QorDaq wrote:...
As to the Rogue, in an effort to step back and return to the actual topic at hand before my potential derailment;
The promise of the Rogue (to me), is that there could be unexpected new content added to the IP going forward. I am very curious to see those cards, and it's one of the things I have hopes will be revealed at GenCon.
I assume that this expansion, like the Knight before it, is an experiment, as much as anything, to see how the community responds to new retail releases. New Heroes are a cool addition in my opinion, despite the reception of any particular innovation by any particular fan.
I'd also like to see new enemies. As others have also mentioned (and I have previously as well), I'd like to see other types of small expansions too. Especially card packs, tile packs, encounter packs, etc. which could expand the idea for new fans discovering HQ today or into the future, that they can make the game their own by creating unique Quests, Campaigns, or whole worlds using the game as a tool set.
The Rogue could be a good start. We'll see.
Also, initially I didn't much like the look of the minis, but they are actually growing on me.
Yeah, a lot of frustration came out in my wall of text on the previous page, and your reply was very thoughtful, thanks for that.
The problem is all of the "new content" thus far has been exclusive, limited run stuff (Mythic bonuses, Guardian Knights). If they start making it retail that's more of a "risk" I suppose, because people will actually see it, and potentially judge it, so I see your point about the "experimental" nature of it.
Once they step outside of the "I want everything/gotta have it now" crowd of collectors it will be a test to see if the product cuts the mustard, if word-of-mouth drives sales or if they disappear.
We know they can write new quest packs. If they put together some packs that are designed around the "You Know You Can Make Your Own Content for This Game, Right?" feature of HeroQuest, these packs could be very successful. Add a new hero, add new monsters, new tiles, new furniture, the sky is the limit, and of course new quests.
I can imagine the average consumer going "what is this guy, how come he's just in a box with some cards, what am I supposed to do with this? Am I supposed to paint him or what?" At least the expansions were clearly marked that it's like, oh yes, this isn't a game in itself, it's meant to go with and EXPAND the game system I already bought with new stuff, cool.