• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

hQuestBuilder - Browser-based Quest Creation

The secret catacombs where members gather to discuss Quests in progress and contribute to community Quest projects.

Re: hQuestBuilder - Browser-based Quest Creation

Postby squidgem0nster » March 16th, 2022, 12:48 pm

Kurgan wrote:Interesting...!


I'm glad you think so!
squidgem0nster

Skeleton
Skeleton
 
Posts: 22
Joined: March 15th, 2022, 10:30 am
Forum Language: British English
Hero:
Evil Sorcerer: Zargon

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: hQuestBuilder - Browser-based Quest Creation

Postby squidgem0nster » March 16th, 2022, 12:50 pm

lestodante wrote:
squidgem0nster wrote:You're the first person to mention the colours being wrong for the US version. I took the icon-set from HeroScribe's base set of icons... which I took to be stock/accurate. If you could let me know what is incorrect that would be helpful.

In your builder, the US map is using the same map from the UK version. Shaded tiles are also a bit different.
Trap icons should be orange, not pink.


I'll have to find another reference and correct this - thanks for pointing it out! I'm a black and white EU man myself, so haven't had much experience of the US colours :)
squidgem0nster

Skeleton
Skeleton
 
Posts: 22
Joined: March 15th, 2022, 10:30 am
Forum Language: British English
Hero:
Evil Sorcerer: Zargon

Re: hQuestBuilder - Browser-based Quest Creation

Postby Eudoxio » March 16th, 2022, 1:29 pm

It's dangerous to go alone! Take this.
Image

:lol:
Eudoxio

Orc
Orc
 
Posts: 44
Joined: October 28th, 2020, 6:13 pm
Forum Language: Español
Hero:
Evil Sorcerer: Morcar

Re: hQuestBuilder - Browser-based Quest Creation

Postby squidgem0nster » March 16th, 2022, 1:31 pm

Yeeek! Well that's nightmare fuel!
squidgem0nster

Skeleton
Skeleton
 
Posts: 22
Joined: March 15th, 2022, 10:30 am
Forum Language: British English
Hero:
Evil Sorcerer: Zargon

Re: hQuestBuilder - Browser-based Quest Creation

Postby Eudoxio » March 16th, 2022, 2:38 pm

Well, first of all thanks for the amazing work you are doing with it :)

Seeing that you are gonna add the expansions things and all, would be a good idea to have an "expansion" toogle, that adds the expansion tiles and the ammount of monsters extra you can add, also an option to remove all toogles so you can use it freely, for the people who plays "the fortress o'peril" and "gravity land" :lol:

Ive made a HQ21 background map and a full page background fitting the exact size of the web print of your map, if you can use it for something :)
Image
Full page https://imgur.com/a/3czjjIe

Also, i can help with the spanish translation, dont see a language toogle tho, tell me what do i need to translate :)

Almost forgot the map parchment :D
Image

And the Acid Pool map tile from TCOPD Quest 10
Image
Last edited by Eudoxio on March 16th, 2022, 3:57 pm, edited 1 time in total.
Eudoxio

Orc
Orc
 
Posts: 44
Joined: October 28th, 2020, 6:13 pm
Forum Language: Español
Hero:
Evil Sorcerer: Morcar

Re: hQuestBuilder - Browser-based Quest Creation

Postby Kurgan » March 16th, 2022, 3:27 pm

Eudoxio wrote:It's dangerous to go alone! Take this.
Image

:lol:


That will look good over my fireplace.


Rewards:
Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 7107
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: hQuestBuilder - Browser-based Quest Creation

Postby squidgem0nster » March 16th, 2022, 7:12 pm

@Eudoxio - thanks for the map background asset. I've tried that route as I had an SVG of the map bg - but matching up things really doesn't result in a very nice result sadly.

I'm going to look at tidying up the print view soon - parchment may be a little further than I can go - but thanks for the asset!

If you're up for a Spanish translation that would be amazing. Probably best to DM me and I can send you a link to a Google Sheet with the text to be translated? There isn't a language toggle - the UI will adopt the language set on your browser - worked well for German, would love to add Spanish too!
squidgem0nster

Skeleton
Skeleton
 
Posts: 22
Joined: March 15th, 2022, 10:30 am
Forum Language: British English
Hero:
Evil Sorcerer: Zargon

Re: hQuestBuilder - Browser-based Quest Creation

Postby lestodante » March 16th, 2022, 7:41 pm

send the google sheet to me as well, I can go with an Italian translation! |_P


Rewards:
Wizard of Zargon Group Member Participated in four (4) Miniature Exchanges. Participated in four (4) Miniature Exchanges. Participated in a Miniature Exchange. Wrote an article for the Blog. Encountered a menacing Chaos Warlock!
User avatar
lestodante

Yeti
Yeti
 
Posts: 2837
Images: 5
Joined: January 7th, 2017, 9:40 am
Location: Italy
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberChampion Group Member

Re: hQuestBuilder - Browser-based Quest Creation

Postby squidgem0nster » March 16th, 2022, 7:56 pm

lestodante wrote:send the google sheet to me as well, I can go with an Italian translation! |_P


Thanks so much for the offer! I tried to DM you but it said you didn't exist?! If you send me a DM, hopefully I can reply with the link in there for you. Thanks again!
squidgem0nster

Skeleton
Skeleton
 
Posts: 22
Joined: March 15th, 2022, 10:30 am
Forum Language: British English
Hero:
Evil Sorcerer: Zargon

Re: hQuestBuilder - Browser-based Quest Creation

Postby Tott » March 21st, 2022, 8:10 am

squidgem0nster wrote:Ha! Yes - though the web-tech may have been a little less sophisticated then ;)

Yes - there is definitely a plan to add bespoke icons. I'd be curious to know if you'd likely only use single tile bespoke icons (for creatures and traps) or if you'd likely want more sophisticated larger/multi-tile graphics too?

defintley both, the room tiles from the two expansions are perfect examples of why, theres plenty of additional tiles out there that i would love to input. (obviously the room tiles would then need to have additional icons dropped on top)

Also - what kind of limit do you think you'd want... or not want, on the number of bespoke icons per quest?


not sure if a limit would be needed, let people make what they wanna make unless theres a technical reason to do so.
User avatar
Tott

Necromancer
Necromancer
 
Posts: 341
Joined: June 24th, 2010, 7:01 am
Location: Arklow, Ireland
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

PreviousNext

Return to Adventurer's Guild

Who is online

Users browsing this forum: No registered users and 2 guests