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he can't avoid a 2nd attack. This'll make the Elf's movement paramount to his survival.



Pancho wrote:Also, I just re-read this quest and I had the Trolls movement as 8, not 10. I was surprised at myself that I would ever make it so high as ten, until I checked it and realised it never was!

Pancho wrote:If you are reading this Lestodante, what do you think? Put the spell back to a flat 4BP. Or even 5BP, differentiating it from other healing spells and tailoring it to the 6BP Elf?




proceeded with caution doing his 2 searches in the hall and went in to have his first battle with the two
. His initial attacked the first one, but the 2nd rolled
in attack, which the
failed to defend. Losing 2 BP right at the start... he then killed that
, did 3 searches and found 25 gold.
and was disappointed to find no secret doors.
.
had first attack and he killed the
. 3 searches for none, none and a Wandering monster. A
jumps in and again rolls
, but this time
managed 1
. Its next attack was for 1
, which was blocked.
then killed it and went into the small room: no traps, but he found the secret door and then did another Treasure search, which drew a Wandering monster again. A
attacked for
,
blocked 1 but took 1 damage.
's 2nd attack failed and
rolled
on his turn.
encountered the
knight, who demanded tribute. So far the
lost 4BP, so found his best bet was to pay off the
with his 25 gold... if it were 50 he probably wouldn't have done it. So the
stepped aside and let
pass.
spotted the pit trap and secret door while a Treasure search drew a Potion of Healing.
. His initial attack was blocked, so the
attacked for 1
but
blocked that.
attacks again for
, but the
again deflected the blow.
attacked for
and
only blocked 1, losing a 5th body point.
's next attack was
, but the
rolled
... at which the point
said "to hell with this" and ran
... the
gave chase but wasn't able to catch him, as
ran through Room A the
folled and the
knight demanded tribute from the
!!!
ran off ahead while the
attacked
for
. This
must be an excellent fighter, he blocked that and then attacked the
for
.
defends with
s too... he did block 1 but took 1 damage.
ended his previous turn on the secret door tile and then rolled
for movement, so he entered the next room but didn't have enough movement to attack the the
. The
and
attacked. Although both rolled 1
only 1 hit got through, dropping
to 6BP.
blocked the
's next attack yet again and delt 1 more damage onto him.
killed the
on his next attack.
attacked for
, which
blocked.
finally rolled
and the
's lucky defense ran out and was killed.
rolled
on his next attack, allowing the
to take advantage with
.
rolled the same on defense and was taken to 0BP, forced to use a Potion of Healing, which only gave him
. Although he killed the
on his next attack a Treasure search resulted in a Hazard, arrow striking him from the wall.
was dead,
desperately needed another Potion of Healing, so he went back to the small room and performed a Treasure Seach, but only found Holy Water.
, when he opened the next door expecting a 3x4 room, it was a valley with 2
s and a
. He bravely attacked the first
, but rolled
... he was then surrounded and murdered....
s or
s?
is armed with a spear too, is he allowed to double weild? I didn't quite play it that way... and if so, what are the rules to double weilding?
lestodante wrote:Also for the Deep Sleep spell if you wish to change it, I can suggest this version by (if I'm not wrong) Anderas or Stoner:
"Any one monster you choose that has 3 Mind Points or less instantly falls asleep. They may not defend whilst asleep but will wake up if attacked* in any way. The sleep lasts for 1D6 turns if not attacked (ends at the end of the casters turn)."
*I would change "if attacked" with "if wounded" so the monster can't defend the first time he's attacked.




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