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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.






Pancho wrote:Great work here, fantastic looking Quest pack and some great ideas.
I probably won't be using it as is, simply because I have already expanded the WIzards of Morcar for my own Heroquest system, and already used some of these quests (Running the Guantlet & Revenge of the Weather man) elsewhere in the storyline. Shame, as this would have saved me some work!
I'm going to steal the Illusion quest though, as it would fit in nicely with another pack I am putting together. I have a question about this Quest if you don't mind;
Have you had a chance to play test it yet? I'm probably missing something but it looks to be nearly impossible for the Heroes to complete.....you write that the Chaos Heroes have the same stats and Weapons as their counterpart, but don't take any damage from traps and monsters. Aside from drinking gallons of healing potions, I can't see how the Heroes can be in a position to defeat an identical version of themselves that has taken less damage by the time they meet in the central room?


j_dean80 wrote:Pancho wrote:Great work here, fantastic looking Quest pack and some great ideas.
I probably won't be using it as is, simply because I have already expanded the WIzards of Morcar for my own Heroquest system, and already used some of these quests (Running the Guantlet & Revenge of the Weather man) elsewhere in the storyline. Shame, as this would have saved me some work!
I'm going to steal the Illusion quest though, as it would fit in nicely with another pack I am putting together. I have a question about this Quest if you don't mind;
Have you had a chance to play test it yet? I'm probably missing something but it looks to be nearly impossible for the Heroes to complete.....you write that the Chaos Heroes have the same stats and Weapons as their counterpart, but don't take any damage from traps and monsters. Aside from drinking gallons of healing potions, I can't see how the Heroes can be in a position to defeat an identical version of themselves that has taken less damage by the time they meet in the central room?
So far I've play-tested through Quest 1 and 2. Should get more done this weekend.
The Heroes of Chaos have matching stats and weapons only. They do not have treasures and potions. They also do not have Mercenaries.


Pancho wrote:j_dean80 wrote:Pancho wrote:Great work here, fantastic looking Quest pack and some great ideas.
I probably won't be using it as is, simply because I have already expanded the WIzards of Morcar for my own Heroquest system, and already used some of these quests (Running the Guantlet & Revenge of the Weather man) elsewhere in the storyline. Shame, as this would have saved me some work!
I'm going to steal the Illusion quest though, as it would fit in nicely with another pack I am putting together. I have a question about this Quest if you don't mind;
Have you had a chance to play test it yet? I'm probably missing something but it looks to be nearly impossible for the Heroes to complete.....you write that the Chaos Heroes have the same stats and Weapons as their counterpart, but don't take any damage from traps and monsters. Aside from drinking gallons of healing potions, I can't see how the Heroes can be in a position to defeat an identical version of themselves that has taken less damage by the time they meet in the central room?
So far I've play-tested through Quest 1 and 2. Should get more done this weekend.
The Heroes of Chaos have matching stats and weapons only. They do not have treasures and potions. They also do not have Mercenaries.
Ah yes, I had forgotten about Mercs. That could cancel out the monsters. And the advantage in artifacts would cancel out the traps. I had read "weapons" as not meaning just equipment, but also magical weapons too. Thanks for the clarification.
If I get a chance over Xmas I'd like to playtest the Illusion quest. If so I'll let you know how I get on.








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