• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

[Complete] Summons of the Wizards' Council

The secret catacombs where members gather to discuss Quests in progress and contribute to community Quest projects.

Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » December 10th, 2017, 10:54 am

Edited Quest 1 to final version. Edited the Wizard counter ability in the Quest Pack Notes.
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Wrote an article for the Blog. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2413
Images: 30
Joined: December 6th, 2016, 2:48 pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » December 17th, 2017, 10:25 am

Play-tested Quest 2. Took a couple tries to beat it after some tweaking. Posted up the new version along with an update to the Monsters section. (Had to lower the Spirit by 1 attack die.)
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Wrote an article for the Blog. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2413
Images: 30
Joined: December 6th, 2016, 2:48 pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Summons of the Wizards' Council - a work in progress

Postby Pancho » December 22nd, 2017, 3:46 am

Great work here, fantastic looking Quest pack and some great ideas.

I probably won't be using it as is, simply because I have already expanded the WIzards of Morcar for my own Heroquest system, and already used some of these quests (Running the Guantlet & Revenge of the Weather man) elsewhere in the storyline. Shame, as this would have saved me some work!

I'm going to steal the Illusion quest though, as it would fit in nicely with another pack I am putting together. I have a question about this Quest if you don't mind;
Have you had a chance to play test it yet? I'm probably missing something but it looks to be nearly impossible for the Heroes to complete.....you write that the Chaos Heroes have the same stats and Weapons as their counterpart, but don't take any damage from traps and monsters. Aside from drinking gallons of healing potions, I can't see how the Heroes can be in a position to defeat an identical version of themselves that has taken less damage by the time they meet in the central room?


Rewards:
Participated in three (3) Miniature Exchanges.
User avatar
Pancho
Rock Skin Achieved

Halberdier
Halberdier
 
Posts: 1277
Joined: April 12th, 2017, 10:43 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Summons of the Wizards' Council - a work in progress

Postby Pancho » December 22nd, 2017, 3:47 am

I also really like the Quest where the Wizard is imprisoned in a tomb and the other guys have to rescue him. I'm going to steal that one too!


Rewards:
Participated in three (3) Miniature Exchanges.
User avatar
Pancho
Rock Skin Achieved

Halberdier
Halberdier
 
Posts: 1277
Joined: April 12th, 2017, 10:43 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » December 22nd, 2017, 8:23 am

Pancho wrote:Great work here, fantastic looking Quest pack and some great ideas.

I probably won't be using it as is, simply because I have already expanded the WIzards of Morcar for my own Heroquest system, and already used some of these quests (Running the Guantlet & Revenge of the Weather man) elsewhere in the storyline. Shame, as this would have saved me some work!

I'm going to steal the Illusion quest though, as it would fit in nicely with another pack I am putting together. I have a question about this Quest if you don't mind;
Have you had a chance to play test it yet? I'm probably missing something but it looks to be nearly impossible for the Heroes to complete.....you write that the Chaos Heroes have the same stats and Weapons as their counterpart, but don't take any damage from traps and monsters. Aside from drinking gallons of healing potions, I can't see how the Heroes can be in a position to defeat an identical version of themselves that has taken less damage by the time they meet in the central room?


So far I've play-tested through Quest 1 and 2. Should get more done this weekend.

The Heroes of Chaos have matching stats and weapons only. They do not have treasures and potions. They also do not have Mercenaries.
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Wrote an article for the Blog. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2413
Images: 30
Joined: December 6th, 2016, 2:48 pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Summons of the Wizards' Council - a work in progress

Postby Pancho » December 22nd, 2017, 9:11 am

j_dean80 wrote:
Pancho wrote:Great work here, fantastic looking Quest pack and some great ideas.

I probably won't be using it as is, simply because I have already expanded the WIzards of Morcar for my own Heroquest system, and already used some of these quests (Running the Guantlet & Revenge of the Weather man) elsewhere in the storyline. Shame, as this would have saved me some work!

I'm going to steal the Illusion quest though, as it would fit in nicely with another pack I am putting together. I have a question about this Quest if you don't mind;
Have you had a chance to play test it yet? I'm probably missing something but it looks to be nearly impossible for the Heroes to complete.....you write that the Chaos Heroes have the same stats and Weapons as their counterpart, but don't take any damage from traps and monsters. Aside from drinking gallons of healing potions, I can't see how the Heroes can be in a position to defeat an identical version of themselves that has taken less damage by the time they meet in the central room?


So far I've play-tested through Quest 1 and 2. Should get more done this weekend.

The Heroes of Chaos have matching stats and weapons only. They do not have treasures and potions. They also do not have Mercenaries.

Ah yes, I had forgotten about Mercs. That could cancel out the monsters. And the advantage in artifacts would cancel out the traps. I had read "weapons" as not meaning just equipment, but also magical weapons too. Thanks for the clarification.

If I get a chance over Xmas I'd like to playtest the Illusion quest. If so I'll let you know how I get on.


Rewards:
Participated in three (3) Miniature Exchanges.
User avatar
Pancho
Rock Skin Achieved

Halberdier
Halberdier
 
Posts: 1277
Joined: April 12th, 2017, 10:43 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » December 22nd, 2017, 11:26 am

Pancho wrote:
j_dean80 wrote:
Pancho wrote:Great work here, fantastic looking Quest pack and some great ideas.

I probably won't be using it as is, simply because I have already expanded the WIzards of Morcar for my own Heroquest system, and already used some of these quests (Running the Guantlet & Revenge of the Weather man) elsewhere in the storyline. Shame, as this would have saved me some work!

I'm going to steal the Illusion quest though, as it would fit in nicely with another pack I am putting together. I have a question about this Quest if you don't mind;
Have you had a chance to play test it yet? I'm probably missing something but it looks to be nearly impossible for the Heroes to complete.....you write that the Chaos Heroes have the same stats and Weapons as their counterpart, but don't take any damage from traps and monsters. Aside from drinking gallons of healing potions, I can't see how the Heroes can be in a position to defeat an identical version of themselves that has taken less damage by the time they meet in the central room?


So far I've play-tested through Quest 1 and 2. Should get more done this weekend.

The Heroes of Chaos have matching stats and weapons only. They do not have treasures and potions. They also do not have Mercenaries.

Ah yes, I had forgotten about Mercs. That could cancel out the monsters. And the advantage in artifacts would cancel out the traps. I had read "weapons" as not meaning just equipment, but also magical weapons too. Thanks for the clarification.

If I get a chance over Xmas I'd like to playtest the Illusion quest. If so I'll let you know how I get on.


That would be great. Thanks.
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Wrote an article for the Blog. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2413
Images: 30
Joined: December 6th, 2016, 2:48 pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » December 24th, 2017, 12:35 pm

Play-tested Quest 3. Took 3 tries to beat it successfully. Made edits accordingly and also made finding the page of Loretome as a required path to the end of the Quest.
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Wrote an article for the Blog. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2413
Images: 30
Joined: December 6th, 2016, 2:48 pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » December 28th, 2017, 12:28 am

Play-tested Quest 4. Turned out great, a lot of fun. Was worried the Heroes would draw too many Treasure Cards but it was a good incentive for them to keep opening coffins.
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Wrote an article for the Blog. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2413
Images: 30
Joined: December 6th, 2016, 2:48 pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » December 31st, 2017, 11:52 am

Play-tested Quest 5. The different rooms and unique traps made this a lot of fun, along with the fact Death Reapers kept freezing Heroes. It is definitely beat-able but only with hired Mercenaries. I tried it without them and made it all the way to the Fire Door which meant the end for 2 of the Heroes. The Blizzard Room/Ice-Gargoyle took a lot of BP from the party and a lot of Wandering Monster Death Reapers popping up.
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Wrote an article for the Blog. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2413
Images: 30
Joined: December 6th, 2016, 2:48 pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

PreviousNext

Return to Adventurer's Guild

Who is online

Users browsing this forum: No registered users and 1 guest