Here is the updated full list of errata detected by
Inn's members, short by released items in order to improve their traceability:
HEROQUEST BOARDGAME 2021 REMAKE - UNOFFICIAL ERRATA SUMMARY:English language game version, by Hasbro/Avalon Hill - Last update: 18/Mar/2022 (last thread message covered by this summary is this
one)
Colours code:Black: Blatant errata
Blue: It is most probably a clear errata but it has not the fully agreement of the
Inn.
Red: Something that could be an errata but an official opinion from Hasbro would be needed to confirm it.
All new five released questbooks: Alchemist Bench symbol design corresponds to a symmetrical geometry of the related furniture miniature included in the Game System box.
GAME SYSTEM box content:Rulebook:- Page 12, How Zargon Reacts To Hero Movement: It is not clarified if monsters block line of sight when determining what is placed in the board during hero movement. (doubt inherited from 1990 American version) -
As Daedalus pointed here, during the Pulse campaign Avalon Hill was asked about placing monsters in a newly revealed corridor and they said (during the second panel) they intended to clarify that monsters don't block line of sight when determining what is placed. Unfortunately they have not finally included such explanation in the rulebook- Page 14, Line of Sight figure: It's no longer clearly stated that the orc around the far right side upper corner is blocked from line of sight (see picture
here). This may cause some confusion for new players who may be faced with a similar situation.-
In classical versions of Hero Quest the line of sight to this orc is clearly considered blocked in the equivalent diagram.- Page 14: Line of Sight diagram shows that the Elf can see an Orc by conneting their centers even if such line passes through the Wizard, which does not match with what is strictly written in the rules, as discussed here. (error inherited from 1990 American version) - Some kind of confirmation from Hasbro about how to interpretate the "A Good Rule of Thumb" rule is needed.- Page 21: The rulebook explains what happens a Hero whose Body Points are reduced to 0 (he dies) but it does not explain anything if Mind Points are reduced to 0. -
The rulebook should had explained it since there are several official quests where Heroes could explicitly suffer several Mind Points reduction.- Pages 4, 13, 14 & 22: The rules always mentions the armory but never mentions the Alchemist's Shop nor heroes can also buy potions, not only weapons or armour pieces. Moreover, the rulebook does not clarify if the heroes are able to purchase potions shown/included in the Alchemist's Shop of a different questpack than the one they are currently playing. -
This is an inherited misprint from classic version of the rulebook but according to classic Elf and Barbarian American Quest Packs, it can be derived that heroes are able to purchase potions from the Alchemist's Shop of any questpacks the players own.Equipment Cards deck:- Handaxe: In contrast with classic EU hadaxe card, the remake handaxe does not restrict the Wizard to use it. - Errata reported here by Lothar.- Bracers: As discussed here, it is not clear if Bracers can be combined with other armours like Chain Mail or even the Wizard's Cloak. If not, Bracers seems to be a too gold expensive armour for non-wizard heroes, which has no sense since nobody, except the Wizard, will use them. - Some kind of confirmation about it from Hasbro would be very useful.Game System questbook:- Page 9: The sentence "Use the orc figure with the large sword to represent Ulag" does not make sense since such unique orc miniature does not exist in this edition of the game, in contrast to the classic ones.
- Page 9: Chest shown inside the small room with a pit trap next to it has no dedicated description in any map Note. (error inherited from 1990 American version) -
It seems to be an absurd room design since without any note the Heroes will never search the chest, moreover, if a note "this chest is empty" was writen for this chest, probably they will never go adjacent to chest because it is not required according to the rules and the trap probably would be never activated. - Fortunately Hasbro has officially confirmed
here that if there's not a note about special treasure, you'll pull a treasure card just like any other room.
- Page 33: Gargoyle monster symbol is missing.
KELLAR'S KEEP EXPANSION box content:Kellar's Keep questbook:- Page 21: The sentence "Use the orc with the large sword to represent Ograk" does not make sense since such unique orc miniature does not exist in this edition of the game, in contrast to the classic ones.
RETURN OF THE WITCH LORD EXPANSION box content:Return of the Witch Lord questbook:- Page 24: There is a missing door in the right room with five skeletons. According to classic ROTWL American questbook, the missing door must be placed in the right corridor wall (picture
here).
- Page 24: The quest map shows two cupboards although game box only includes one cupboard miniature. -
This is an inherited misprint from classic versions of this questbook, but according to MB's classic EU version official errata flyer (more info here), one of the cupboards should be replaced by one bookcase.- Page 26: The starting/stair room is missing a door. One door is present, but a second door should also be there, at left corridor. -
This error was apparently present in the first printing of this quest packs, but was later corrected in subsequent printings of Return of the Witch Lord. Additionally 'Zargon' official Hasbro twitter account also confirmed the error and its solution.MYTHIC TIER CROWDFUNDING CAMPAIGN EXTRAS box content:Extra Characters: Bard, Warlock and Druid:- No clear rules or guidelines are provided anywhere about how these new characters should be introduced in play. Only minor notes are written in their Character Cards which seems to be insufficient.
- Bard special ability: Is the extra defence die for the Bard already counted in the 2 Defence Dice already writen in the character card or should be added another extra die? - Heroes stats use to also count the starting equipment of the hero so, if we strictly follow the same criterion for the rest of character cards, it seems that the 2 Defence Dice of the Bard already includes the extra die since this character does not start with any armour or shield, however, it is quite strange to see this orc hero with the same basic Defence value as the rest of the heroes when Bard is supposed to have an extra ability that allows him to have a better defence, isn't it?- Warlock spells: Warlock is supposed to count as Wizard hero in terms of which weapons, artifacts and equipment they can use but, what about the spells? Can the warlock cast more than the 3 spells from her deck up to 9 as the Wizard? - Probably, the answer is NOT if character card content is strictly followed, but there is no clear explanation and 'Wizard' mention in the character card could be confusing.Prophecy of Telor questbook:- Page 2:
Potion of Healing and
Potion of Magic cards are shown in this page but there is not any physical card included for those potions as for the rest of Alchemist Shop's items.
- Page 2: Potion of Healing cost of 200 gold coins apparently does not fit very well with the gold price of other potions. - The Potion of Healing price is probably correct but maybe the prices of the other potions would be others to fit better. More details in this post.- Page 4: Minor misprint in word "Scorcerer" at parchment text, it should had been written "Sorcerer".
- Page 6: Alone chest shown in room at right hand side of the map has no dedicated description in page 7 and it has a spear trap next to it. -
It seems to be an absurd room design since without any note the Heroes will never search the chest, moreover, if a note "this chest is empty" was writen for this chest, probably they will never go adjacent to chest because it is not required according to the rules and the trap probably would be never activated. - Fortunately Hasbro has officially confirmed
here that if there's not a note about special treasure, you'll pull a treasure card just like any other room.
- Page 8: There seems to be a wayward arrow pointing down at the bottom of the page that should not exist.
- Page 9: Text indicates that
Rod of Telekinesis must be taken from
Equipment cards in the Armory instead from
Artifacts deck, which is the correct one.
- Page 12: The room with letter D cannot be accessed in any way.
- As discussed in this thread, the most probable intention from designers would be placing a secret door in room marked D in the unique free square at its right hand wall, next to the sorcerer's table as shown here. This solution fits really well with Note B text and makes more interesting the role of the pit trap placed in the right hand corridor.- Page 18: Talisman bearer rules in this page do not clearly explain if Mind Points gained by bearer due to Melar/Talisman effects through the missions can permanently increase the basic number of Mind Points or not until the Melar spirit leaves the Talisman in quest #10.
- According to quest note G in page 27 "...and returns their Mind Points to normal.", it seems the basic number of Mind Points can be altered by Melar/Talisman effects through the questpack, but unfortunately this clarification was not earlier explained in page 18. Nevertheless, a confirmation from Hasbro about this rule would be appreciated.- Page 18: It is indicated that heroes may visit the Armoury but it is not said they may also visit the Alchemist's Shop.- Page 19: The name of "Archives at Andinus" is probably incorrect since later pages 21 & 23 call them as "Archives at Arborenis", so probably "Arborenis" is the correct name for the archives. Nevertheless, an official feedback about this from Hasbro would be appreciated.- Page 22: Letter A symbol for Note A of page 23 is not shown in the map. -
I think letter A symbol should have been shown in the center room of the map.- Page 28: Letter F symbol for Note F of page 29 is not shown in the map. - Lestodante suggested here that letter F should have not existed since its text seems to be just a continuation of Note E text, but confirmation from Hasbro would be very useful- Page 29: Misprint found in parchment text: "...dungeons below Turrek Tor". Correct text would had been "...dungeons below
Turekk Tor", according to pages 9, 11 & 13.
- Page 33: Note E sentence "I water of healing is cast on any monster during Zargon's turn, they are hit. You may only call out one number to save them!" has no sense as written since players cannot make any action during Zargon's turn.
- The correct sentence should had been the following one: "If water of healing is cast on any monster, they are hit, but during Zargon's turn, you may only call out one number to save them!". The corrected sentence represents that casting water of healing makes easier to defeat the monsters that embraced Zargon's Flame, as already suggested in parchment, since it would reduce to 1/6 the succesful defence probability of the monster, instead of standard 1/3. Otherwise the last sentence "You may only call..." would not have had any sense as written there.- Page 35: The Artifact Reference on this page could be confusing since some Artifacts could be listed but not used, while others are found in the quest book but could not be in the Artifact Reference since it only has room for 10 items. More details provided by
Kurgan in this
post.
- Page 35: In Quest #11, Note G, the heroes find a
Lightning Bolt Spell Scroll, however, there is no any dedicated card shown in this page for such magical item. Moreover, it does not exist any physical card for
Lightning Bolt Spell Scroll, therefore the rules for this scroll may be unknown. -
Of course, the rules for this spell scroll are the ones shown in page 27 of The Crypt of the Perpetual Darkness questbook but that is not the correct place for Telor's questpack.- Page 35: In Quest #13, Note D, the heroes find a
Water of Healing Spell Scroll, however, there is no any dedicated card shown in this page for such magical item. Moreover, it does not exist any physical card for
Water of Healing Spell Scroll. -
Of course, the rules for this spell scroll should be the same as per Water of Healing Water Spell cardSpirit Queen's Torment questbook:- Page 4: The section "Controlling Allies" does not clarify if the orc-allies defend with
Black Shields as the rest of regular enemies or with
White Shields since they may be considered as heroes. -
I think they may defend with White Shields, like Sir Ragnar, and Mercenaries in BQP or WoM expansions (in fact, they are also allies).- Page 6: Squares of non-used upper corridors in the map should had been coloured in
shadows' dark grey.
- Page 8: It seems a double rock tile is missing in the upper double corridor, near the central room, like in the lower double corridor. It makes no sense allowing the heroes to access the rest of the map corridors since they cannot go anywhere, so such blocking double tile may be necessary.- Page 8: Squares of all the non-used rooms in the map should had been coloured in
shadows' dark grey.
- Maybe the previously mentioned missing double rock tile explains why all the shadow areas of this quest map are not correctly coloured.- Page 10: Squares of non-used left corridor in the map should had been coloured in
shadows' dark grey.
- Page 12: The two chests marked with letter C should had been coloured in orange since they contain traps.
- Page 13, Note B: The rules about the three potions has no sense as they are written as explained
here by
Eudoxio. To clarify how to proceed with the potions, probably sentence
"Shield: weak potion of healing,..." should had been written as
"White Shield: weak potion of healing,..." and sentence "Any other result is poison, lose 1 Body Point." should had been written as
"Black Shield: poison, lose 1 Body Point,..."- Page 14: There is a missing door in upper right corner room.
Teos Abadia, the questbook's author provided in this
link the correct location for this door (picture
here).
- Page 16: The three chests marked B should had been coloured in orange because they contain traps.
- Page 18: Squares of non-used left and upper corridors in the map should had been coloured in
shadows' dark grey.
- Page 18: The mummy in room B should had been also coloured in orange following earlier precedents in this quest book, for the sake of consistency.
Teos Abadia, the questbook's author kindly confirmed it in this
Ye Olde Inn's
post.
- Page 20: There is a missing stone block icon to block shaded corridor at the lower right corner of the map.
- Page 22: Squares of non-used upper corridor in the map should had been coloured in
shadows' dark grey.
- Page 23, Note B: The Heroes can find in the weapons rack a
spear, however the Game System Equipment cards deck does not include any Spear card so its rules are unknown.
The rules for the spear should be the same ones as in classic european version of the game (2 Attack Dice, Diagonal and Throwing Attacks allowed) and they should had been written in Note B or included as an Equipment card at the end of the questbook, even in the Game System box. As explained here, the spear weapon cost should be 300 gold coins. Teos Abadia, the questbook's author did not disagree with the solution approach said here (see her
Ye Olde Inn's post
here).
- Page 24: The two secret doors are coloured in orange but they should not since they do not contain traps.
- Page 28: The two secret doors are coloured in orange but they should not since they do not contain traps.
- Page 30: Non-used squares of upper-right corner room in the map should had been coloured in
shadows' dark grey.
- Page 32: There is a missing door in center room.
Teos Abadia, the questbook's author kindly confirmed in this
Ye Olde Inn's
post the correct location for this door.
- Page 35: The Artifact Reference on this page could be confusing since some Artifacts could be listed but not used, while others are found in the quest book but could not be in the Artifact Reference since it only has room for 10 items. More details provided by
Kurgan in this
post.
The Crypt of Perpetual Darkness questbook:- Page 7: The sentence "... potions of speed are described in the HeroQuest Game System armory" should had been written as "... potions of speed are described in the Alchemist's Shop".
- Page 9: Vander stats are missing. This character is supposed to be an elf but it is not clear if he has the same stats as the Elf hero or must have other ones. - If Vander had the same stats as the Elf hero, he should need at least a Short sword to be able to have such stats. Another approach would be consider Vander rules the same as prisoner Sir Ragnar from Game System questbook as Eudoxio pointed here. An official feedback about this from Hasbro would be appreciated.- Page 11: The swamp hag knows the Escape spell, which allows the spellcaster to escape to a previously designated place on the quest map. However, there is no such designated place on the map. - One good option could be defining such place in the room with the stairs as suggested here but it is just a speculation. An official feedback about this from Hasbro would be appreciated.- Page 11, Note A:
MightySlayer720 pointed
here that sentence
"Zombies crawl out of the secret passage revealed by the new moon's light!" should had been better included on Note B since Zombies and secret door are there. Maybe it is not an errata but official confirmation from Hasbro about this would be appreciated.
- Page 12: The top and bottom chests marked C should had been coloured in orange because they contain traps.
- Page 13: Note B says this about the two spell scrolls found by Heroes: "Randomly determine which scrolls they receive from the available spell scrolls", however, full spell scrolls cards deck for this questpack is unknown since it is not defined anywhere. -
In page 27 of this questpack are only shown two spell scroll cards which could be enough but in such case a "random" selection has o sense since there are only two different cards and the heroes find just two. Most probable, the questpack is refering to a full deck including all the spell scroll cards included in the other two Mythic Tier questpacks and probably also including KK and ROTWL expansions ones, but again, it is not explained anywhere so a clarification from Hasbro of what cards are they refering to in Note B would be welcome.- Page 14: The map shows areas at fireplace and alchemist bech coloured in orange. This colour is only used in the rest of official maps to identify traps and in this case they are not. -
They should have not been coloured to avoid confusion.- Page 15: The goblin queen Buubhealxea knows the Escape spell, which allows the spellcaster to escape to a previously designated place on the quest map. However, there is no such designated place on the map. - Probably the designated square may be the one identified with an "X" like in Balur's quest of basic Game System but there is not any explanation about it in Note X text.- Page 25: In Magical Darkness in Venin's Lair rules description, the correct text should have been "-1 the second time they attack" instead of "-2 the second time they attack" - Heroes who cannot see in magical darkness should have -1 attack dice the second time they attack instead of -2 since otherwise the text has no sense as it is written. If first and second times dice reduction had been -2, it should have been explained in a single sentence, not two. Additionally, I guess that heroes' eyes adaptation to darkness should be gradual so, an intermediate reduction of only 1 dice instead of 2 may have more sense. An official feedback about this from Hasbro would be appreciated.- Page 27: The Artifact Reference on this page could be confusing since some Artifacts could be listed but not used, while others are found in the quest book but could not be in the Artifact Reference since it only has room for 10 items. More details provided by
Kurgan in this
post.
- Page 27: A
Lightning Bolt Spell Scroll card is shown in this page but there is not any physical card included in the Mythic Tier box nor Game System box for Lightning Bolt Spell Scroll as for the rest of Spell Scrolls.
- Page 27: The
Lightning Bolt Spell Scroll description does not say it crumbles to dust after use like the rest of spell scrolls, implying it can be used again and again, clearly an oversight.
MINI-EXPANSION - 'COMMANDER OF THE GUARDIAN KNIGHTS' box content:No errata reported.
FREE MINI-EXPANSION - ONLINE QUEST 00 'ROGAR'S HALL' quest map:Several errata were found in first editions of this mini-expansion (thread
here) but they were fortunately corrected by Hasbro in the final version of this quest (official download
here).
FREE MINI-EXPANSION - ONLINE QUEST 01 'FORSAKEN TUNNELS OF XOR-XEL' quest map:Some errata were found in the first edition of this mini-expansion (thread
here) but they were fortunately corrected by Hasbro in the final version of this quest (official download
here).