by lotius81 » Sunday November 5th, 2023 3:34pm
Prophecy of Telor questbook errata:
- Page 2: Potion of Healing and Potion of Magic cards are shown in this page but there is not any physical card included for those potions as for the rest of Alchemist Shop's items.
YES: There are now Potion of Healing and Potion of Magic cards included.
- Page 2: The name of Potion of Healing could make confusion with other potions of same name, like the one included in the GS Treasure deck, so it should have been named differently.
YES: There are now 2 different potions listed. A Potion of Lesser Healing for 200 gold coins, and a Potion of Healing for 500 gold coins.
- Page 2: Potion of Healing cost of 200 gold coins apparently looks too cheap compared with the gold price of potions from Mage of the Mirror expansion Alchemist's Shop. - HispaZargon suggested on this post that Potion of Healing price should had been 350 gold coins instead of 200.
YES: The cost of the Potion of Healing has been increased to 500 gold coins. There is now an additional Potion of Lesser Healing for 200 gold coins. This is reflected on the newly available cards as well.
- Page 2: Potion of Magic cost of 400 gold coins apparently looks too cheap compared with the gold price of potions from Mage of the Mirror expansion Alchemist's Shop. - HispaZargon suggested on this post that Potion of Magic price should had been 450 gold coins instead of 400 AND the potion's power should be limited to regain just one spell, instead of three.
NO: The cost of Potion of Magic has stayed the same.
- Page 4: Minor misprint in word "Scorcerer" at parchment text, it should had been written "Sorcerer".
YES: The spelling has been corrected.
- Page 6: Alone chest shown in room at right hand side of the map has no dedicated description in page 7 and it has a spear trap next to it. - It seems to be an absurd room design since without any note the Heroes will never search the chest, moreover, if a note "this chest is empty" was writen for this chest, probably they will never go adjacent to chest because it is not required according to the rules and the trap probably would be never activated. - Fortunately Hasbro has officially confirmed here that if there's not a note about special treasure, you'll pull a treasure card just like any other room.
YES: This has been changed. The room now contains a bookshelf instead of the chest. Other than that there are no special notes for the room still.
- Page 8: There seems to be a wayward arrow pointing down at the bottom of the page that should not exist.
YES: The wayward arrow has been removed.
- Page 9: Text indicates that Rod of Telekinesis must be taken from Equipment cards in the Armory instead from Artifacts deck, which is the correct one.
YES: It is stated in the new book that it is an artifact.
- Page 12: The room with letter D cannot be accessed in any way. - Fortunately Hasbro has officially confirmed here to Eudoxio that there is a missing door which should be placed in the map between rooms C and D, south of the fireplace.
YES: A doorway has been added to connect the 2 rooms.
- Page 18: Talisman bearer rules in this page do not clearly explain if Mind Points gained by bearer due to Melar/Talisman effects through the missions can permanently increase the basic number of Mind Points or not until the Melar spirit leaves the Talisman in quest #10. - According to quest note G in page 27 "...and returns their Mind Points to normal.", it seems the basic number of Mind Points can be altered by Melar/Talisman effects through the questpack, but unfortunately this clarification was not earlier explained in page 18. Nevertheless, a confirmation from Hasbro about this rule would be appreciated.
UNSURE: I didn't see any specific changes related to permanent increases or not.
- Page 18: It is indicated that heroes may visit the Armoury but it is not said they may also visit the Alchemist's Shop.
YES: It now clearly indicates that both the armoury and alchemist's shop can be visited.
- Page 19: The name of "Archives at Andinus" is probably incorrect since later pages 21 & 23 call them as "Archives at Arborenis", so probably "Arborenis" is the correct name for the archives. Nevertheless, an official feedback about this from Hasbro would be appreciated.
YES: It is now corrected to "Archives at Arborenis".
- Page 22: Letter A symbol for Note A of page 23 is not shown in the map. - I think letter A symbol should have been shown in the center room of the map.
YES: The letter A has been added to the central room.
- Page 23: Texts written in parchment, Note A and Note G seem to be incoherent. - Their content do not fit well together, since it has no sense. If the vial is broken in room A, I guess it cannot be used again because once it breaks, I may be assumed that it breaks forever since it is made of crystal, so the vial could not be used again in room G to summon Telor, in contrast to what is explained in the parchment the players must do. However, suprisingly, without using any vial in room G, Telor's spirit is summoned anyway. - There are several discussions in this thread about how this plot flaw could be fixed or interpreted (starting post here), however an official feedback about this from Hasbro would be appreciated.
NO: The same essential rules are in place for this. The heroes can either choose to shatter the vial in the central room, or in the room with the real tomb.
- Page 25, Note C: For coherency with the rest of the text, the first sentence should have also included the following words in bold: "...only be accessed by a hero or monster moving on the stairs or jumping down from the gallery."
NO: A bold letter "E" callout has been added in this note, but nothing else.
- Page 25: According to the quest notes, it is not clear if the staiway tile can be used to access to the next quest since the beginning of current quest.- HispaZargon explained in this post that probably the intention of the quest designer was only allowing the access to the lower level after summoning the monsters in room C. Before that moment, the stairway may only be used to access room C from the gallery, but to nowhere else.
NO: It does not indicate any difference from the original in terms of the stairway's use.
- Page 28: Letter F symbol for Note F of page 29 is not shown in the map. - Lestodante suggested here that letter F should have not existed since its text seems to be just a continuation of Note E text, but confirmation from Hasbro would be very useful
YES: The G has been removed and replaced with the letter F. The G section in the notes is also removed.
- Page 29: Misprint found in parchment text: "...dungeons below Turrek Tor". Correct text would had been "...dungeons below Turekk Tor", according to pages 9, 11 & 13.
YES: The misprint has been corrected to "Turekk Tor".
- Page 33: Note E sentence "I water of healing is cast on any monster during Zargon's turn, they are hit. You may only call out one number to save them!" has no sense as written since players cannot make any action during Zargon's turn. - The correct sentence should had been the following one: "If water of healing is cast on any monster, they are hit, but during Zargon's turn, you may only call out one number to save them!". The corrected sentence represents that casting water of healing makes easier to defeat the monsters that embraced Zargon's Flame, as already suggested in parchment, since it would reduce to 1/6 the succesful defence probability of the monster, instead of standard 1/3. Otherwise the last sentence "You may only call..." would not have had any sense as written there.
YES: The text has been moved to a new, standalone "Zargon's Flame" section. It now does not say anything about casting it "during Zargon's turn".
- Page 35: The Artifact Reference on this page could be confusing since some Artifacts could be listed but not used, while others are found in the quest book but could not be in the Artifact Reference since it only has room for 10 items. More details provided by Kurgan in this post.
YES: The page has been changed to only list the 4 spell scroll cards. It also references 4 artifacts and tells you to find their cards in the "HeroQuest Game System".
- Page 35: In Quest #11, Note G, the heroes find a Lightning Bolt Spell Scroll, however, there is no any dedicated card shown in this page for such magical item. Moreover, it does not exist any physical card for Lightning Bolt Spell Scroll, therefore the rules for this scroll may be unknown.
YES: There is now a Lightning Bolt spell scroll card.
- Of course, the rules for this spell scroll are the ones shown in page 27 of The Crypt of the Perpetual Darkness questbook but that is not the correct place for Telor's questpack.
YES: Page 35 now shows the 4 spell scroll cards with their full text.
- Page 35: In Quest #13, Note D, the heroes find a Water of Healing Spell Scroll, however, there is no any dedicated card shown in this page for such magical item. Moreover, it does not exist any physical card for Water of Healing Spell Scroll. - Of course, the rules for this spell scroll should be the same as per Water of Healing Water Spell card
YES: There is now a Water of Healing spell scroll card.
Last edited by
lotius81 on Sunday November 5th, 2023 3:51pm, edited 4 times in total.