Quest 19 is finished. Would appreciate constructive feedback.
Notes for Quest 19:Jungle God Spells:Bahlam - This spell calls upon the god of jaguars. He will bring forth a strong attack force to surround the spellcaster.
Roll 1 Red Die:
Roll a 1 or 2 = 2 Jaguars
Roll a 3, 4, or 5 = 3 Jaguars
Roll a 6 = 4 Jaguars
Hot House - This spell creates a room of fire and heat that will inflict 3 Body Points of damage on all Heroes and monsters in the room. The spellcaster is not affected. The Hero or monster then rolls 3 Combat Dice. The effects are reduced by 1 for every White Shield a Hero rolls or Black Shield a monster rolls.
Siren Spell - A beautiful siren song lures a Hero to the space marked "XX." The Hero may only defend himself with 2 Combat Dice and cannot perform any Actions until the spell is broken. The spell is broken once the Hero reaches the "XX" or rolls a 6 at the beginning of his turn. The Hero rolls the number of dice equal to his Mind Points.
Quest 19 link:https://www.dropbox.com/s/2fwzmbuvea05gna/J19-Source%20of%20Chaos.pdf?dl=0