him back alive."A The first person to search for treasures will find 2 Spell Scrolls: "Genie" and "Swift Wind".
B There are no special weapons on the rack but you find two daggers that can be useful.
C The chest contains 50 gold coins but is protected with a trap that will knock off 3 body points if not disarmed.
D On the table there is a bottle of Holy Water and a map with some notes.
E Sir Senet is prisoned in this cell (use a iron door from KK if you have). He has been taken prisoner for a while and is very tired. Bring him to the stairway to complete this quest.
MOV:4 ATT:0 DEF:2 Body:2 Mind:2
F Once Sir Senet has been found, if the monsters hidden in this corridor have not yet been killed, they will attack the Heroes from behind on their way back to the stairway. Release them when the last Hero reaches the bottom corridor.
G Do not place these monsters at the start of the quest. Once the Heroes have freed Sir Senet and are coming back to the stairs, the two Orcs will be here waiting for them.
Wandering Monster: 2 Orcs
Quest 6.xmlQuest 6 - Domain of the Beast (vers. 2)
"Sir Senet informed us that he was imprisoned because he has information on how to locate an ancient cave.
The map found in the catacombs partially shows the way to reach it while the notes say that a powerful item is hidden inside.
With the information provided by Sir Senet and the map you will be able to locate the entrance of the cave but it will not be easy to get out as the cave
is the domain of a ferocious Gargoyle that will not be kind with unexpected guests..."A These Orcs are equipped with crossbows and can also make ranged attacks with 3 dice.
B A search for treasures will reveal a Potion of Strength on the desk and 50 gold coins in the drawer.
C This Gargoyle is the cave guardian! He has 6 BP and can cast the "FEAR" spell. It has also a special skill that can use once: by roughly stomping the ground it causes 3 rocks to fall from the ceil where shown by the arrows.
D These chests are empty. If a Hero searches for secret doors read: "you notice some furrows in the the wall on the east, seems to be something hidden here..." but he will not find any passage.
If someone wish to search again he must roll 2 dice: on a result of 10 or more he will find a hidden trigger that opens the secret door; otherwise, roll a combat die, if a skull is rolled a Wandering Zombie will reach the Heroes!
Repeat until someone can open the secret door or the Heroes quit.
E This chest contains 400 gold coins and the Gem of Restoration (see new artifact card)!
F The three doors in this corridor are already open. Reveal their content when they match a Hero's line of sight.
Wandering Monster: Fimir

Quest 7.xmlQuest 7 - Hunting the Chaos Warlord (vers. 2)
"The forces of Chaos are growing faster and are a real menace. It is necessary to weaken them before they can strike the Empire again.
Mekis is a Chaos Champion who has killed two of the Emperor's personal guards and a reward of 200 gold coins has been offered to any group of Heroes who can enter Mekis' lair and slay him.
You will also receive 30 gold coins for any killed Chaos Warrior beside Mekis."A The Heroes start from this room. As soon as one door is opened the other two doors will also be opened and the monsters will be activated.
B These three doors are marked with numbers 1,2,3. They are locked and can be opened only with their key.
Every Orc in this quest may own one of the keys. Once a Orc is slayed, the Hero will roll 1 combat die:
if a SKULL is rolled he will get the key to room 1, with a SHIELD the key to room 2 and with a DARK SHIELD the key to room 3. If they get the same symbol of a previous roll no key is found.
Heroes don't know wich key they have until they try on the door. A locked door can also be opened by a Genie spell.
C The first Hero to search for traps will cause the bench to move forward revealing the secred door.
D This Chaos Warrior is Mekis! He is so skilled in combat that he can take advantage of every attack struck against him: when an adjacent Hero attacks him, both Mekis and the Hero will roll their attack dice; the one who rolls more skulls will inflict 1 BP of damage to the opponent. A Hero attacked by Mekis must defend normally.
Mekis has the following stats: MOV:7 ATT:4 DEF:5 BODY:3 MIND:3
The Chaos Sorcerer protects Mekis canceling the effect of any kind of magic into the room: unless he is killed, if a spell is cast it will have no effect but its card must be discarded anyway.
For the reward it counts as a Chaos Warrior and has the following stats: MOV:4 ATT:2 DEF:2 BODY:2 MIND:4
E This chest contains 100 gold coins but is protected with a spear trap.
F This chest contains 50 gold coins and a "Stone Dust" scroll (see the new artifact card).
Wandering Monster: Orc (may have one key)

Quest 8.xmlQuest 8 - Saving the Spirit Blade (vers. 2)
"Loretome has finally shown me where the Spirit Blade is located.
It is hidden inside Gegel's manor. Gegel is a necromancer and is preparing a ritual that will destroy the Spirit Blade.
You have to intervene and retrieve the sword before it's too late."A A search for treasures will reveal a fake book being a lever. A hero that tries to pull it will notice that once pulled it slowly start to come back to its original position. It is probably a timed mechanism (this lever opens door C: after a Hero activates it, the door will close again after 5 turns).
B These pit traps will not be revealed. A Hero searching for treasures or trap will find a fake book which is a lever. If he tries to pull it the 3 traps will open and everyone standing on a pit will lost 1 BP.
C To open this door the lever in room A must be activated. If a Hero reaches the door after 5 turns, say that a mechanical sound indicates the door is closing again. Let the players understand on their own the connection beetween the door and the lever. Even after the Heros pass through the door it will again close after 5 turns.
D This is Gegel the Necromancer. He can cast "Command" and "Summon Undead" twice. His stats are the following: MOV:7 ATT:2 DEF:4 BODY:3 MIND:5
Once he is killed the Heroes can pick up a special key that open doors C and E. The treasure chest contains a Potion of Rage and 120 gold coins.
E The door is closed, you need Gegel's key to open it. This is the ritual chamber. The Spirit Blade is in the centre of the room surrounded by a magical vortex.
As soon as the Heroes will grab the sword the vortex will swallow all the Heroes and will teleport them to another dimension! Continue to Quest 9.
Wandering Monster: Orc (before door C is passed) / Zombie (after door C is passed)

Quest 9.xmlQuest 9 - Into Your Mind"The vortex has swallowed and teleported you into another dimension! Now you find yourself into a room with 5 doors.
A voice talks into your mind: "the Spirit Blade has been proved and weakened by Gegel's ritual. To help the sword to recover its power you must find the five gems which encapsulated its energy.
When you'll return all the gems the sword will free you from this dimension.
What you see here is a nightmare of your mind, it looks unreal but if you die here you die on the earthly world too."Special rule: each time a Hero will suffer a damage he will also lose 1 mind point in addition to the standard body points.
A Hero can't lose more than 1 MP at time. If the Hero who is bearing the Talisman of Lore reaches zero mind points, the talisman will automatically recover 2 mind points but only once.
Since the Heroes are wandering in another dimension, no search for treasures is allowed in this quest.
A This is the starting point, place the stairs tile upside down for now, showing its black side. This is one kind of magic black hole and it cannot be passed by anyone. Only when all the 5 gems are found the stairs will appear.
B Use wood doors here if available. When one of these doors is passed by a hero they will automatically close on his back and all the other doors marked B will also close avoiding anyone else to enter in the same room or in another B room. Only when the door is closed the Gargoyle will appear rising from the rocks of the ground.
Once a Gargoyle is killed it falls in pieces leaving a gem on the floor. Once a hero pick up the gem all the Heroes on the same path are teleported back to room A and the gem floats into the black hole and disappears. Remove all the doors and secret passages (they disappear too) that lead to an already defeated Gargoyle.
At this point the quest is finished; the Heroes has saved the Spirit Blade which fully recovers its power. Give the artifact card back to the Heroes and read the epilogue.