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The Max Dunbar Interview Nov/2024

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

The Max Dunbar Interview Nov/2024

Postby HispaZargon » Sunday December 1st, 2024 8:16am

Dear all,

I am so glad in informing you about the following: Last weeks, Rafa el Vikingo blogger, Cristóbal from La Guarida de Morcar YouTube channel and myself have been working in a interview to Mr. Max Dunbar, one of the main art creators of new HeroQuest, many other Hasbro products and artist of reknown comics.

Max_Dunbar_Interview_Intro.jpg

The artist gives in the interview to the Community of Fans details about his job in Hasbro, especially about how concept art is created for miniature creation. He also gave us a great gift at the end! so I recommend you its reading.

The full interview was posted this weekend by Rafa el Vikingo on his website here, nevertheless you may also find it copied below for eternity.

I would like to also say my personal THANKS to Rafa el Vikingo and Cristóbal for contacting me to participate on this amazing project, and listening to my recommendations to define the set of questions, and of course to Max Dunbar for being so accesible to perform this interview.

Enjoy!!


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INTERVIEW WITH MAX DUNBAR, published the 29th of November of 2024 at Rafa el Vikingo's website 'heroquester.eu', with the collaboration of YouTube channel 'La Guarida de Morcar', and designed with the collaboration of Ye Olde Inn specialist 'HispaZargon':


    INTRODUCTION AND BACKGROUND

    Rafa el Vikingo, on behalf of all authors involved (ReV): Hello Max, first of all, I would like to thank you very much for taking the time to answer the following questions from the Spanish HeroQuest board game fan community.

    For all fans, Art has always been one of the most important and inspiring aspects of the game, both because of its connection to the Warhammer world in the classic Milton Bradley (MB) version, and due to the visual appeal of the new version from Hasbro.

    What was your relationship with HeroQuest before being hired by Hasbro to work on the art for the new version? Were you familiar with the game? Did you ever play the classic version in the past? If so, what memories do you have of the game?

    Max Dunbar (MD): I wasn’t familiar with the game unfortunately! My path to working on the game came through working on the D&D side of things, first through WOTC, then through working on packaging art for a Drizzt action figure. I think between those two areas, the HeroQuest team thought I’d be a good fit to help out! I only designed some side characters in the main game, not the core Heroes (although I’ve been able to design a few heroes since, the new Druids in Against the Ogre Horde, & the Berserkers & Dwarf Explorers in Jungles of Delthrak)

    ReV: Fantasy art icons like Les Edwards and Gary Chalk were key figures in the artistic design of the classic HeroQuest. Have you had any contact with them since Hasbro hired you to work on the new HeroQuest? Did they give you any advice or feedback? Any anecdote?

    MD: No anecdotes unfortunately! I’ve never had the pleasure of interacting with them, although I am a big fan of their works.


    PRESENT

    ReV: What motivates you the most when working on the HeroQuest franchise? Do you use any different artistic techniques than those you apply to other projects?

    MD: Motivation largely comes from knowing the passion the fanbase has for the franchise, and wanting to do right by them, combined with my own desire of wanting to keep working with the HeroQuest folks. If I don’t do good enough work, I probably won’t get hired again. So those two factors push me at all times to do as good a job as I can do.

    ReV: When it comes to your work for Hasbro related to HeroQuest, what is the workflow and level of creative freedom? Are you the one proposing several designs based on the guidelines established by the product manager, and they select the ones they like? Or do they give you full creative freedom to work? How strict are those guidelines, if you can comment on this?

    MD: For HeroQuest, I am given a list of characters or items to design, some have reference (could be existing art from a previous game, etc) Some have just a description of what they’d like to see. Some characters don’t have a lot of leeway, some allow for more artistic freedom!

    ReV: Regarding the illustrations seen in the HeroQuest board game, its expansions, and the official game app—are all the designs yours? Or do you collaborate with other artists on this work? Do you also participate in the creation of the promotional animation videos released by Hasbro Pulse?

    MD: There are several artists working on HeroQuest, I am unsure of how many. I definitely don’t do all of it, but certain expansions I do more (and certain expansions I do less) I am not a painter, so any of the painted illustrations (box covers, etc) Are not done by me. Most of my work is unseen except that the minis are then sculpted from designs I worked on or created. (I did do a fair amount of card illustration in the HeroQuest core game and in the first few expansions as well)

    ReV: Comparing HeroQuest with other fantasy franchises like Dungeons & Dragons... What do you consider to be the biggest differences between HeroQuest and other fantasy universes when it comes to creating new illustrations?

    MD: This iteration of HeroQuest has a fairly specific and set style that needs to be considered when working on concept art & Illustration, and while D&D does have specific elements of style, it is much more open to a wide variety of artstyles. I’d say HeroQuest is more defined by it’s style.

    ReV: How different is it for you to work on the concept art for a board game like HeroQuest compared to working in the comic business?

    MD: I love working on comics, but the work/life balance is tough. Comics are much longer days and tighter deadlines. So doing concept art and illustrations for HeroQuest is a very nice change.

    ReV: Of all the illustrations you've created for HeroQuest so far, which one took the most time to complete, and which was the most difficult to execute? I understand these may not necessarily be the same...

    MD: I think the Dragon for Crypt of Perpetual Darkness took a fair amount of time to figure out, because it had to be on a very small base, yet be a large miniature compared to the rest of the minis in HeroQuest. So figuring out a pose and how it would look in from every angle was tough, but really fun. Orthographic design drawings are always really time consuming as well, because you have to take the drawing from the concept art and then redraw it from front, back and both sides for the sculptors to make minis out of… That’s really tricky and time consuming as well.

    ReV: Regarding the miniatures in the HeroQuest game, could you please tell us more about the development process? Is the miniature model designed first, and then you create the illustrations based on it? Or is the process the other way around?

    MD: Probably answered a bit of that in the previous question, but I pencil a rough drawing to figure out the general pose/look of the character, and if that gets approved I tighten it up… Then it gets drawn in orthographic for the sculptors. (the concept art itself sometimes then gets painted by another artist to be used as a game illustration)


    FUTURE

    ReV: If an animated series based on HeroQuest were to be created, do you think it would fit well with your existing designs? Are you aware of any plans from Hasbro in this regard?

    MD: That would not be something I’d be aware of, but it would be cool!

    ReV: Have you been involved in the HeroQuest new expansion First Light?

    MD: I have not been involved in that one, no

    ReV: Do you normally attend Comic Conventions? (I believe you attended one in Zurich this year)

    MD: I tend to attend a couple a year if I get invited to them. Fewer now than before since I don't work in comics as much.

    ReV: Are you currently collaborating with Hasbro, and do you have any future plans related to HeroQuest? There is no need to reveal anything that is not public yet... but could you please give us any hints?

    MD: I currently am working full time with Hasbro, but can’t say for what specifically unfortunately!

    ReV: Finally, the Spanish HeroQuest fan community would be extremely grateful if you could dedicate a quick sketch or simple drawing with your signature. Of course, we are not asking for a professional piece, but just something simple that can include your signature or a watermark if you wish, as it would only be shown within the fan community.

    Thanks so much again for your time, and I hope you continue collaborating with Hasbro on future releases of HeroQuest.

    MD: I’ve attached the entire design process of the black dragon for the Crypt of Perpetual Darkness, I’ve never shared the rough sketches before, so hopefully you’ll enjoy! (Picture is shown below with same resolution as received by the artist)

    Max_Dubar_Sketch_Venim.jpg

    ReV: Thanks so much for the questions and supporting the game!

End of interview.


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Links to many other relevant interviews about HeroQuest are compiled in this thread.
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Re: The Max Dunbar Interview Nov/2024

Postby Kurgan » Sunday December 1st, 2024 2:00pm

This is a superficial reaction but I never had seen a picture of this artist before, and for some reason I pictured a grizzled old gent with a massive flowing beard. I guess such stereotypes die hard... thanks for posting!


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Re: The Max Dunbar Interview Nov/2024

Postby Daedalus » Sunday December 1st, 2024 8:12pm

Give him some time. Proper fantasy artists inevitably morph into Gary Chalk form.
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