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RISE OF THE DREAD MOON discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: RISE OF THE DREAD MOON discussion

Postby Kurgan » Saturday July 15th, 2023 6:05am

Our first (?) Fan video unboxing has appeared! |_P

This video is filled with spoilers... around the 3 minute mark new reveals including a brief glimpse at the first quest, another map coding color... he later shows that the Hand Axe is included as an equipment card (again) but it now includes the clarification that it cannot be used by the Wizard... that wasn't shown in the reddit photo dump I don't think. Interestingly there is another Helmet card included as well (remake Game System already had two and we know that cards don't limit in-game stock).

Be warned, spoilers galore (thanks Frank) and it's in Italian: https://www.youtube.com/watch?v=-6UzMSGMeGk

Skip to 3:19 to avoid the spoiler... he really did a fantastic job on this one. No Holy Water card, but the Helmet & Hand Axe surprised me. Looks like the "Arcane Prison" water component is glued down, but I could be wrong.

You Zargons out there hearing this? If you didn't have to remix your quests already thanks to these streams, here's another reason. ;)


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Re: RISE OF THE DREAD MOON discussion

Postby Maalicia_Ironhoof » Saturday July 15th, 2023 6:26am

Kurgan wrote:Virg also points out that a more direct place to get the PDFs (and different file size versions of them in different quality) is here: https://instructions.hasbro.com/en-us/all-instructions?search=heroquest


Is this a hint that we might get the ROTDM PDF less than 6 months after the release of the pack?! Ideally I'd love to see the PDF and App updates on release day!
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Re: RISE OF THE DREAD MOON discussion

Postby Kurgan » Saturday July 15th, 2023 7:29am

ShelfSide posted the link to the PDF for prequel quest "KnightFall" in his youtube video description.

It goes to a 404 error right now because the file is not uploaded but will be expected sometime after his stream ends (he starts at 3pm Central, so by 4 or 5pm CST?)

https://hasbropulse.com/blogs/avalon-hill/heroquest-online-quest-3-knight-fall

You can download the Knight Fall quest below. We recommend you play this quest before embarking on the adventure contained within the Rise of the Dread Moon expansion, available in stores globally on 7/15. Enjoy!
It is subtitled "Online Quest 003" and does NOT appear to be a solo quest (the 10 in the box are group quests as well).

Having peeked at the spoilers for Quest 1, I think it's probably best to play this (or ANY) quest first to build up some equipment/potions as you will need them for this very hard first quest!

RE: other HeroQuest Day streams... Elven Prospecter is a pretty tough Elf Quest as well, I wonder what "Foster the Meeple" is doing to prepare for that one? A group of basic heroes is going to have a really tough time on that one, right at the start too! (if you know what I mean...) Wonder if the party will survive or if they'll keep going beyond 4 hours... the streams will overlap. It's all part of the game though! |_P
Last edited by Kurgan on Sunday July 16th, 2023 8:57pm, edited 1 time in total.


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Re: RISE OF THE DREAD MOON discussion

Postby Pancho1 » Saturday July 15th, 2023 7:56pm

Does anyone know who wrote the Knight Fall quest?
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Re: RISE OF THE DREAD MOON discussion

Postby SirRick » Sunday July 16th, 2023 2:35am

The Knight Fall quest was strangely written. It was written as if new heroes were playing this adventure, so maybe the new Rise of the Dread Moon pack could be played by new characters if it does have adjustable difficulty.

The story didn’t make much sense because at the end of RotWL Skullmar gets away at the end with the Witch Lord’s spell books. Now he is captured somehow. This story fits the original European version if I remember correctly, but in the NA version he just gets away.


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Re: RISE OF THE DREAD MOON discussion

Postby Kurgan » Sunday July 16th, 2023 6:16pm

I'm going to have to come up with a list of all the "speculative" rules & mechanics I was thinking they might do in this pack, but didn't, that might still make fun homebrew ideas...

Stuff I was certainly wrong about (probably think of more later). I made lots of predictions as we got more info and I kept guessing incorrectly.. :lol:

1) It's not a Knight Quest Pack. So no solo quests, no Knight specific Artifacts, Treasures, etc.
2) Sir Ragnar doesn't have a dedicated figure (well, unless you use the Knight!).
3) You don't turn into ghosts in this one.
4) The Knight's abilities have not changed, he's identical mechanically to the version that was the Hero Collection limited time exclusive version.
5) Specters can't hide inside solid rock or warp all over the board doing hit and runs on the heroes (since they can't move to unexplored areas despite being able to pass through any solid object).
6) There's no "if you're a brand new player you get X" caveats in the text. However there are plenty of situations where having a particular status or object can change the outcome.
7) You don't get to import Frozen Horror mercenaries in here.
8) No big evil armies either, there are only two of each monster (except the Specters which are a trio and the Dread Wraith which is one of a kind).
9) There is a new torture rack included, it's just been redesigned as a magical "Arcane Prison" that is kind of a holo dome underneath (still too big to realistically hide most game objects unless it's a small tile or treasure chest.
10) The function of the tokens I guessed completely wrong. Most of them function just as counters you hang onto until it's time to cash them in or surrender them if you break a specific rule of engagement. No Space Crusade style blip token, monster pool or mercenary perk mechanics here, sadly.
11) No potion discounts if you are a certain hero, though the Wizard does get to craft potions without having to buy the 400 gold (for 5 crafts) "Re-Agent Kit."
12) Disguises work elsewhere than the "Plaza" area.
13) A certain subplot I was sure was going to be a major focus of the story really wasn't explained, only implied by some artwork.
14) No new Orc or Elven spearmen figures or Rogues (evil or otherwise, though there are two Elf Assassin monsters).
15) "Knightfall" prequel quest was released WAY before GenCon (on release day, even!). It doesn't feature any digital cards or tweaks, and you don't find much extra to prepare you for quest 1. It calls for miniatures in the box you could very easily proxy it using only the game system to play since so few of the new mechanics are engaged and they are all explained in the quest notes.

Some other things I'm not sure about but would need to really study the quest book to learn.
Last edited by Kurgan on Sunday July 16th, 2023 10:10pm, edited 1 time in total.


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Re: RISE OF THE DREAD MOON discussion

Postby Kurgan » Sunday July 16th, 2023 9:11pm

SirRick wrote:The Knight Fall quest was strangely written. It was written as if new heroes were playing this adventure, so maybe the new Rise of the Dread Moon pack could be played by new characters if it does have adjustable difficulty.

The story didn’t make much sense because at the end of RotWL Skullmar gets away at the end with the Witch Lord’s spell books. Now he is captured somehow. This story fits the original European version if I remember correctly, but in the NA version he just gets away.


Yeah as a kid I kind of wondered about that, but now I see clearly they were hoping kids would just write their own quests to resolve the "cliffhanger" of Skullmar being still at large and gathering his army...


I see KnightFall makes reference to a female Dread Warrior... interesting.

Also, the back of the quest book gives special thanks to "Christopher De La Rosa" (look him up, he's a game designer) for "Rise of the Dread Moon story and design contributions."

No specific author is given as the author of KnightFall on the PDF or page hosting it that I saw.


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Re: RISE OF THE DREAD MOON discussion

Postby Kurgan » Sunday July 16th, 2023 11:08pm

Caveat, I have only read through the quest books, I have not play-tested any of them myself yet, but just reading it with the eyes of Zargon as it were... I gotta say it looks like they put a LOT of work into this one. There are a ton of surprises. Not a lot of lore dumps like Prophecy of Telor (I appreciate flavor text and lore dumps in games!), but a lot of GOOD gimmicks. It will keep the heroes guessing throughout most of it, and there are spots where I could see them wanting to play it again and try something different to see the outcome. Parts of it feel like a choose your own adventure, an RPG lite, rather than just a straight up dice rolling combat game as some think of heroquest (and certainly how Mage of the Mirror was played before this... just combat after combat after combat!).


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Re: RISE OF THE DREAD MOON discussion

Postby LucaRocks » Monday July 17th, 2023 9:23am

Count me in as one of the people who had no idea that the sword Dread Warriors were female. I can kind of see it when you examine them against the Mace wielding Dread Warriors but even then, it's still very subtle. Makes sense since in the Mythic tier, the stretch goals were female versions of monsters for the most part. In the stretch goal list, they don't say what gender they are so I guess that was my bad for assuming their gender lol

Also I find it interesting that they would call out a female DW specifically when at other times they have said "they" when referring to certain characters who have female and male versions.
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Re: RISE OF THE DREAD MOON discussion

Postby Kurgan » Monday July 17th, 2023 6:58pm

The one Fimir that had magic in the classic quests (KK) they refer to as "it" (even though in Warhammer lore this is probably female).


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