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The movement dice in the box don't match the literature. These are called "Red dice" in the 2021/2022 Game System (as in the classic HeroQuest boxes) and all expansions call them "red dice." But as we've seen at least the first many boxes purchased from Target stores in the USA have white movement dice with red pips (spots) on them instead. Meanwhile the back of the First Light box shows the expected red dice with white pips, which is also what the rulebook shows as well as the GM screen depicts.
Onan wrote:The movement dice in the box don't match the literature. These are called "Red dice" in the 2021/2022 Game System (as in the classic HeroQuest boxes) and all expansions call them "red dice." But as we've seen at least the first many boxes purchased from Target stores in the USA have white movement dice with red pips (spots) on them instead. Meanwhile the back of the First Light box shows the expected red dice with white pips, which is also what the rulebook shows as well as the GM screen depicts.
I've always wondered what I am supposed to do with the "blue dice" from Frozen Horror
wallydubbs wrote:Other Zargons might do it their own way. Me, in particular, I adopted someone else's suggestion (can't remember who) to give the hero their starting combat dice, but they require a black shield to get in 1BP of damage. So the Elf & Dwarf get 2 dice, but still require a black shield. The Barbarian gets 3, imposing a physical advantage over the other 3. Wizard only gets to roll 1. The same will apply to the newer heroes:
Berserker 3 combat dice needs black shield
Knight, Explorer, Bard & Warlock roll 2
Rogue & Druid get 1 dice.
If the Druid uses Shapeshift and the Warlock uses Demonform I'd be willing to throw out the Black Shield in those scenarios and go with Skulls.
I understand it's not written anywhere, but this is where the creativity of Zargon comes into play.
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