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Hero Quest 2021 Remake: Errata Compilation

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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » November 4th, 2023, 4:11 pm

PoT and SQT boxes are being received at homes!

Please, if anyone owning them detects which errata have been corrected from the original versions, it would be so useful to be shared in this thread.

And of course... also share if new errata are found, hopefully not.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » November 4th, 2023, 5:26 pm

Ribby has revealed some updates here. A lot of stylistic changes. "Solid Rock" areas are filled in (using orange/brown this time, with the light gray used for normal hallways). There's an extra treasure chest added that wasn't there before to one of the quests. He didn't go super in depth, there are many more things to learn but some good examples to indicate they did take a careful look through them both.

Old price and art for Warlock's "Wand" equipment have been restored to Mythic version. Rapier price is correct as before (digital images erroneously inflated the price).

Still no mention of the Warlock in the quests, so not officially incorporated like the Bard... I think.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » November 5th, 2023, 12:08 am

New Errata to add to "Rise of the Dread Moon" Quest 3 (potential spoilers)... calls for too many closed doors!

While the mechanic does not state it, the Companion App suggested that as you knock on each door, the door is removed after you get the "information" from the inhabitants of the homes. However, there is an instance in which the hero will pass a hallway and reveal up to 8 closed doors at one time (the Game System only includes 5... of course Zargon can add the iron and wooden doors from this expansion but he will still be one short until a door is opened, unless he has multiple expansions). This same quest also has the potential for even more closed doors if the heroes don't go around opening/knocking on each one.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby lotius81 » November 5th, 2023, 3:34 pm

Prophecy of Telor questbook errata:
- Page 2: Potion of Healing and Potion of Magic cards are shown in this page but there is not any physical card included for those potions as for the rest of Alchemist Shop's items.
YES: There are now Potion of Healing and Potion of Magic cards included.
- Page 2: The name of Potion of Healing could make confusion with other potions of same name, like the one included in the GS Treasure deck, so it should have been named differently.
YES: There are now 2 different potions listed. A Potion of Lesser Healing for 200 gold coins, and a Potion of Healing for 500 gold coins.
- Page 2: Potion of Healing cost of 200 gold coins apparently looks too cheap compared with the gold price of potions from Mage of the Mirror expansion Alchemist's Shop. - HispaZargon suggested on this post that Potion of Healing price should had been 350 gold coins instead of 200.
YES: The cost of the Potion of Healing has been increased to 500 gold coins. There is now an additional Potion of Lesser Healing for 200 gold coins. This is reflected on the newly available cards as well.
- Page 2: Potion of Magic cost of 400 gold coins apparently looks too cheap compared with the gold price of potions from Mage of the Mirror expansion Alchemist's Shop. - HispaZargon suggested on this post that Potion of Magic price should had been 450 gold coins instead of 400 AND the potion's power should be limited to regain just one spell, instead of three.
NO: The cost of Potion of Magic has stayed the same.
- Page 4: Minor misprint in word "Scorcerer" at parchment text, it should had been written "Sorcerer".
YES: The spelling has been corrected.
- Page 6: Alone chest shown in room at right hand side of the map has no dedicated description in page 7 and it has a spear trap next to it. - It seems to be an absurd room design since without any note the Heroes will never search the chest, moreover, if a note "this chest is empty" was writen for this chest, probably they will never go adjacent to chest because it is not required according to the rules and the trap probably would be never activated. - Fortunately Hasbro has officially confirmed here that if there's not a note about special treasure, you'll pull a treasure card just like any other room.
YES: This has been changed. The room now contains a bookshelf instead of the chest. Other than that there are no special notes for the room still.
- Page 8: There seems to be a wayward arrow pointing down at the bottom of the page that should not exist.
YES: The wayward arrow has been removed.
- Page 9: Text indicates that Rod of Telekinesis must be taken from Equipment cards in the Armory instead from Artifacts deck, which is the correct one.
YES: It is stated in the new book that it is an artifact.
- Page 12: The room with letter D cannot be accessed in any way. - Fortunately Hasbro has officially confirmed here to Eudoxio that there is a missing door which should be placed in the map between rooms C and D, south of the fireplace.
YES: A doorway has been added to connect the 2 rooms.
- Page 18: Talisman bearer rules in this page do not clearly explain if Mind Points gained by bearer due to Melar/Talisman effects through the missions can permanently increase the basic number of Mind Points or not until the Melar spirit leaves the Talisman in quest #10. - According to quest note G in page 27 "...and returns their Mind Points to normal.", it seems the basic number of Mind Points can be altered by Melar/Talisman effects through the questpack, but unfortunately this clarification was not earlier explained in page 18. Nevertheless, a confirmation from Hasbro about this rule would be appreciated.
UNSURE: I didn't see any specific changes related to permanent increases or not.
- Page 18: It is indicated that heroes may visit the Armoury but it is not said they may also visit the Alchemist's Shop.
YES: It now clearly indicates that both the armoury and alchemist's shop can be visited.
- Page 19: The name of "Archives at Andinus" is probably incorrect since later pages 21 & 23 call them as "Archives at Arborenis", so probably "Arborenis" is the correct name for the archives. Nevertheless, an official feedback about this from Hasbro would be appreciated.
YES: It is now corrected to "Archives at Arborenis".
- Page 22: Letter A symbol for Note A of page 23 is not shown in the map. - I think letter A symbol should have been shown in the center room of the map.
YES: The letter A has been added to the central room.
- Page 23: Texts written in parchment, Note A and Note G seem to be incoherent. - Their content do not fit well together, since it has no sense. If the vial is broken in room A, I guess it cannot be used again because once it breaks, I may be assumed that it breaks forever since it is made of crystal, so the vial could not be used again in room G to summon Telor, in contrast to what is explained in the parchment the players must do. However, suprisingly, without using any vial in room G, Telor's spirit is summoned anyway. - There are several discussions in this thread about how this plot flaw could be fixed or interpreted (starting post here), however an official feedback about this from Hasbro would be appreciated.
NO: The same essential rules are in place for this. The heroes can either choose to shatter the vial in the central room, or in the room with the real tomb.
- Page 25, Note C: For coherency with the rest of the text, the first sentence should have also included the following words in bold: "...only be accessed by a hero or monster moving on the stairs or jumping down from the gallery."
NO: A bold letter "E" callout has been added in this note, but nothing else.
- Page 25: According to the quest notes, it is not clear if the staiway tile can be used to access to the next quest since the beginning of current quest.- HispaZargon explained in this post that probably the intention of the quest designer was only allowing the access to the lower level after summoning the monsters in room C. Before that moment, the stairway may only be used to access room C from the gallery, but to nowhere else.
NO: It does not indicate any difference from the original in terms of the stairway's use.
- Page 28: Letter F symbol for Note F of page 29 is not shown in the map. - Lestodante suggested here that letter F should have not existed since its text seems to be just a continuation of Note E text, but confirmation from Hasbro would be very useful
YES: The G has been removed and replaced with the letter F. The G section in the notes is also removed.
- Page 29: Misprint found in parchment text: "...dungeons below Turrek Tor". Correct text would had been "...dungeons below Turekk Tor", according to pages 9, 11 & 13.
YES: The misprint has been corrected to "Turekk Tor".
- Page 33: Note E sentence "I water of healing is cast on any monster during Zargon's turn, they are hit. You may only call out one number to save them!" has no sense as written since players cannot make any action during Zargon's turn. - The correct sentence should had been the following one: "If water of healing is cast on any monster, they are hit, but during Zargon's turn, you may only call out one number to save them!". The corrected sentence represents that casting water of healing makes easier to defeat the monsters that embraced Zargon's Flame, as already suggested in parchment, since it would reduce to 1/6 the succesful defence probability of the monster, instead of standard 1/3. Otherwise the last sentence "You may only call..." would not have had any sense as written there.
YES: The text has been moved to a new, standalone "Zargon's Flame" section. It now does not say anything about casting it "during Zargon's turn".
- Page 35: The Artifact Reference on this page could be confusing since some Artifacts could be listed but not used, while others are found in the quest book but could not be in the Artifact Reference since it only has room for 10 items. More details provided by Kurgan in this post.
YES: The page has been changed to only list the 4 spell scroll cards. It also references 4 artifacts and tells you to find their cards in the "HeroQuest Game System".
- Page 35: In Quest #11, Note G, the heroes find a Lightning Bolt Spell Scroll, however, there is no any dedicated card shown in this page for such magical item. Moreover, it does not exist any physical card for Lightning Bolt Spell Scroll, therefore the rules for this scroll may be unknown.
YES: There is now a Lightning Bolt spell scroll card.
- Of course, the rules for this spell scroll are the ones shown in page 27 of The Crypt of the Perpetual Darkness questbook but that is not the correct place for Telor's questpack.
YES: Page 35 now shows the 4 spell scroll cards with their full text.
- Page 35: In Quest #13, Note D, the heroes find a Water of Healing Spell Scroll, however, there is no any dedicated card shown in this page for such magical item. Moreover, it does not exist any physical card for Water of Healing Spell Scroll. - Of course, the rules for this spell scroll should be the same as per Water of Healing Water Spell card
YES: There is now a Water of Healing spell scroll card.
Last edited by lotius81 on November 5th, 2023, 3:51 pm, edited 4 times in total.
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby lotius81 » November 5th, 2023, 3:36 pm

Spirit Queen's Torment questbook:
- Page 4: The section "Controlling Allies" does not clarify if the orc-allies defend with Black Shields as the rest of regular enemies or with White Shields since they may be considered as heroes. - I think they may defend with White Shields, like Sir Ragnar, and Mercenaries in BQP or WoM expansions (in fact, they are also allies).
NO: No changes to the Controlling Allies section text. It still says the allies are treated "as a hero".
- Page 6: Squares of non-used upper corridors in the map should had been coloured in shadows' dark grey.
YES: The upper corridors are now properly shaded.
- Page 8: It seems a double rock tile is missing in the upper double corridor, near the central room, like in the lower double corridor. It makes no sense allowing the heroes to access the rest of the map corridors since they cannot go anywhere, so such blocking double tile may be necessary.
YES: There is now a double rock tile in the upper double corridor, just above the corridor that surrounds the central room.
- Page 8: Squares of all the non-used rooms in the map should had been coloured in shadows' dark grey. - Maybe the previously mentioned missing double rock tile explains why all the shadow areas of this quest map are not correctly coloured.
YES: All non-used rooms are now appropriately shaded.
- Page 10: Squares of non-used left corridor in the map should had been coloured in shadows' dark grey.
YES: The squares on the left corridor are now properly shaded for the non-used tiles.
- Page 12: The two chests marked with letter C should had been coloured in orange since they contain traps.
YES: Both chests marked C are now shaded in orange.
- Page 13, Note B: The rules about the three potions has no sense as they are written as explained here by Eudoxio. To clarify how to proceed with the potions, probably sentence "Shield: weak potion of healing,..." should had been written as "White Shield: weak potion of healing,..." and sentence "Any other result is poison, lose 1 Body Point." should had been written as "Black Shield: poison, lose 1 Body Point,..."
YES: The note now clearly indicates the results based on white shield, skull, or black shield.
- Page 14: There is a missing door in upper right corner room. Teos Abadia, the questbook's author provided in this link the correct location for this door (picture here).
YES: There is now a door connecting the room marked A with the room to the right of it.
- Page 14: Room left of the upper double corridor has an additional double blocked square - should be single blocked squares only - as the main game has only 2 (needed for the center double corridor).
YES: The room now shows 3 individual blocked square tiles.
- Page 16: The three chests marked B should had been coloured in orange because they contain traps.
YES: The three chests marked B are now all shaded orange.
- Page 18: Blocked Square in bottom left can be removed, it is not necessary as it is already a blocked off (and should be grey) hallway.
YES: The bottom left blocked tile is now removed.
- Page 18: Squares of non-used left and upper corridors in the map should had been coloured in shadows' dark grey.
YES: The unused corridor tiles are now shaded.
- Page 18: The mummy in room B should had been also coloured in orange following earlier precedents in this quest book, for the sake of consistency. Teos Abadia, the questbook's author kindly confirmed it in this Ye Olde Inn's post.
YES: Both mummies in rooms marked B are now shaded orange.
- Page 20: There is a missing double blocked square in lower double corridor - hallway is shaded but not blocked off.
YES: The double blocked square tile is now located in the lower double corridor, just below the corridor surrounding the central room.
- Page 20: There is a missing stone block icon to block shaded corridor at the lower right corner of the map.
YES: There is now a single block tile in the lower right corner.
- Page 22: Squares of non-used upper corridor in the map should had been coloured in shadows' dark grey.
YES: The squares in the upper right-hand area of the blocked corridor are now shaded properly.
- Page 23, Note B: The Heroes can find in the weapons rack a spear, however the Game System Equipment cards deck does not include any Spear card so its rules are unknown. The rules for the spear should be the same ones as in classic european version of the game (2 Attack Dice, Diagonal and Throwing Attacks allowed) and they should had been written in Note B or included as an Equipment card at the end of the questbook, even in the Game System box. As explained here, the spear weapon cost should be 300 gold coins. Teos Abadia, the questbook's author did not disagree with the solution approach said here (see her Ye Olde Inn's post here).
YES: The text has been altered to remove the spear altogether. It now states that they find one handaxe, one crossbow, and the artifact Fortune's Longsword.
- Page 24: The two secret doors are coloured in orange but they should not since they do not contain traps.
YES: The two secret doors have had the orange shading removed.
- Page 28: The two secret doors are coloured in orange but they should not since they do not contain traps.
YES: The two secret doors have had the orange shading removed.
- Page 30: Non-used squares of upper-right corner room in the map should had been coloured in shadows' dark grey.
YES: All the squares in the non-used room are now properly shaded.
- Page 32: There is a missing door in center room. Teos Abadia, the questbook's author kindly confirmed in this Ye Olde Inn's post the correct location for this door.
YES: There is now a door located 2 squares left of where the Dread Warrior is standing in the corridor that lead into the central room.
- Page 35: The Artifact Reference on this page could be confusing since some Artifacts could be listed but not used, while others are found in the quest book but could not be in the Artifact Reference since it only has room for 10 items. More details provided by Kurgan in this post.
YES: The page now only shows 6 cards: Spell scroll Courage, Spell scroll Fire of Wrath, Spell scroll Tempest, Dust of Disappearance, Anti-Poison Quill, and Rabbit Boots. There is text along the right-hand side that indicates the Artifact cards can be found in the "HeroQuest Game System".
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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » November 5th, 2023, 7:00 pm

Great! Thanks a lot lotious81, it is a so valuable report.

Looking at how many corrections they have included in the retail versions of the expansions... it seems like if Hasbro had checked this errata list before editing them!! :-) :-) :-)

I will update the first post accordingly as soon as posible.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » November 5th, 2023, 8:43 pm

lotius81 wrote:Prophecy of Telor questbook errata:
- Page 6: Alone chest shown in room at right hand side of the map has no dedicated description in page 7 and it has a spear trap next to it. - It seems to be an absurd room design since without any note the Heroes will never search the chest, moreover, if a note "this chest is empty" was writen for this chest, probably they will never go adjacent to chest because it is not required according to the rules and the trap probably would be never activated. - Fortunately Hasbro has officially confirmed here that if there's not a note about special treasure, you'll pull a treasure card just like any other room.
YES: This has been changed. The room now contains a bookshelf instead of the chest. Other than that there are no special notes for the room still.


Ribby just showed that there is now a different issue here as there are only two bookcases included in the Game System (even the Cupboard is used in the same quest), so you'd need to substitute some other piece of furniture (or own MOTM that has extra bookcases) to create the same effect.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » November 5th, 2023, 9:01 pm

Yeah, they introduced by mistake a NEW exclusive errata trying to solve and OLD one. :lol: :roll: :lol:

Well, s**t happens...


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » November 6th, 2023, 8:00 am

As far as issues go it's not so bad as the furniture is just decoration in this particular room. :mrgreen:
Last edited by Kurgan on November 6th, 2023, 7:00 pm, edited 1 time in total.


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Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » November 6th, 2023, 6:00 pm

Kurgan wrote:New Errata to add to "Rise of the Dread Moon" Quest 3 (potential spoilers)... calls for too many closed doors!

While the mechanic does not state it, the Companion App suggested that as you knock on each door, the door is removed after you get the "information" from the inhabitants of the homes. However, there is an instance in which the hero will pass a hallway and reveal up to 8 closed doors at one time (the Game System only includes 5... of course Zargon can add the iron and wooden doors from this expansion but he will still be one short until a door is opened, unless he has multiple expansions). This same quest also has the potential for even more closed doors if the heroes don't go around opening/knocking on each one.

Good catch!

About the door removal mechanic, the questbook also says it. What is the exclusive mechanic described in the App?

lotius81 wrote:- Page 18: Talisman bearer rules in this page do not clearly explain if Mind Points gained by bearer due to Melar/Talisman effects through the missions can permanently increase the basic number of Mind Points or not until the Melar spirit leaves the Talisman in quest #10. - According to quest note G in page 27 "...and returns their Mind Points to normal.", it seems the basic number of Mind Points can be altered by Melar/Talisman effects through the questpack, but unfortunately this clarification was not earlier explained in page 18. Nevertheless, a confirmation from Hasbro about this rule would be appreciated.
UNSURE: I didn't see any specific changes related to permanent increases or not.

Ok... well, to be practical I think maybe we should just assume that "normal number of Mind Points" means "starting number of Mind Points" (including the extra one naturally given by the Talisman to its bearer).

Kurgan wrote:
lotius81 wrote:Prophecy of Telor questbook errata:
- Page 6: Alone chest shown in room at right hand side of the map has no dedicated description in page 7 and it has a spear trap next to it. - It seems to be an absurd room design since without any note the Heroes will never search the chest, moreover, if a note "this chest is empty" was writen for this chest, probably they will never go adjacent to chest because it is not required according to the rules and the trap probably would be never activated. - Fortunately Hasbro has officially confirmed here that if there's not a note about special treasure, you'll pull a treasure card just like any other room.
YES: This has been changed. The room now contains a bookshelf instead of the chest. Other than that there are no special notes for the room still.

Ribby just showed that there is now a different issue here as there are only two bookcases included in the Game System (even the Cupboard is used in the same quest), so you'd need to substitute some other piece of furniture (or own MOTM that has extra bookcases) to create the same effect.

Well, as easiest solution I think the alone Bookcase should be replaced by a Fireplace, since such model would be available and occups the same number of squares as a Bookcase.


I have updated the first post of this thread with the last findings, the one which includes the summary of errata detected until now.


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