• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Hero Quest 2021 Remake: Errata Compilation

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » Sunday November 19th, 2023 2:45pm

The type of shields you'd expect to find in HeroQuest world (medieval style) weren't typically made of metal (rather wood and leather) though they had metal parts (even the Greek hoplite shield had only a metal covering, in my quick internet research on it). The thing is that the "Rust" Chaos/Dread Spell doesn't specifically target metal (it can't harm chainmail, battle axes, etc. despite being metal) just a helmet or sword (and not an artifact) though it does use the word metal. The thing is in the original game there is no such thing as a sword or helmet that is NOT made of metal (mentions of a helmet made of "bear hide" turned out to be inaccurate... it bore the image of a bear, not that it wasn't still made of metal).

The illustrations for the 1990 Armory show what appears to be a wooden shield with metal bracing on it, you'd think that would be damaged by a magical metal-eating rust, but whatever.

The other version of Rust (exclusive to the evil High Mage character in Wizards of Morcar) isn't limited to metal at all, it can destroy ANY piece of equipment (meaning even an all wood item like the Staff could be destroyed by it!).

Most of the equipment found in the armory has some metal component to it so a Rust spell that specifically destroyed metal would certainly ruin a lot of them beyond helmets/shields. BUT it's magic, so who knows how it works, it just does. A person can homebrew it how they think makes the most sense and/or retains the level of difficulty they prefer.

All the talk of metal armor vs. non-metal came about with the remake (to me the mention of metal on the 1990 "Rust" card seems to be more for flavor than anything else, noting the limitation that it can't damage anything else made of metal). Thus the lack of the word "metal" on the Helmet card (prior to the 2021 release) wasn't relevant. It's an interesting path they took to try to introduce some more variety or complexity but it seems to have confused a lot of people (including the designers at times).


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 6366
Images: 85
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Friday November 24th, 2023 9:07pm

I would like to share here just a couple of important rules clarifications officailly made time ago by Avalon Hill representatives in media, because I think they were missing in this thread:

First one affects to the frequent doubt within fans about if the new characters like Bard, Druid or Warlock may cast other spell decks despite of their dedicated spells deck. Avalon Bill confirmed that they cannot, which is a great clarification especially affecting the Warlock Hero:

Abalon Bill at AH Discord server, 2022-10-06:
2022-10-06_New_Characters_Spells_Rules_1.JPG

Here another clarification about the Demonform Spell rules, which seems to also affect to the use of the Wand by the Warlock:

Abalon Bill at AH Discord server, 2023-02-22:
2023-02-22_New_Characters_Spells_Rules_2.JPG

Another two clarifications affect to the Bandolier rules. Officially is confirmed that the Rogue Hero starts owning a Bandolier. Additionally, it seems to be also confirmed that the Bandolier may be stolen by the Ice Gremmlins like any other item:

Encarmine at Ye Olde Inn Facebook page, 2022-10-05:
2022-10-05_Bandolier_Rules_2.JPG

Abalon Bill at AH Discord server, 2022-10-01:
2022-10-01_Bandolier_Rules_1_cropped.JPG
You do not have the required permissions to view the files attached to this post.


Rewards:
Wizard of Zargon Group Member Participated in a Miniature Exchange.
User avatar
Librarian-Analyst
HispaZargon
Inn's Guardian

Wizard
Wizard
 
Posts: 2195
Images: 42
Joined: Friday October 12th, 2018 2:18pm
Location: Madrid, Spain
Forum Language: Español
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Hero Quest 2021 Remake: Errata Compilation

Postby wallydubbs » Saturday November 25th, 2023 10:15am

I don't know, that doesn't seem like confirmation regarding the Rogue's starting equipment... the Rogue card says he starts with a dagger, not the bandolier. This wouldn't leave much of any equipment for the Rogue to buy asides from the bracers. It seems like something the Rogue could work up to.

300 gold for the Bandolier... It also acts as a Tool Kit, which is just 250 gold. This seems kinda cheap to have the additional benefit of infinite daggers.


Rewards:
Wizard of Zargon Group Member
wallydubbs

Halberdier
Halberdier
 
Posts: 1464
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: Hero Quest 2021 Remake: Errata Compilation

Postby Nlinindoll » Saturday November 25th, 2023 1:16pm

wallydubbs wrote:I don't know, that doesn't seem like confirmation regarding the Rogue's starting equipment... the Rogue card says he starts with a dagger, not the bandolier. This wouldn't leave much of any equipment for the Rogue to buy asides from the bracers. It seems like something the Rogue could work up to.

300 gold for the Bandolier... It also acts as a Tool Kit, which is just 250 gold. This seems kinda cheap to have the additional benefit of infinite daggers.


The back of the Rogue’s card literally says “Equipped with your trusty bandolier, you are ALWAYS prepared for danger.”

And when someone on Facebook asked, Chris Nadeau, Senior Director, Product Design Lead Avalon Hill replied in the affirmative

Sounds pretty confirmed to me.
Nlinindoll

Ogre Warrior
Ogre Warrior
 
Posts: 162
Joined: Sunday November 7th, 2021 5:08pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » Monday December 4th, 2023 7:34am

Thank you for documenting those HispaZargon (and with the dates too). I'm sure they will get asked those same questions many more times, but it's helpful to know what they actually said in context.

The Rogue's Bandolier can be stolen by ice gremlins. No other characters can use the Bandolier, but they can sell it between quests. Yeah this one is pretty clear. The Rogue starts with the Bandolier, just like the Knight starts with the Shield, Bard starts with the Rapier and Warlock starts with the Wand. Can't always say the same for every hero but these that's the intention.

The gold saved by heroes who can't buy much can be given to the other heroes or saved for potions/mercenaries in expansions that feature them.


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 6366
Images: 85
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Hero Quest 2021 Remake: Errata Compilation

Postby Stoner81 » Saturday December 9th, 2023 11:44pm

Not sure if this has been caught but in Prophecy of Telor in quest 13 the Alchemist Table is shown to be back to front, as in the front of the table is facing the wall (note D). It doesn't make any difference to the game as far as I can tell but thought I would mention it. I only caught it since I am adding the quests to my quest book.

|_P |_P |_P |_P

Stoner81.
User avatar
Stoner81

Necromancer
Necromancer
 
Posts: 312
Joined: Monday November 16th, 2015 5:51pm
Location: England
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Hero Quest 2021 Remake: Errata Compilation

Postby wallydubbs » Sunday December 10th, 2023 12:46am

Kurgan wrote:The Rogue's Bandolier can be stolen by ice gremlins. No other characters can use the Bandolier, but they can sell it between quests. Yeah this one is pretty clear. The Rogue starts with the Bandolier, just like the Knight starts with the Shield, Bard starts with the Rapier and Warlock starts with the Wand. Can't always say the same for every hero but these that's the intention.


I'll respect y'all's opinions but I'll be the odd man out again. Under Starting Weapon on the Rogue's card it specifically says Dagger. It's very clear cut with the Rapier, Wand and Shield, as they are mentioned indeed on the card.
The back of the card mentions the Bandolier, as indeed the Rogue is more powerful and handier with it.


Rewards:
Wizard of Zargon Group Member
wallydubbs

Halberdier
Halberdier
 
Posts: 1464
Joined: Thursday October 18th, 2018 7:15am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » Sunday December 10th, 2023 3:31pm

Like the Toolkit, the Bandolier isn't a weapon nor is it armor (although it provides a dagger that is never lost and fulfills the same function as the toolkit), so it doesn't fit the same verbiage of the other hero cards but they could have simply provided the line "starting equipment... bandolier" to make it even easier to understand, I suppose.

Saved another comment from Avalon Bill on the Avalon Hill Discord, haven't seen the follow up yet... regarding questions about the Monk's "avoid damage" Water style:

ABill_MonkTwistingTorrent.png
You do not have the required permissions to view the files attached to this post.


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 6366
Images: 85
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Hero Quest 2021 Remake: Errata Compilation

Postby HispaZargon » Sunday December 10th, 2023 3:38pm

Not related with errata, but just to track this other post from AH Discord, since many people have suggested that the plastic color of Warlock and Bard miniatures, from retail versions of SQT and POT, are a kind of production deviation... but it is not, this official source message confirms that the color tone difference with the Mythic Tier ones was forced to make different the miniatures from each release, I guess to preserve collective purposes:

2023-12-05_POT_n_SQT_Hero_Plastic_Colors_Official_Explanation.JPG
You do not have the required permissions to view the files attached to this post.


Rewards:
Wizard of Zargon Group Member Participated in a Miniature Exchange.
User avatar
Librarian-Analyst
HispaZargon
Inn's Guardian

Wizard
Wizard
 
Posts: 2195
Images: 42
Joined: Friday October 12th, 2018 2:18pm
Location: Madrid, Spain
Forum Language: Español
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Hero Quest 2021 Remake: Errata Compilation

Postby Kurgan » Monday December 11th, 2023 2:48pm

Companion App updated to 2.0. Don't see a lot of fixes from previous errata noted in 1.82, they just added Monk hero, PoT and Knightfall.

Seems under "USE SPECIAL" one of the artifacts is just "water of healing." when it should probably be "Spell Scroll: Water of Healing."

No Rogar's Hall or ROTDM style Guardian Knight.


Edit: I'm wrong, SQT isn't added yet...

Spoiler, but in the ROTDM Q4 quest, the Companion App clarifies that magic spells are also taken when the heroes are captured. There are a few things in here that are not mentioned in the quest book (such as telling the heroes they can't visit shops at the end of Quest 2, I haven't checked the bugs with finishing that quest).

I suppose the App errata can go on and on. Here's some I noticed here.


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 6366
Images: 85
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

PreviousNext

Return to General HeroQuest Discussion

Who is online

Users browsing this forum: CommonCrawl [Bot], Google [Bot] and 11 guests