Have you run into any examples of 'metagaming' in HeroQuest?
Because the game is so simple and intended for children, it's very easy for devious players to abuse or exploit the rules. Often, the evil wizard player will introduce a house rule to mitigate it (such as a random chance of a wandering monster appearing if players are wasting too many turns doing metagamey things).
But this thread isn't about stopping it or fixing it. I'd just like to hear about all the different ways it's possible to game the game system. The sort of thing that makes the Morcar/Zargon player want to throw all the hero players down a pit of darkness in real life.

Here are a few I've heard of:
- Waiting at the door with the Barbarian to fight monsters one at a time, instead of entering the room.
Okay, this is more an obvious tactic than an exploit, but it's annoying enough to list it here. The original game seems to have been designed with the assumption that players would enter rooms to fight monsters amongst the cool-looking furniture, not wait outside for the monsters to come to them.
- Before opening a door, rolling your move. If it's a low number, refusing to open the door and waiting until next turn to roll again. Only when you roll high do you open the door and charge into the room.
Annoying because the heroes might have to skip several turns waiting for a good roll, so if you do this at every single door it gets tedious fast.
- Arranging the heroes' formation so that whoever is about to search for treasure is safe in the corner, surrounded by other heroes. This way if a wandering monster appears it can't be placed adjacent to the searcher, and therefore isn't allowed to attack immediately (at least under EU 2nd edition rules).
This is dodgy because it exploits the rules of the game rather than making any kind of sense in real life. How does a hero search the whole room if he's stuck in the corner?
- Entering a Quest, getting some gold through searching or an early treasure chest... then leaving by the stairway tile without bothering to complete the mission. Restarting the Quest and doing it all over again. Effectively, farming or grinding for gold.
Technically possible, but seems all but guaranteed to make Morcar/Zargon spit the dummy and refuse to cooperate. Or make some nasty modifications to the Quest for the next time...
I'm sure there are more. What can you come up with? The more absurd and munchkin-like the better!
