I found the Heroscribe remix of Prince Magnus' Gold was just aggravating (challenging, but meant to really suck up your time, splitting everybody up to capture each chest individually). It was just too much, so I took the basic original version and just made the extra rooms optional.
At this stage of the game, there are a lot more traps, and so there were a lot more searches. The NA rules split the two searches into three, but that's something I've always lived with.
On its face, Quest 4 is fairly easy. Locate the treasure, take it back to the stairs. But like some other quests, when you get to the destination, there isn't much to do except walk home slowly. In the EU edition, this was a temptation for the Heroes, because they had to consider whether it was worth it to patiently make it to the finish line, or "become an outlaw" and keep the gold (for the short term benefit of the extra gold, but missing out on the chance to become a champion and rake in a lot more gold later on). Other than roleplaying the steadfast good guys, there isn't as much motivation to keep rolling 4's all the way to the stairs in the NA edition. Hearing the Dwarf's complaints all the way back to Mentor's place would have been funny, but perhaps too close to method acting.
So while wanting to tramp through the classic campaign, this one wasn't quite as high as some of the previous mountains we'd climbed together. After the heroes defeated Gulthar and his minions and captured the three chests, we decided to just end it there, fearing the long slog would just be an exercise in boredom. Yes, I would be drawing Evil Wizard Cards, but it was just dragging the thing out.
A better solution, as iKarith suggests, would be similar to my solution with Lair of the Orc Warlord. Put in a few obscure rooms that can be activated as an "alarm" either when you find the final boss or when you grab the treasure, forcing you to flee and fight your way back to the stairs.
Many quests end up as an anti-climax otherwise... Maybe as grown-ups we're too good about clearing rooms methodically? Because that would have been cool when we were kids just rolling dice without worrying and getting a breather gets tedious, so I'll take this feedback into consideration for the future quests. I think there's nothing wrong with having a "part 2" of course, but when we go weeks between games it's nice to also say "we finished it."
Rolling one die to move a chest can be annoying, even if you have spells to get two of them to the finish in fairly decent order, so I can't blame him too much. Our Armory showroom is selling Rallying Horns for future quests.
So while I was a little less than satisfied with the conclusion, it was a still fun game with lots of little moments.
"Twice the Pride, Double the Fall."
We tried out the "Lone Monster" deck. After a first draw where the lone monster gave a "loot" parley another attempt was made later on... a monster offered the "Let's Gamble" parley. At first because of the disastrous (2 red dice) rolls he'd been getting, my opponent controlling the Heroes didn't want to, but then bet 50 gold coins and came out the winner.
Those are my impressions, and I'm taking a week off here but I hope others can see from what we've done that it's very possible to have a live video Hero Quest session/series on a budget (even without using TTS or Vassal). True, many more of us are being vaccinated and probably will be spending more time with our in person groups, but that doesn't change the fact that we at the Inn want to hang out, and hopefully more opportunities like that will be taken advantage of.
Thanks for playing, see you next game!








I'll use my brode sode!
Hey, that's supposed to be 




I roll 20!