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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.






Vorimir wrote:Advanced skeletons and goblins and orc, goblin or skeleton archers made the just stand behind the door tactic harder and sometimes heroes will want to enter the room and try to attack as many enemies as posible.








Soul Reaver wrote:
But I've now got two problems:
1. . . . the heroes at this point have pretty much all the armour and equipment they're ever going to want. . . .
2. I've got a bunch of cool new expansion heroes that might be fun to try, but since I never kill off the heroes they're not likely to see any play.
Do you guys have any ideas of how to handle this? . . .
Do you depower existing heroes somehow?
Heroes. Take turns playing each group through seperate expansions. Between what Avalon Hill has put out and the homebrew Quests and expansions available here at the Inn, you have more than enough to run seperate groups. The Admiral has been successfully doing that with his brother for years.

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