• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

The secret catacombs where members gather to discuss Quests in progress and contribute to community Quest projects.

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby Adrascorix » December 26th, 2022, 8:06 am

Hello everyone, if needed I can help with the translation into French. Please let me know. In the meantime, I wish you a very happy holiday season
Adrascorix
 
Posts: 2
Joined: April 11th, 2022, 11:57 am
Forum Language: Français
Hero:

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby Summerheim » January 3rd, 2023, 11:47 am

Happy New Year everyone.

It was only recently that I learned of this marvelous discovery. Heroquest was a very happy part of my childhood, and the Wizard one of my favorite characters. This is also good news for the dwarf.

It's quite impressive what you're doing, and I don't know if I can help you. I arrive a little late.
User avatar
Summerheim

Goblin
Goblin
 
Posts: 15
Joined: January 3rd, 2023, 11:28 am
Usergroups:
Champion Group Member

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby Summerheim » January 3rd, 2023, 11:50 am

lucapaschi wrote:Q: Why did the HQ line was discontinued?
A: Apparently, it was stopped because of sales, even if sales were pretty good. MB canceled both HQ and Battlemasters because “they would rather sell 5 million Holly Hobbie games rather than 500,000 HQ or BM games”. Probably, despite the good sales, component cost meant the margin was pretty low, or even 0.


It's very interesting.
I always belive that the decision to stop HQ came from GW, for obscure copyright reasons.

In fact it is logical, the games were sold at a price surely lower than that necessary to be profitable.
User avatar
Summerheim

Goblin
Goblin
 
Posts: 15
Joined: January 3rd, 2023, 11:28 am
Usergroups:
Champion Group Member

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby Kurgan » January 4th, 2023, 1:02 pm

I realize this could be its own thread, and maybe there's just never going to be any closure on this because it involves existing companies (perhaps with some of the same people still attached) who won't want to talk about it anytime soon, BUT...

I'm very skeptical of the whole "GW and Hasbro went to war" theory mentioned as fact by fans (including myself for a time) that is almost as old as HeroQuest itself. Maybe somebody on the inside "knows" and can't talk about it, but were the companies really at odds? Looking at the timeline I see that Milton Bradley (at the time a wholly owned subsidiary of Hasbro later known as Hasbro Games I think) worked with GamesWorkShop ("Citadel" being the catalog and line of wargaming miniatures they owned and were creating for Warhammer Fantasy Battle and Warhammer Fantasy RPG) for 1989's HeroQuest released first in the UK and then the rest of Europe and several other territories (including North America) the following year. 1989 also saw the release of "Advanced HeroQuest" which had no mention of MB on the box (I guess people interpreted this as evidence of some kind of "snub" or "rupture" between the two companies, rather than just that this was meant as a further transition into the realm of Citadel collecting, etc?). The same year the EU editions of KK and ROTWL came out.

"Hasbro Bradely" was the name given to the copyright owner of the Dave Morris HeroQuest novels (which of course had nothing to do with GWS other than an acknowledgment that the HeroQuest world was loosely based on the Warhammer fantasy world of GWS. (do people take THIS as evidence of a rupture? not the way Dave Morris tells it on his blog... he acted as if originally he was given free reign to create his world but over time they gave him more Warhammer stuff, making his original geography nonsensical and contradictory, the compromise being the world map he has is a distorted version of a portion of the Old World map featured in AHQ and on the back cover of the original ROTWL book from '89). But warhammer terms are still being used throughout the novels (even if there doesn't seem to be much talk of Chaos Warriors and no mention of Zargon... Zargon being an entirely NA thing... there is a "Morkar" in Warhammer but he's a Chaos Warrior from long ago, as opposed to a contemporary evil wizard).

Warhammer miniatures and terminology were used in all the expansions... 1991's NA edition of KK & ROTWL, Against the Ogre Horde and Wizards of Morcar in the EU (1990 and 1991, if I recall correctly). 1992's NA (or US only according to some) EQP and BQP used GWS assets once again (the mercenaries in the Barbarian pack, the Ogres in the Elf pack, and the cancelled Dwarf pack was going to use the other three Ogre designs while the cancelled Wizard pack was going to re-use the WOM bad guys). The card artwork would even have borrowed some designs from the cards of the EU packs (ATOH/WOM). Even though the new miniatures were being created by someone outside GWS this time (if I recall the notes correctly, lucapaschi can confirm) they were still using Citadel miniatures in 1992 (and possibly would have in 1993 if it took them another year to finish those other two hero themed expansions).

Legacy of Sorasil was a computer (and console ported to the ill-fated Amiga-CD 32) game from 1994 but other than having HeroQuest in the title and a set of heroes that is clearly based directly on the four from the original game (as well as featuring cover artwork that depicts those heroes very close to the Les Edwards type designs seen back in 1989), it bears little resemblance to HeroQuest and could be any other generic (or D&D inspired) dungeon crawler game (now with outdoor areas too!). The Talisman of Lore makes an appearance but otherwise its very tangentially related to HQ and didn't have any physical board game equivalent. Being a digital product obviously there was no connection to GWS here. Is that what people are assuming that the two companies had parted ways? But think of how late in the HQ lifespan that is. Two years after EQP/BQP. I could imagine if such a rupture took place between the companies it must have happened around '92, because it seems they are honoring some kind of agreement up until that point with the designs and terminology being used. EQP changed to "Quest Pack for the Elf" due to a lawsuit from the owners of "ElfQuest" (a series of comics from the 70's and 80's).

Back to Advanced HeroQuest. You could say this was an attempt to draw HQ players away from the MB game and into the world of collecting, painting and playing Warhammer games (even before Warhammer quest, which came out in 1995, quite a bit after AHQ... was this proof of a "final rupture" between the companies, not counting the time they collaborated on "Warhammer 40,000 Risk" in 2020? Granted, that was through publisher Usopoloy aka "The OP" considered a "small business" that makes those "themed" versions of Monopoly sets.

Advanced HeroQuest included optional rules on using the various assets from MB HeroQuest IN Advanced HeroQuest! This was similar to how White Dwarf (the official magazine of GWS) included custom HeroQuest adventures (and always the lure of using specific Citadel miniatures in these new adventures alongside the HeroQuest assets!).
Recall that White Dwarf had two issues (both from 1991) in which they featured the adventures "Halls of Durrag Dol" (#134) and "The Eyes of Chaos" (#145).

Who the heck are "Usopoly"? At first I thought maybe it was another Hasbro subsidiary but they say about themselves:

We are The Op Games | usaopoly, a leading developer and manufacturer of board games and puzzles. We've been producing the world's most beloved games "with a twist" under license from Hasbro, since 1994.


Risk, Monopoly and Clue are well known Hasbro properties.

Looking other places, MB and GWS collaborated on the (EU only) "Space Crusade" (aka StarQuest) that made extensive use of the Warhammer 40K lore (modified in the German "StarQuest" variant in terms of text lore at least in the core set, but with little change in the two expansions and certainly still making full use of the art and sculptures of GWS for the figures).

Hasbro worked with Takara (a Japanese toy company) to make the Japanese edition of the HeroQuest game system in 1991, and while changing the names of many things (Dark Warriors, Monolizards, Grimdead, etc) and using a different world map (the Island of Neef, obviously a riff on Nippon, aka Japan!) much of the old GWS art was still included and the miniatures were all included in all their GWS glory.

BattleMasters was a clear collaboration between MB and GWS in 1992. Not only were the miniatures all GWS but the lore used terms tied in to the Warhammer fantasy world, fleshing things out a little more than even HQ did. They used brand new sculpts of many things, implying they weren't just cruising on the fumes of some old contract that let them use the HeroQuest minis. No undead figures but plenty of Chaos creatures, greenskins and of course the brave men of the Empire. It saw EU and NA releases (the expansions, which really only recycled miniatures from the core set with some new stickers for the flags/heralrdy) appeared shortly after but in the EU only.

The official computer games for HeroQuest (1991, re-released on CD-ROM in 1995) and Space Crusade (1992, 1995) were done through Gremlin (formerly associated with Sega, way back in the day), without requiring any involvement from MB, but interesting enough the official rules for the board game versions of both games are included (in abbreviated summary) inside the instruction manuals of both digital incarnations of these games! Space Crusade on the computer was more altered from its board game incarnation than HQ (which while based primarily on the 1989 game plus Return of the Witch Lord mostly just had really poor enemy AI and let the Wizard use everything, which was fine since they left out the Cloak of Protection and had the weaker form of the staff seen in the NA edition; the unreleased NES/Famicom port of this game while only featuring 2 heroes in a game at a time, was going to include all assets from the EU edition plus Kellar's Keep alongside ROTWL, pity it exists only in prototype form). The mazes were much larger and had different arrangements, the GeneStealers were altered into Xenomorph looking "soul suckers" but other GWS artwork and designs were clearly retained. "The Voyage Beyond" available either as an expansion (sadly only to Atari ST and Amiga versions of the computer game) or as a combo pack with the based game (again only on atari st and amiga computers) was released later in 1992. It included Space Ogres that strongly hint of the "Ogryn" from 40K as well as the "Mother sucker" (I'm not joking, that's really what it is called) that bears a strong resemblance to the xenomorph Queen from "Aliens." (the Genestealers and Tyranids all are reminiscent of the HR Giger designs for Alien anyway).

So what was this "rupture" between the companies? What form did it take? A few lines of dispute or beef have been posted between the former head of GWS (Brian Ansell) and Stephen Baker (but all coming from the former; Baker recall worked at least briefly for GWS, but the basic lore in a lot of old interviews is that Baker "invented" the game while the contention of the other is that GWS basically re-created it after Baker's designs proved unworkable; nowadays Baker retains a good relationship with Hasbro as a semi-retired kind of contractor or advisor, I don't know what Ansell is doing, and any drama that might exist between these men isn't that interesting to me, honestly) have surfaced in the past few years, but other than some kind of professional jealousy or friction that might be evoking, I don't see any obvious proof that the two companies were at odds or some kind of dramatic fight over the HQ property. If such a "VH-1 Behind the Music" scene happened, it seems to have been covered up very well.

Avalon Hill wasn't involved in the original HeroQuest, but the company we know today (which again, is a subsidiary) originated in 1998, after (according to wikipedia) the old gaming company was acquired by Hasbro and the entire team was replaced.

Though it has little bearing on anything, the HeroQuest title (at least) was owned for a brief period by Chaosium for their "Glorantha" game that I believe was renamed HeroWars (this I know a lot less about) and that's what the hullaballoo was about around the time the 25th anniversary edition (now known as the ill-fated TseuQuesT which is currently in a legal case last I checked) over who owned the title (and that's clearly now Hasbro, Inc).

We only heard a little suggestion that there was "resistance" to the idea of remaking Space Crusade at this time, apparently coming from both companies but we don't know exactly why, not much else.

I could only speculate and imagine that GWS's goal is still to push their miniatures and if they don't think that will happen they won't do it. But they have certainly branched out and are selling lots of small packs of stand alone (or one off) type boxes (I guess some of these have had sequels) like Killteam, Fireteam, Space Marine Adventures, and they've remade Space Hulk (the original predated Space Crusade) too.

This is what I've learned just searching the web, so while you can't trust everything you read online, perhaps someone else can shed light on this?


Rewards:
Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 7129
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby cornixt » January 4th, 2023, 3:26 pm

I've never really seen any beef between Hasbro/MB and GW. Even Ansell is really only setting things straight when it comes to Baker's claims or creating the game - although we can't tell who is telling the truth, Baker is very vague whenever someone asks him about the rules development so I'm inclined to believe Ansell. Baker was only employed by GW to work in the shop, so it wasn't like he jumped ship from Warhammer development. They weren't even direct competitors since they served different markets.

I think HQ only ended because the contract ran out and it was a difficult game to produce. Too many different parts, high upfront costs for new models, one supply chain issue and you're losing money fast. Much more risky than a simple Holly Hobby roll-to-move game, why would you bother if the profit wasn't there? I'm struggling to think of many toyshop games that had any expansions. I'm sure there is a significant drop in demand for them that can't justify the costs to Hasbro, let alone the shopkeeper who has to give up shelf space for something that isn't even a full game.


Rewards:
Destroyed a Zombie!
User avatar
cornixt

Ogre
Ogre
 
Posts: 814
Joined: November 4th, 2014, 12:56 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby Kurgan » January 5th, 2023, 12:34 am

I should amend my post to say the comments from one designer to the other might have been meant more like an attempt to "correct the record" with a fan, as opposed to throwing shade on his former co-worker as part of some ongoing feud. But, people are going to speculate... I didn't mean to imply that Ansell was the bad guy and Baker the hero (or vice versa), so I appreciate the reply.

As Encarmine has pointed out at least once before, the reality is that most board games are a collaborative effort, and go through changes regardless of how they start out. Whatever might have transpired behind closed doors we don't seem to have been much the worse for it. So the speculation that a copyright feud between GWS and Hasbro was the reason for HQ disappearing, that sounds unlikely, and I would love to know if there was some truth to that but I doubt it. Just GWS seems to have moved on, and that was the reason why Hasbro removed the references in the remake, not because somehow they had bad blood for the entire run of the old game and just didn't want to tell anybody (so then how did the rumor mill get started?).

Just thinking how rich and amazing HeroQuest was at the time, it does put things into perspective a little. Take a game like HeroScape which is arguably even more ambitious (a big box of plastic, more like a box of hand-painted legos than a board game which is assumed to be mostly paper and cardboard with some stock parts like dice or pawns you can get for pennies a bag). They had to "get greedy" and sell loads of booster pack style expansions in the stores probably to keep people collecting and expanding to try to make up the cost. I know very little about it but that would explain a lot. Most games these days if they're new are big heavy expensive boxes and most of them don't give you nearly as much stuff as HeroQuest. The Warhammer stuff you could say is pretty extensive, but it's all a bunch of little parts on sprues. You're expected to bring the glue and the paint and accessories for that (none of which HQ required, though the EU version tried to advertise that too), and probably a guide on how to learn it!

I've said before how whenever I look at the back of a game box today, I mentally compare it to HeroQuest and nearly always experience a feeling of disappointment when it doesn't measure up (and when I don't, seeing the price tag does it!). I can't help it...

The crazy thing is that these expansions that "require" the game system, they remind me very much of those Warhammer boxes that are the stand alone or one-off board games. Like mini-boards, a few cards, and some miniatures. You could write rules for using the expansions WITHOUT the game system, that would be kind of interesting actually.

I could say sure, KK and ROTWL it would be harder, you'd need to supply some basic dice for them (any d6's will do). There are no hero figures. BUT that's not the case with all of them. Frozen Horror has a full set of dice AND a hero. Someone could get creative and maybe make something out of it.


Rewards:
Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 7129
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby lestodante » January 7th, 2023, 9:37 am

Kurgan wrote:...I'm very skeptical of the whole "GW and Hasbro went to war" theory mentioned as fact by fans (including myself for a time) that is almost as old as HeroQuest itself. Maybe somebody on the inside "knows" and can't talk about it, but were the companies really at odds? Looking at the timeline I see that Milton Bradley (at the time a wholly owned subsidiary of Hasbro later known as Hasbro Games I think) worked with GamesWorkShop ("Citadel" being the catalog and line of wargaming miniatures they owned and were creating for Warhammer Fantasy Battle and Warhammer Fantasy RPG) for 1989's HeroQuest released first in the UK and then the rest of Europe and several other territories (including North America) the following year. 1989 also saw the release of "Advanced HeroQuest" which had no mention of MB on the box (I guess people interpreted this as evidence of some kind of "snub" or "rupture" between the two companies, rather than just that this was meant as a further transition into the realm of Citadel collecting, etc?). The same year the EU editions of KK and ROTWL came out....


We're going a bit off-topic here, anyway, Heroquest and Advanced HQ were both mentioned on an advertising from White Dwarf. Announced as a collaboration beetween MB (not Hasbro yet) and GW, featuring Citadel Miniatures.
MB Heroquest was delivered everywhere, while GW Advanced HQ had a lower distribution, very few copies were sold in Italy for example and were only available from specialized shops, not in standard toy stores.
It is possible, but it is just my guess, GW didn't reach the expected sales, because people were preferring the standard, simpler MB game or because they didn't even knew about the Advanced version.
GW then replaced AHQ with his Warhammer Quest. Which was clearly their answer to MB classic HQ. Doing this, they un-tied their game from MB, being able to produce whatever they wish. MB was now become HASBRO and could not ask CITADEL to produce new minis so they found new sculptors for the minis included in their BQP and EQP, which feature very different style and proportions.
Few years ago Bryan Ansell (Citadel founder) posted his reply under a post about HQ minis on Steve Casey's (a well known Citadel collector) blog, basically saying they did all the good part of HQ. I posted this somewhere else already.


Rewards:
Wizard of Zargon Group Member Participated in four (4) Miniature Exchanges. Participated in four (4) Miniature Exchanges. Participated in a Miniature Exchange. Wrote an article for the Blog. Encountered a menacing Chaos Warlock!
User avatar
lestodante

Yeti
Yeti
 
Posts: 2852
Images: 5
Joined: January 7th, 2017, 9:40 am
Location: Italy
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberChampion Group Member

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby lucapaschi » January 7th, 2023, 9:49 am

Adrascorix wrote:Hello everyone, if needed I can help with the translation into French. Please let me know. In the meantime, I wish you a very happy holiday season


We might have a candidate, but will surely contact you if more help is needed! ;)
lucapaschi

Scout
Scout
 
Posts: 1099
Images: 12
Joined: March 9th, 2020, 6:46 pm
Forum Language: Italiano
Hero:
Evil Sorcerer: Morcar
Usergroups:
Scribes Group MemberChampion Group Member

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby lucapaschi » January 7th, 2023, 9:50 am

Summerheim wrote:
lucapaschi wrote:Q: Why did the HQ line was discontinued?
A: Apparently, it was stopped because of sales, even if sales were pretty good. MB canceled both HQ and Battlemasters because “they would rather sell 5 million Holly Hobbie games rather than 500,000 HQ or BM games”. Probably, despite the good sales, component cost meant the margin was pretty low, or even 0.


It's very interesting.
I always belive that the decision to stop HQ came from GW, for obscure copyright reasons.

In fact it is logical, the games were sold at a price surely lower than that necessary to be profitable.


I think this is as close as we'll get to an official source, so yes, it does make sense... I think we can see even today that boxes full of minis are indeed quite pricey, and even the HQ21 extra character packs might go in the direction of making the line more profitable - two minis ad a few cards for 1/3rd of the price of a full expansion.
Also, the fact that development was ongoing when the line was abruptly stopped might be read as: "the line is pretty popular, so much that we want to develop 4 new expansions for it, but after running the numbers we found out we don't make as much as we want, so stop doing what you're doing".


Aaaand thanks, finally your wizard will get what he deserved! :D
Last edited by lucapaschi on January 7th, 2023, 10:17 am, edited 1 time in total.
lucapaschi

Scout
Scout
 
Posts: 1099
Images: 12
Joined: March 9th, 2020, 6:46 pm
Forum Language: Italiano
Hero:
Evil Sorcerer: Morcar
Usergroups:
Scribes Group MemberChampion Group Member

Re: HeroQuest lost Quest Packs: Wizard and Dwarf Quest Pack

Postby lucapaschi » January 7th, 2023, 10:13 am

cornixt wrote:I've never really seen any beef between Hasbro/MB and GW. Even Ansell is really only setting things straight when it comes to Baker's claims or creating the game - although we can't tell who is telling the truth, Baker is very vague whenever someone asks him about the rules development so I'm inclined to believe Ansell. Baker was only employed by GW to work in the shop, so it wasn't like he jumped ship from Warhammer development. They weren't even direct competitors since they served different markets.

I think HQ only ended because the contract ran out and it was a difficult game to produce. Too many different parts, high upfront costs for new models, one supply chain issue and you're losing money fast. Much more risky than a simple Holly Hobby roll-to-move game, why would you bother if the profit wasn't there? I'm struggling to think of many toyshop games that had any expansions. I'm sure there is a significant drop in demand for them that can't justify the costs to Hasbro, let alone the shopkeeper who has to give up shelf space for something that isn't even a full game.


I also think that is the legit reason. I think the contract called for independent development of HQ and AHQ, but they probably stemmed from the same team... I read somewhere the two cover arts seem to be made from the same brief, and I have to agree with that. Probably it was an attempt from GW to capitalize on HQ as a gateway to WFB, as Space Crusade/Space Hulk was to 40K - hence the extra rules to use HQ stuff in AHQ. HQ was popular, so much that in some countries Sape Crusade became StarQuest, but I can't seem to remember seeing AHQ in Italy, so probably it didn't sell as much, and as lestodante says, it was more of what we today would call a "specialty game". It most likely paved the way for the subsequent boxed releases from GW.
I think the deal just expired, and Hasbro held the right to keep developing HQ stuff and did in the USA, or at least tried, going to a lot of former TSR employees for the quests, and finding new artists for the illustrations and the miniatures. They still had the know-how on how to develop these parts of a game. GW was probably moving to a more independent model, where it developed and produced its own stuff - or at least, that's what it ended up doing.

The "beef" between Baker and Ansell is to me what normally happens when someone has to claim its role in the development of something that becomes popular... Probably the truth is in between: Baker came up with a concept, GW playtested and altered it, that's it. No one 100% did it on its own. Look Facebook, iPhone, whatever... there's always someone claiming he did all the stuff. That probably happens on your job too!
I also think that, regarding the 2021 edition, it just made things easier to drop the fimirs rather than looking for a new deal with GW. The dark lore behind them might also have a role in this. Consider Hasbro now has a few different "fantasy" properties, so it's not hard for them to come up with new stuff "in house".
lucapaschi

Scout
Scout
 
Posts: 1099
Images: 12
Joined: March 9th, 2020, 6:46 pm
Forum Language: Italiano
Hero:
Evil Sorcerer: Morcar
Usergroups:
Scribes Group MemberChampion Group Member

PreviousNext

Return to Adventurer's Guild

Who is online

Users browsing this forum: No registered users and 1 guest