by Kurgan » Thursday September 19th, 2024 1:29pm
No but treasure chests are a pretty important game mechanic. The only reason to put a treasure chest but no note would be to fool someone into thinking they're going to trigger a note. The vast majority of chests DO have notes, so we expect them, unlike say the Weapon's Rack, or the Cupboard or Bookcase (or in the expansions, various "general rules" created specifically for certain pieces of furniture, like the Sorcerer's Table in ROTDM or the Cupboard in First Light).
I think the easiest explanation as to why a minority of Treasure chests have no note is because they just forgot... which we know has happened in the past (see Quest 3 in the NA edition, a clear screw up). I think it's an errata to not put anything, ever since the original game. That's why today you will see them correct it anytime an unmarked chest is spotted or make a general rule against it. If CoPD comes to retail, we'll see that chest either removed entirely or a note inserted saying what's in it (even if it's just "the chest is empty" or a trap only).
The "Elven Riches" thing appeared in MOTM (despite it not even being needed in the actual quests, as they added notes to all of the unmarked chests) after the social media clarification about drawing a card (was this a change in rules in order to appease fan expectations? or a correction?). While it's true it doesn't break the game if you just draw a card, I think we can still call it out, as many of these errata don't break the game either. Zargon makes a decision and moves on, the game continues forward. A gap left in an errata like this gives Zargon an opportunity to do an on the spot correction where he can insert his own trap, treasure or both if he wants to. Or say it's empty, anything he wants. I didn't read the social media answer as meaning it was never an error, but rather how you can most easily work around it (with that solution you don't need to decide what you think is or isn't in it, just draw). Just like gameplay doesn't grind to a halt just because you decided to pick up two shields and still try to attack (your base attack is always 1).
But yeah I won't waste anymore space (in this very useful thread!) debating about whether it deserves inclusion in the official list in this thread since I'm not the thread owner. People can say it was never an errata, even though AH had to speak out to clarify it, and made official corrections within an expansion (which I think gives strong evidence it was just an oversight, as much as forgetting to place a door, letter, or forgetting to color a trap orange), but people also say there was never any errata when it comes to other things that we debate perennially (see Courage, Crossbow, Borin's Armor, line of sight generally, etc). I know that even things that may seem clear to one person (like whether you have to walk up to a chest to search it/obtain the treasure inside it, whether you have to expend movement squares from your dice roll to disarm a trap, whether you can use a longsword with a shield, for example) are not so clear to someone else. Not talking about stuff where you wish it was one way but it's not and you're not really confused (ie: wondering whether the Warlock was intended to be able to use the Wizard's spells).
Last edited by
Kurgan on Friday September 20th, 2024 12:52pm, edited 1 time in total.