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New Ideas for my Wizard expansion. Any help?

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Re: New Ideas for my Wizard expansion. Any help?

Postby Phoenix » June 21st, 2010, 6:18 pm

The only problem I see as of right now is the Earth Crumble spell. Some heroes may wish to run away from the mage. If they end up in a one-way corridor that is their only way out, and the spell is cast in the hallway, How do the Heroes escape the dungeon? Just something to think about.

Seems that it would be best to just make a pit trap underneath where they stand. Perhaps take an additional BP of damage or roll 3 Combat Dice that can't be defended and they lose their next turn (as if they had actually stumbled into a pit trap) or simply following the rules for a "Deep Pit Trap" as seen in AtOH.

Just a thought...
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Re: New Ideas for my Wizard expansion. Any help?

Postby drathe » June 21st, 2010, 6:23 pm

mo123813 wrote:If I tell too much, would that ruin the chances for everyone else who might want to play my quest and experience the story themselves?


It could. Although those who are likely to download it when completed will mostly be Zargon players looking for new Quests for their Heroes. Which means they would read through it anyway. Keep it a secret until it's done, or give it all away as you go. Choice is yours.
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Re: New Ideas for my Wizard expansion. Any help?

Postby mo123813 » June 21st, 2010, 6:34 pm

Phoenix wrote:The only problem I see as of right now is the Earth Crumble spell. Some heroes may wish to run away from the mage. If they end up in a one-way corridor that is their only way out, and the spell is cast in the hallway, How do the Heroes escape the dungeon? Just something to think about.

Seems that it would be best to just make a pit trap underneath where they stand. Perhaps take an additional BP of damage or roll 3 Combat Dice that can't be defended and they lose their next turn (as if they had actually stumbled into a pit trap) or simply following the rules for a "Deep Pit Trap" as seen in AtOH.

Just a thought...


Ah! Very, very true; I did not think about that. Than you for bringing that to my attention. I think I will stick with an extra deep pit trap spell sort of thing.

drathe wrote:It could. Although those who are likely to download it when completed will mostly be Zargon players looking for new Quests for their Heroes. Which means they would read through it anyway. Keep it a secret until it's done, or give it all away as you go. Choice is yours.


I guess Ill keep it to myself, unless I ask for any advice.
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Re: New Ideas for my Wizard expansion. Any help?

Postby mo123813 » June 21st, 2010, 10:00 pm

Also, I added a goblin wolf rider. A hero can knock the goblin off with a roll of a skull (It's considered an action) and he may then ride it. Thats all I got for it so far
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Re: New Ideas for my Wizard expansion. Any help?

Postby Phoenix » June 21st, 2010, 10:29 pm

I'm trying to imagine a goblin wolf rider in a dungeon...trying...trying...

Now I have a headache... :)
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Re: New Ideas for my Wizard expansion. Any help?

Postby mo123813 » June 21st, 2010, 10:37 pm

Phoenix wrote:I'm trying to imagine a goblin wolf rider in a dungeon...trying...trying...

Now I have a headache... :)

Ummm...?
Im confused. You mean a miniature? Or actually a goblin riding a wolf in a dungeon?
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Re: New Ideas for my Wizard expansion. Any help?

Postby Phoenix » June 22nd, 2010, 2:58 am

mo123813 wrote:Ummm...?
Im confused. You mean a miniature?Or actually a goblin riding a wolf in a dungeon?


...Really...!??!
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Re: New Ideas for my Wizard expansion. Any help?

Postby mo123813 » June 22nd, 2010, 11:50 am

Ya seriously. It happened in the Lord of the Rings, as well as in some D&D novels. Plus I think It would be cool for a hero to be able to knock a goblin off of one and ride it (Though the wolf will probably be running wild)
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Re: New Ideas for my Wizard expansion. Any help?

Postby torilen » June 22nd, 2010, 12:17 pm

how about a more dungeon-like thought
- goblin riding a giant spider
- goblin riding a centipede
- goblin riding a bat
- goblin riding giant rat
- goblin leading small pack of giant rats (as if they're blood hounds)

just some dungeon-like thoughts

and let's not discourage too much phoenix - maybe he's thinking outside the dungeon...hehehe


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Re: New Ideas for my Wizard expansion. Any help?

Postby mo123813 » June 22nd, 2010, 12:24 pm

Im not sure a goblin riding a bat would work...
I guess a goblin on a spider could work...
Check out my new character: Halfling! I promise you will consider using it!
viewtopic.php?f=35&t=405
Remember, if you run out of dice,
3/4/5 = skulls
1/2 = white shields
6 = black shields
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