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HispaZargon wrote:Kurgan wrote:Yeah I always read "random scroll" as whatever scrolls you happen to have, across quest packs.
Warlock can't use Wizard SPELLS it only says in terms of equipment (armory gear) and magical artifacts (Artifact cards). Warlock can only use her 3 unique spells.
So that means she can use Wizard's Staff and Wizard's Cloak for example, could wear Bracers and use staff or dagger or toolkit but can't use a shortsword or helmet or other types of Body Armor (but could use a handaxe due to the lack of prohibition to the Wizard on the card), etc.
So anything the Wizard can use, the Warlock can use, but the Elemental Spells are for the Wizard and Elf to divide up still, nothing for the Warlock, taking it literally.
Yeah, I agree but I think clarifications for those extra characters rules would be better. There are more people who have similar doubts here.
AndalooJJ wrote:In the Crypt of Perpetual Darkness:
Quest 5 - The Sunken City of Buubhealxea (page 15): The goblin queen Buubhealxea knows the Escape spell, but the Dread Spell Escape in this version is the one that allows the spellcaster to escape to a previously designated place on the quest map (a la Balur in the Fire Mage quest from the original NA system). There is no such designated place on the map--don't know whether it was intended that she escape to the "X" to potentially bar the heroes from exiting (presumably not, since it is flagged as a note to indicate that the door can only be opened with the key that is in the chest in her room, and not as the place she escapes to), or whether the designer had the Wizards of Morcar version of Escape in mind where the spellcaster could escape to any unoccupied space.
therealshrek wrote:Just noticed this one. Dont know if it was intentional, or an accident. So Im posting it...
Borin's Armor use to be 4 def dice, the new card shows only 2 def dice.
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