Hope you can find the time to proofread The Changeling, too!
Daedalus wrote:I don't feel it is necessary to change the power of Orc's Bane.
That was unintentional: I somehow misremembered what that artifact did...
Daedalus wrote:More on Quest 7A. It's not clear how rooms D, E, and the lower G adjacent to D are reached. There's a door in D, but the Quest notes don't tell about it or where the spiral stairway leads. Does the spiral stairway connect to this door like trap doors, situating rooms D, E, and G above the other section? This could explain why the pit trap dumps a Hero into the room with the "X". If this is the case, I'd suggest adding another room to the left of room E and moving the pit trap and a door 3 squares to the left. That would leave the pit and landing spot just 2 squares apart. Can a Hero climb out of this pit trap? If not, it would be useful to say so. It can't be searched for, so someone is definitely taking the trip. Others must jump it to get to the Quest objective--is this your intent?
That was my intent, yeah. Failing to mention that the stairway connects to the arrow door was not my intent, however....that was just me being dumb...
Daedalus wrote:In Quest 7B, it could be pretty rough on the Heroes before they find they're equipment, especially if they open the wrong door in room C and find the 2 Orcs and Fimir. Do spells and a shortsword compensate enough--maybe. Also, I'm not a fan of a blind search for equipment, as it is so necessary for success. Maybe a clue in the Parchment Text would help, so the Heroes don't wander too far without it. Just my
Last time i tested this quest it was rough, but totally manageable, and it's why I added an arbitrary shortsword. However, I also had spellcasters in the party, so maybe I could remove the fimir in area C and the monsters in the armory?
Daedalus wrote:The secret door mechanism in room C makes it seem escape is impossible, indeed. I like the do-this-to-open-that effect, but having it blindly opening and closing doesn't clue the Heroes. Why would they leave a useful broadsword behind on this trigger? There should be a click or something.
I might've expected too much of Zargon here: if they haven't revealed that block yet, I'll add to the description that the heroes hear stones grinding further up the hallway, or something to that effect.
Daedalus wrote:How are the Heroes supposed to get to room E and the connecting corridors? The only way I can figure is if 2 Pass through Rock spells were available and the casting Hero made a lucky guess.
Remember if the sword is removed from the fireplace, the stone block moves back to its original position, allowing access to the super secret room. The downside being that one hero will have to stay behind...