lestodante wrote:I think the Magical throwing Dagger is an item on itself, one use only. The Bandolier has standard knives only.
I am still surprised about some people has a special skill in creating problems and overcomplicate things
So here's my logic...
Ambidextrous: "Once per turn, when you attack with a shortsword or dagger you may make one additional attack with a dagger. Do not discard [Ambidextrous card] after use."This skill allows for an extra attack once per turn with a dagger. It does not state that this cannot be used as a ranged attack.
Opportunistic Striker: "Once per turn, you may throw [roll] one extra combat die when attacking a monster next to another hero. Do not discard [Opportunistic Striker card] after use."This is the situational bit I mentioned in my long-winded wall of text above. It allows the Rogue to add +1 CD to an attack so long as the target is adjacent to another Hero. It does not specify that that attack cannot be ranged.
Dagger: "Weapon -- This sharp knife gives you the attack strength of 1 combat die. A dagger can also be thrown at any monster you can see but is lost once it is thrown."This is a standard dagger, not a Magical Throwing Dagger, which is a treasure item that is lost once thrown AND cannot be defended against. Different item slightly different properties. We are not talking about the Magical Throwing Dagger in my examples.
Bandolier: "Counts as a Tool Kit for disarming Traps and you are always considered to be armed with a dagger. It can only be used by the Rogue."In other words, when equipped with a Bandolier, the Rogue has an infinite number of [Normal] Daggers. Which, as we can see in the Dagger verbiage, can be thrown. Typically that Dagger would be lost once thrown, but in this case there's another ready to replace it thanks to the Bandolier.
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If we put this all together, under the right circumstances (Likely the first turn or two of a given battle since the Rogue can also use their Combat Mobility to move to an advantageous position), the Rogue can probably attack twice, at least one of these attacks being a 2 CD ranged attack. That is, so long as they are using a Shortsword or Dagger.
From day one, the Rogue does have access to a Dagger as a starting weapon. A Shortsword is a natural early upgrade. But even with the Dagger, the Rogue is rolling up to 3 CD, granting that only two of these are likely ranged... Except that, the Bandolier guarantees the Rogue always has a Dagger to hand. Thus that 1 CD Dagger attack could be ranged (With no risk of losing the Dagger).
This means that the Rogue gets up to 2 attacks per turn, only 1 of which can be defended (Zargon's choice), and each of the 2 attacks could be ranged under the right conditions.
That sounds like not just a Crossbow to me, but an improved Crossbow. The Bandolier is cheaper by 50 GC and in concert with the Rogues other skills, offers multiple attacks that cannot all be defended. And, to take the argument a step further, the thrown dagger can target any monster the Rogue can "See", which does not automatically rule out adjacent or diagonally adjacent targets, though back in the day I ruled that the dagger could not be thrown at an orthogonally adjacent target.
So I do not think I am over-complicating things. Though I could be missing something along the way in terms of clarifications on the specific use of certain equipment or skills of course, which is why I am bringing it up.
Anyway, to me, as I am parsing the Rogue's starting effectiveness, it feels pretty potent. This is why it has occurred to me that requiring the Rogue to purchase the Bandolier instead of starting with it, might be some small way to mitigate the question, while also giving the Rogue a little something to look forward to for a future upgrade.
So I ask; Am I really missing some glaringly obvious detail here that has lead me to create a problem that doesn't exist? Or maybe it's just not a big deal in the grand scheme. That's likely subjective, but to my thinking, it seems that the Rogue, more than most (possibly any) other Hero is ripe for min-maxing. Stackable skills and that amazing Bandolier, seem to be a pretty great combination. Particularly early game.
maj! = Klingon word for "Good". Used in the context of "I approve".
- vay' DaneHbogh yIchargh!