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The Phil Gallagher Interview Jun/1993

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

The Phil Gallagher Interview Jun/1993

Postby HispaZargon » Friday January 12th, 2024 10:04pm

Hi, as I already presented in this post, I discovered through the past year 2023 a so interesting interview to Phil Gallagher in issue 10 of Italian Kaos magazine, published in June 1993.

Phil Gallagher was one of the creators of the first edition of Warhammer Fantasy RPG from 1986, and the interview was performed by the legend designer Roberto Di Meglio, co-author of the awesome War of the Ring board game (which I strongly recommend you playing) and other games.

This interview I think contains so relevant info about the past of HeroQuest, Space Crusade, and other MB-GW collaborations, which I think has not been shared before in the fans Community, thats the reason why I extracted the Italian texts and translated them for you. It also contains some metion to Bryan Ansell, one of the most influencing persons in the history of Games Workshop, who recently passed away.

Here you have the transcription of all the interview in English and Spanish languages. Sorry if my English is not perfect, I did my best.

I consider this magazine one of the most priced items I own in my collection due to the quite unknown information that it contains, how lucky I was finding this interview after a long research, and how difficult is finding a copy of this magazine, so I wish you will enjoy this thread as much as I enjoyed it!! |_P


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ENGLISH
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    INTERVIEW WITH Phil Gallagher (KAOS Magazine issue 10, June 1993)

    The world of Warhammer is one of the few fantasy universes that has moved from the world of role-playing games to that of literature, computer games and music, just to name a few examples. In this chat with Phil Gallagher, manager of GW and (among other things) co-author of Warhammer Fantasy Roleplay, we dug for some curiosities and tried to find out what new projects are in the pipeline.

    KAOS: To start with, a 'historical' curiosity: the Citadel and Games Workshop brands have been associated for many years, but what is the real relationship between these two companies?

    Phil: Citadel and GW were two separate companies at first. GW was created by Steve Jackson and Ian Livingstone, who published the Fighting Fantasy gamebooks. They started their business in London, in a shop in Hammersmith, importing D&D. Citadel Miniatures was created by Bryan Ansell in Newark, a town near Nottingham. Bryan, Steve and Ian at some point began to collaborate, and after some time Bryan was appointed managing director of GW, as Steve and Ian were no longer able to carry out this task due to their increasing commitment to Fighting Fantasy. Bryan ran GW for Steve and Ian until, along with another partner, he bought the company from them, taking the headquarters to Nottingham and setting up further stores.

    K: When did this happen?

    PG: Around 1985.

    K: Approximately when Warhammer was created.

    PG: In fact, Warhammer Fantasy Roleplay was the first product created by the new design team in Nottingham. Then in 1991, Bryan sold the company to a group of executives, led by Tom Kirby who became the new director.

    K: Another company that GW has recently collaborated with, on products like Hero Quest and Space Crusade (in Italy, Star Quest), is Milton Bradley. How did this agreement come about?

    PG: The relationship developed over several years. Early on, we provided our expertise in designing scenarios and suggesting a range of possible games - based on this, MB created Hero Quest. Space Crusade was designed almost exclusively by them, obviously with some input from us on how the game should work and how to fit it into the Warhammer universe. All scenarios, however, were created by GW.

    K: Are there any other projects in the pipeline?

    PG: MB is a part of Hasbro, a large multinational; while GW is able to make decisions very quickly and directly, for MB the process is much more complex, requiring international marketing meetings. Game design is always influenced by what MB marketing experts say. We propose projects that we think can work, which may or may not be approved by their experts, but MB has the final decision on what will actually be produced. Therefore, it is always possible that they will change their opinion, at the moment the idea is to propose a new game in 1994 and one in 1995. For now I can't say more.

    K: We have seen several products, in various media, linked to the Warhammer name. A few years ago there was also talk of a comic project. Has it been abandoned completely?

    PG: No, not entirely, but at the moment we don't have anyone working directly on the project. However we would like to produce comics, if we could find the right people to organize it. Another possibility is to find an agreement with another company that can provide us with editorial support.

    Recently, however, an Electronic Arts game based on Space Hulk appeared, and in the past we had seen computer adaptations of MB's Hero Quest and Space Crusade. Are there other licensing agreements in this field?

    PG: We are about to close a deal for a license for a computer game inspired by Blood Bowl and another English company is working on a computer game based on Warhammer Fantasy.

    K: A sector in which GW is also involved is that of music production. It's quite unusual for a game publisher... Why this decision?

    PG: Several reasons: one is that Bryan Ansell was, and still is, an avid listener of rock music; second, a lot of the guys who work with GW are heavy metal and hard rock fans. Furthermore, many of our players are also fans of this genre of music. A couple of bands contacted us asking if we could use our illustrations for their album covers - we made a couple of IPs this way, but then realized it was relatively easy to produce records. Plus there were strong links between the material we produce. , our artwork and the songs of these groups, and there was a lot of enthusiasm among our guys - so, we decided to go forward on this path. In fact, we are more interested in sponsoring new bands rather than already established ones.

    K: Going back to games, there has recently been talk of a law against lead miniatures. What effect will this have on Citadel production?

    PG: Indeed, the state of New York has placed a ban on the sale of miniatures containing lead, and at least one other US state has done the same. Due to this ban, many American manufacturers, such as Ral Partha and Prince August, have decided to combine the production of lead miniatures with pewter miniatures. Our American subsidiary, which produces and sells in the US market, will also do the same, but as far as Europe is concerned, no changes are expected.

    (Edited by Roberto Di Meglio)



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ESPAÑOL
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    ENTREVISTA A Phil Gallagher (Revista KAOS número 10, junio de 1993)

    El mundo de Warhammer es uno de los pocos universos fantásticos que ha pasado del mundo de los juegos de rol al de la literatura, los videojuegos y la música, por poner sólo algunos ejemplos. En esta charla con Phil Gallagher, gerente de GW y (entre otras cosas) coautor de Warhammer Fantasy Roleplay, buscamos algunas curiosidades y tratamos de descubrir qué nuevos proyectos hay en proceso.

    KAOS (K): Para empezar, una curiosidad 'histórica': las marcas Citadel y Games Workshop están asociadas desde hace muchos años, pero ¿cuál es la relación real entre estas dos empresas?

    Phil (PG): Al principio, Citadel y GW eran dos empresas independientes. GW fue creado por Steve Jackson e Ian Livingstone, quienes publicaron los libros de juego Fighting Fantasy. Comenzaron su negocio en Londres, en una tienda de Hammersmith, importando D&D. Citadel Miniatures fue creada por Bryan Ansell en Newark, una ciudad cerca de Nottingham. Bryan, Steve e Ian en algún momento comenzaron a colaborar, y después de un tiempo Bryan fue nombrado director general de GW, ya que Steve y Ian ya no podían llevar a cabo esta tarea debido a su creciente compromiso con Fighting Fantasy. Bryan dirigió GW para Steve e Ian hasta que él y otro socio les compraron la empresa, trasladaron la sede a Nottingham y abrieron más tiendas.

    K: ¿Cuándo sucedió esto?

    PG: Alrededor de 1985.

    K: Aproximadamente cuando se creó Warhammer.

    PG: De hecho, Warhammer Fantasy Roleplay fue el primer producto creado por el nuevo equipo de diseño en Nottingham. Luego, en 1991, Bryan vendió la empresa a un grupo de ejecutivos, liderados por Tom Kirby, quien se convirtió en el nuevo director.

    K: Otra empresa con la que GW ha colaborado recientemente, en productos como Hero Quest y Space Crusade (en Italia, Star Quest), es Milton Bradley. ¿Cómo surgió este acuerdo?

    PG: La relación se desarrolló a lo largo de varios años. Desde el principio aportamos nuestra experiencia en el diseño de escenarios y sugerimos una serie de juegos posibles; basándose en esto, MB creó Hero Quest. Space Crusade fue diseñado casi exclusivamente por ellos, obviamente con algunas aportaciones nuestras sobre cómo debería funcionar el juego y cómo encajarlo en el universo de Warhammer. Todos los escenarios, sin embargo, fueron creados por GW.

    K: ¿Hay otros proyectos en trámite?

    PG: MB es parte de Hasbro, una gran multinacional; Mientras que GW es capaz de tomar decisiones de forma muy rápida y directa, para MB el proceso es mucho más complejo y requiere reuniones de marketing internacionales. El diseño de juegos siempre está influenciado por lo que dicen los expertos en marketing de MB. Proponemos proyectos que creemos que pueden funcionar, que pueden ser aprobados o no por sus expertos, pero MB tiene la decisión final sobre lo que realmente se producirá. Por lo tanto, siempre es posible que cambien de opinión, de momento la idea es proponer un nuevo juego en 1994 y otro en 1995. Por ahora no puedo decir más.

    K: Hemos visto varios productos, en diversos medios, vinculados al nombre Warhammer. Hace unos años también se habló de un proyecto de cómic. ¿Ha sido abandonado por completo?

    PG: No, no del todo, pero de momento no tenemos a nadie trabajando directamente en el proyecto. Sin embargo, nos gustaría producir cómics, si pudiéramos encontrar a la gente adecuada para organizarlos. Otra posibilidad es llegar a un acuerdo con otra empresa que pueda brindarnos apoyo editorial.

    Sin embargo, recientemente apareció un juego de Electronic Arts basado en Space Hulk, y en el pasado habíamos visto adaptaciones para computadora de Hero Quest y Space Crusade de MB. ¿Existen otros acuerdos de licencia en este campo?

    PG: Estamos a punto de cerrar un trato para la licencia de un juego de ordenador inspirado en Blood Bowl y otra empresa inglesa está trabajando en un juego de ordenador basado en Warhammer Fantasy.

    K: Un sector en el que GW también participa es el de la producción musical. Es bastante inusual para un editor de juegos... ¿Por qué esta decisión?

    PG: Varias razones: una es que Bryan Ansell era, y sigue siendo, un ávido oyente de música rock; En segundo lugar, muchos de los chicos que trabajan con GW son fans del heavy metal y del hard rock. Además, muchos de nuestros jugadores también son fanáticos de este género musical. Un par de bandas nos contactaron preguntándonos si podíamos usar nuestras ilustraciones para las portadas de sus álbumes; hicimos un par de IP de esta manera, pero luego nos dimos cuenta de que era relativamente fácil producir discos. Además, había fuertes vínculos entre el material que producimos. nuestro arte y las canciones de estos grupos, y había mucho entusiasmo entre nuestros muchachos, así que decidimos seguir adelante en este camino. De hecho, estamos más interesados ​​en patrocinar bandas nuevas que las ya establecidas.

    K: Volviendo a los juegos, últimamente se ha hablado de una ley contra las miniaturas de plomo. ¿Qué efecto tendrá esto en la producción de Citadel?

    PG: De hecho, el estado de Nueva York ha prohibido la venta de miniaturas que contengan plomo, y al menos otro estado de Estados Unidos ha hecho lo mismo. Debido a esta prohibición, muchos fabricantes americanos, como Ral Partha y Prince August, han decidido combinar la producción de miniaturas de plomo con miniaturas de peltre. Nuestra filial americana, que produce y vende en el mercado estadounidense, también hará lo mismo, pero no están previstos cambios para Europa.

    (Editado por Roberto Di Meglio)

End of interview.


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Links to many other relevant interviews about HeroQuest are compiled in this thread.


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