• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

The secret catacombs where members gather to discuss Quests in progress and contribute to community Quest projects.

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby Summerheim » October 26th, 2024, 4:46 pm

Image

It's wonderfull.... :cry:
User avatar
Summerheim

Goblin
Goblin
 
Posts: 15
Joined: January 3rd, 2023, 11:28 am

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby leo » October 27th, 2024, 8:43 am

lucapaschi wrote:By popular demand…

WQP_Prototype_Content_2024-10-23.JPG


This looks amazing! Thank you for your hard work.
leo

Fimir
Fimir
 
Posts: 72
Joined: December 11th, 2010, 11:23 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby sotek222 » October 27th, 2024, 12:11 pm

Wow Looks so professional! Congrats really looking forward to this!!
User avatar
sotek222
 
Posts: 2
Joined: November 11th, 2023, 1:13 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby Daedalus » October 27th, 2024, 6:38 pm

I think this could be offered as an event at game conventions, kind of like how First Light or Jungles of Delthrak was presented at Gen Con. Fans deserve the chance to play through a select part of this historical gem. Maybe . . .
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 5314
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby Summerheim » October 27th, 2024, 8:15 pm

An interesting point is that with the wizard quest pack, and maybe the dwarf quest pack, we will be able to do these four adventures as they were intended.
I wonder if for example the elf quest pack would still be as hard with the new elemental spells, the mercenaries, the potions for the dwarf, etc...

Maybe it won't change much (the barbarian quest pack is clearly an unfinished product), but I think these four adventures would be worth playing in this way.
User avatar
Summerheim

Goblin
Goblin
 
Posts: 15
Joined: January 3rd, 2023, 11:28 am

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby HispaZargon » October 28th, 2024, 5:38 am

I really think EQP and BQP will be easier after playing WQP (and DQP). Both Wizard and Dwarf will be for sure reinforced as Heroes.


Rewards:
Wizard of Zargon Group Member Participated in a Miniature Exchange.
User avatar
Librarian-Analyst
HispaZargon
Inn's Guardian

Wizard
Wizard
 
Posts: 2679
Images: 42
Joined: October 12th, 2018, 2:18 pm
Location: Madrid, Spain
Forum Language: English (United States)
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby Summerheim » October 28th, 2024, 9:47 am

The problem with the magician has always been his lack of access to equipment. And especially to defensive equipment (max 3 defense dice in US version, 4 for european). In advanced quests he can easily die on a bad dice roll. Having artifacts that increase his stats will clearly help him.

The other problem is the fact that he can only cast a spell once per quest, even if the WQP recall potion is not very useful.
Also allowing to have a healing spell in each element is a good thing. Water spells are not very useful except for water of life. This allows the hero mage to have more strategic choices. (This is also why I am always in favor of including in the DQP new spells)

Similarly, if there is new equipment in the DQP, it will give more than appreciable defensive bonus.

EQP is hard, but it has an interesting story and innovative gameplay concepts. Maybe being overarmed, overarmored, overmagicpowered , overfellowered, overall to overcome, we can appreciate it better.

I always have a thought for the (rare) kids who, having finished the return of the sorcerer lord without any more gold, ended up in the BQP.
User avatar
Summerheim

Goblin
Goblin
 
Posts: 15
Joined: January 3rd, 2023, 11:28 am

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby Kurgan » October 28th, 2024, 3:48 pm

Disagree about the Water Spells (not discounting how important Healing is in general)... "Sleep" is quite useful for taking down key monsters, especially those with high BP (but low MP!).

Barbarian (via BQP): 10 BP, 3 MP
Elf (via EQP): 8 BP, 5 MP
Dwarf (via DQP): 9 BP, 4 MP
Wizard (via WQP): 6 BP, 7 MP


And that's just from one artifact each! Plus each Hero would get access to three exclusive potions between quests (except the two parters at the end of each of their respective expansions).

The heroes really don't need all of that extra power, unless they happen to be playing one of these extremely (overly) difficult 1992 era expansions.

In the new franchise, the Alchemy rules are especially great since the Wizard can convert those re-agents for free (whether at an Alchemist Bench or between quests), while other heroes need a very expensive (400 gold, 5 uses) "Re-Agent Kit." Granted, this system is only enforced in Rise of the Dread Moon, but theoretically could be used anywhere, just insert those re-agent cards into the treasure deck and keep your Alchemist deck handy (JoD adds new potions to it, but doesn't mention the rules, so you'd need ROTDM to make it work).

Prophecy of Telor also gave the Wizard an opportunity to really shine if he takes on the burden of that questbook.

I concur with what has been said about WQP... those who feel the Wizard (especially the NA Wizard) was "too weak" will be pleasantly surprised at how powerful he can become.


Rewards:
Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 7108
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby batjon » November 8th, 2024, 2:03 pm

This looks really great. Loved the interview.

Is there any plans to release it with the EU style cards? I imagine most players here are from the EU and it would be nice for the cards to fit in with our current collections
batjon

Skeleton
Skeleton
 
Posts: 20
Joined: November 15th, 2023, 8:42 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby lucapaschi » November 8th, 2024, 5:34 pm

Maybe. I think if it’s not too much work (and it shouldn’t), we could be able to release “language packs” with the cards in EU style. Questbook might still have the US layout, though (but not too much of a hassle to play with it). Tiles and minis of course stay the same.
lucapaschi

Scout
Scout
 
Posts: 1090
Images: 12
Joined: March 9th, 2020, 6:46 pm
Forum Language: Italiano
Hero:
Evil Sorcerer: Morcar
Usergroups:
Scribes Group MemberChampion Group Member

PreviousNext

Return to Adventurer's Guild

Who is online

Users browsing this forum: No registered users and 1 guest